    // ------------------------------- //
    // -------- Start of File -------- //
    // ------------------------------- //
    // ----------------------------------------------------------- //
    // C++ Source Code File Name: client.cpp
    // C++ Compiler Used: MSVC, BCC32, GCC, HPUX aCC, SOLARIS CC
    // Produced By: glNET Software
    // File Creation Date: 09/20/1999
    // Date Last Modified: 05/25/2001
    // Copyright (c) 2001 glNET Software
    // ----------------------------------------------------------- //
    // ------------- Program Description and Details ------------- //
    // ----------------------------------------------------------- //
    /*
    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307
    USA

    Simple stream client demo using the gxSocket class.
    */
    // ----------------------------------------------------------- //
    #include <iostream.h>
    #include <string.h>
    #include <stdlib.h>
    #include "gxsocket.h"

    int main(int argc, char **argv)
    {
      if(argc != 3) {
        cerr << "Usage: " << argv[0] << " hostname port" << endl;
        return 1;
      }

      unsigned short port = (unsigned short) atoi(argv[2]);

      cout << "Constructing a stream client" << endl;
      gxSocket client(SOCK_STREAM, port, argv[1]);
      if(!client) {
        cout << client.SocketExceptionMessage() << endl;
        return 1;
      }

      // Connect to the server
      if(client.Connect() < 0) {
        cout << client.SocketExceptionMessage() << endl;
        return 1;
      }

      char *test_block = "The quick brown fox jumps over the lazy dog \
    0123456789\n";

      // Send a block of data
      cout << "Sending a block " << strlen(test_block) << " bytes long..." << endl;
      int rv = client.Send((char *)test_block, strlen(test_block));
      if(rv < 0) {
        cout << client.SocketExceptionMessage() << endl;
        return 1;
      }

      cout << "Sent " << rv << " bytes" << endl;
      cout << "Exiting..." << endl;
      client.Close(); // Close the socket connection
      client.ReleaseSocketLibrary();

      return 0;
    }
    // ----------------------------------------------------------- //
    // ------------------------------- //
    // --------- End of File --------- //
    // ------------------------------- //