    >>> ROBOT DUNGEON <<< ROBOT DUNGEON is known for itsdeadly robots, electric walls, andteleports.  Rumor has it that no onehas ever escaped!  Nobody knows forsure, but most believe that ROBOTDUNGEON is comprised of three levelsof 400 rooms each. Rooms arearranged in a 20 x 20 grid on eachlevel.XXXThe object of the game is totraverse from the lower-left room ofeach level to the upper-right roomwhile collecting as many lives andpoints as possible.  Upon reachingthe upper-right room of Level 1,touch the staircase to get to Level2.Here, you'll see a cartoon that willgive you time to relax.  Sit backand enjoy the figure as he jumpsdown the stairs and slips throughthe door just in time!XXXComplete Level 2 the same way youcompleted Level 1. (The upper-rightroom is #800). Remember to touch thestaircase to see the cartoon andadvance to Level 3.If you manage to get to theupper-right room of Level 3 (room#1200), touch the key and you'll seeanother cartoon!XXXROBOT DUNGEON is no ordinarydungeon, either!  It is a 3-levelmaze with only one escape route oneach level.  (We recommend you mapeach level.)XXXROBOT DUNGEON has many treasures andtraps which with you must beacquainted.  The most abundent ofthese is the "SYMBOL OF LIFE."  (Itlooks like a sideways figure eight).Touching this symbol will increaseyour hit point total by one.  Thehit point total (on the lower-rightof the score window) decreases byone every time you touch a robot,touch a wall, or touch teleport(more on teleports later).  It'svery important to get "SYMBOL OFLIFE" in each room or you'll have avery short adventure!XXXA symbol closely related to the"SYMBOL OF LIFE" is the "TREASURECHEST".  Each one holds 5 hitpoints.Another symbol is the "ASSORTEDGOLD". This pile is worth 250points! The "DIAMOND," like"ASSORTED GOLD" is worth 1000points.XXXThe most useful symbol is the "ROBOTZAPPER."  It looks like a zig-zagline and kills every robot in a roomwhen touched!Stay away from "TELEPORTS."  Theseare shaped like black pits andreturn you to the first room of thecurrent level. They also cost youone hit point.XXXYou are not defenseless as youwander ROBOT DUNGEON.  You have apistol! Aim and fire it with yourjoystick. Each blue robot youdestroy is worth 10 points.  Orangerobots are indestructible.  Level 1has one orange robot and four bluerobots in each room. Higher levelshave more orange robots and fewerblue ones!XXXNOTE: When you pick up symbol, it'sgone forever, but robots areresurrected each time you enter aroom.By pressing any key during thecourse of play, you can freeze theaction.Press another key and play resumes.To save a game in progress, press aconsole key (START, SELECT, orOPTION)!XXXSaving a game will overwrite theprevious version of your maze.  Ifyou want to save several differentstages of your progress, you willhave to change disks.  Be sure tosave your game very frequently!When your hit point total reacheszero, the game is over.  Pressingthe START button gives you thechoice of loading a new dungeon orreplaying the old one from the lastSAVE.NOTE: All symbols the previous gameare lost.XXXTo play ROBOT DUNGEON, you firstneed to make a maze with the MAZECREATOR PROGRAM, DUNGEON.CRT!This program will ask you to nameyour dungeon.  This is NOT the diskfilename.  Type in a name for thedungeon, and press return.  Next,you are asked to give a diskfilename for your dungeon data.After pressing [RETURN], there willbe a 15-20 minute wait for the mazeto be created.XXXDon't worry about the numbers beingprinted. For those of you who areinterested, the first column standsfor the level, the second is theroom number, and the third andfourth are used for determiningexits.XXXOnce the program is through, you canRUN the main game, ROBOTS.BAS.When the computer asks you for afilename, type in the same name yougave it in the Maze creator program.Load the maze by pressing RETURNseveral times.You do not need to make a newdungeon every time you play, use thesame one over and over until youcomplete it. When you're done withone maze, you can create a new one!