﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Animation" FullName="Hyena.Gui.Canvas.Animation"><TypeSignature Language="C#" Value="public class Animation" /><TypeSignature Language="ILAsm" Value=".class public auto ansi beforefieldinit Animation extends System.Object" /><AssemblyInfo><AssemblyName>Hyena.Gui</AssemblyName><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Base><BaseTypeName>System.Object</BaseTypeName></Base><Interfaces /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs><Members><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Animation ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor() cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName=".ctor"><MemberSignature Language="C#" Value="public Animation (double from, double to, Action&lt;double&gt; set);" /><MemberSignature Language="ILAsm" Value=".method public hidebysig specialname rtspecialname instance void .ctor(float64 from, float64 to, class System.Action`1&lt;float64&gt; set) cil managed" /><MemberType>Constructor</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><Parameters><Parameter Name="from" Type="System.Double" /><Parameter Name="to" Type="System.Double" /><Parameter Name="set" Type="System.Action&lt;System.Double&gt;" /></Parameters><Docs><param name="from">To be added.</param><param name="to">To be added.</param><param name="set">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Actor"><MemberSignature Language="C#" Value="protected Hyena.Gui.Theatrics.Actor&lt;Hyena.Gui.Canvas.Animation&gt; Actor { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class Hyena.Gui.Theatrics.Actor`1&lt;class Hyena.Gui.Canvas.Animation&gt; Actor" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Hyena.Gui.Theatrics.Actor&lt;Hyena.Gui.Canvas.Animation&gt;</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Duration"><MemberSignature Language="C#" Value="public uint Duration { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance unsigned int32 Duration" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Easing"><MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Easing Easing { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance valuetype Hyena.Gui.Theatrics.Easing Easing" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Hyena.Gui.Theatrics.Easing</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Finished"><MemberSignature Language="C#" Value="public Action&lt;Hyena.Gui.Canvas.Animation&gt; Finished { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class System.Action`1&lt;class Hyena.Gui.Canvas.Animation&gt; Finished" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Action&lt;Hyena.Gui.Canvas.Animation&gt;</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Item"><MemberSignature Language="C#" Value="public Hyena.Gui.Canvas.CanvasItem Item { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class Hyena.Gui.Canvas.CanvasItem Item" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Hyena.Gui.Canvas.CanvasItem</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Percent"><MemberSignature Language="C#" Value="public double Percent { get; }" /><MemberSignature Language="ILAsm" Value=".property instance float64 Percent" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Repeat"><MemberSignature Language="C#" Value="public int Repeat { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance int32 Repeat" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.4.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Int32</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Stage"><MemberSignature Language="C#" Value="protected Hyena.Gui.Theatrics.Stage&lt;Hyena.Gui.Canvas.Animation&gt; Stage { get; set; }" /><MemberSignature Language="ILAsm" Value=".property instance class Hyena.Gui.Theatrics.Stage`1&lt;class Hyena.Gui.Canvas.Animation&gt; 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