-----------------------------------------------------------------------------
|                           Anything's an Icon                              |
|                          Shareware Version 1.3                            |
|                              August 1997                                  |
-----------------------------------------------------------------------------
   
   This file contains most of the important general information about 
Anything's an Icon.

-----------------------------------------------------------------------------
   
   If you have a printer, and would like to print this document, you may
do this by returning to the DOS prompt, changing to the Anything's an Icon
directory, and typing:   PRINT README.TXT
   If this does not work try typing: TYPE README.TXT>PRN:

-----------------------------------------------------------------------------
[-]                        Contacting The Author
-----------------------------------------------------------------------------

      If you have any questions or comments about the editor or any of the
included files, I can be reached by email or through regular mail at the 
following addresses:
                           Chester Karwowski
                           1502 Green Valley Ct.
                           Bel Air, MD  21015-4758
                           
                           Email:  skikar@erols.com
      
-----------------------------------------------------------------------------
[0]                          Table Of Contents
-----------------------------------------------------------------------------

               [1].   The Installation Process
                      [a].  Download Version
                      [b].  Disk Version
                      [c].  Running From Windows
                      [d].  Running from Windows 95
               [2].   The Editing Tools
               [3].   Creating Screenshots with Ski Capture
               [4].   Converting Bitmaps, and PCXs to Icons
               [5].   Using Your Newly Created Icons
               [6].   Known Problems and Temporary Workarounds
               [7].   Registering Information
                      [a].  Registration Incentives
                      [b].  How to Get the Full Version
               [8].   Licensing and Warranty Information

-----------------------------------------------------------------------------
[1]                       The Installation Process
-----------------------------------------------------------------------------

[1a].  -------------------- THE DOWNLOAD VERSION  ------------------------
     
     To install the program all that you have to do is create a directory to
store the files into, and then unzip the zip file into that directory.  All
of the program files will be contained in that directory, and if you choose
not to keep the program, you can uninstall it by deleting that program
directory.  Installing the program will not clutter up your Windows 
directory with INI and DLL files like many annoying programs.


[1b]. -----------------------  THE DISK VERSION  --------------------------

    If you have the disk distribution version of the program, the files that
are present on the disk should be:

                             INSTALL.BAT
                             INSTALL1.EXE
                             INSTALL2.EXE
                             README.TXT

    To install the program from the disk version, just insert the disk into 
your disk drive.  We will assume that you are using your A: drive.  Then 
change the default directory to that drive by typing:   
                         
                             A:          
        Then type:           INSTALL     

    Inside the install program you may either install into the default
C:\ICONEDIT directory, or you will have to type the directory that you 
wish to install into.  Be sure to keep the drive letter at the beginning of 
the path if you change the directory.
    The install program will take care of the rest of the installation.
When it is finished, the install program will leave you in the newly created 
directory, and the following files should exist:
                            
     ICONEDIT.EXE           -  The Main executable file
     ICONEDIT.ICO           -  The Icon for the icon editor
     ICON4WIN.EXE           -  A Win3.1/Win95 executable to run the program
     SKIGRAB.EXE            -  A good screen capture utility
     SKIGRAB.TXT            -  The document describing SKIGRAB.EXE
     README.TXT             -  This information document
     VENDOR.DOC             -  Information for distributors
     ORDER.TXT              -  An order form to order the full version
     NEWFOR13.TXT           -  What's new in this version
     WIN95ICO.REG           -  A registration file to enable high color icons
     GAMES.DLL              -  A set of icons converted from game screenshots
     GAMES256.DLL           -  A set of 256 color icons from games
     TRYIT.BMP              -  A test bitmap to try the bitmap to icon tool

    If any of the above files are missing after installation, you have an 
invalid copy of the program, and the program may or may not run correctly.  
    If you think your copy is invalid, you may obtain an original copy of
the shareware disk from the author, by sending a request, your address, 
and $3 for shipping and handling to:

                       Chester Karwowski
                       1502 Green Valley Ct.
                       Bel Air, MD 21015-4758



[1c]. -----------------  RUNNING FROM WINDOWS  --------------------------

    The install program for Anything's an Icon only installs the
editor onto your hard drive.  It does not alter your Windows environment
in any way.  If you wish to run the Icon Editor from Windows, you must
set it up as a new program item from the Windows Desktop.  To set up the
Editor in Windows:
      
      1).  Load Windows
      2).  Open the program group that you would like to put the 
           editor into.
      3).  Click the File menu at the top of the Program Manager, choose New.
      4).  Click on New Program Item, and choose OK.
      5).  Click the Browse Button, locate the directory that you installed 
           the Editor into, and double click on the winicon.exe file.
      6).  Click the OK button to make the program accessible.

    For a more detailed explanation on setting up new program items, read
your Windows documentation.


[1d]. -----------------  RUNNING FROM WINDOWS 95 ------------------------

    As stated above, the install program for Anything's an Icon only
installs the editor onto your hard drive.  It does not alter your Windows
environment in any way.  If you wish to run the Icon Editor from Windows,
you must set it up from within Windows 95.  To set up the Editor in the
Start Menu in Windows 95:
      
      1).  Load Windows
      2).  Right Click the Task Bar at the bottom of the screen.
      3).  Click Properties on the pop-up menu.
      4).  Click the Start Menu Programs Tab.
      5).  Click the Add button.
      6).  Click the Browse button, locate the directory that contains
           Anything's an Icon, click the ICON4WIN.EXE file, and click
           the Open button.
      7).  Once the file has been accepted, click Next>
      8).  Then choose a Start Menu folder to place the shortcut into, or
           add a new folder, and click Next>.
      9).  Type the name "Anything's an Icon" and click Finish.

    For a more detailed explanation on setting up new program items, read
your Windows documentation.



-----------------------------------------------------------------------------
[2]                       The Editing Tools
-----------------------------------------------------------------------------

PALLET
    The Pallet is located above the displayed icon.  You may
 set the number of colors in the icon by pressing either the
 16 or 256 color buttons at the top of the pallet.  You may 
 right click on any color greater than the original 16 colors
 in order to modify the color.

EXIT
    Exit from the icon editing system losing all unsaved data.

OPTIONS
    This button allows you to modify the current option settings for 
 the number of colors in icons, and sound system.  It also allows you to 
 change your registration name.
    Note: Currently this option is limited since some of the options are 
 not yet available.

LOAD
    This button loads an icon into the editor allowing you to modify it.  
 The buttons with letters on them are drive letters.  Push the button that 
 corresponds to the drive from which you wish to load.  If the drive letter
 is not shown, press the [?] button, and then type the drive letter that you
 wish to change to.  The directories available on the drive are listed in the 
 directory box.  If the arrows next to the directories box are not depressed, 
 there are more directories available than are listed in the box.  Click on 
 a directory name to access that directory.  
    The files that may contain icons in that directory are listed in the 
 files boxes.  
    You may scroll through the files in that directory by clicking the 
 arrows next to the files box.  
    When you find a file that you wish to examine, click on the file name 
 to scan it for icons.  The icons present in the file are shown in the icon 
 view box at the bottom of the load plaque.  There are arrows under the 
 icon view box that allow you to scroll through the icons.  When you find 
 an icon that you wish to load, click on the icon, or press load and the 
 first icon in the icon view box will be loaded.
    If you find a file that you wish to delete, click on the file and then 
 click the delete button.  Be careful with the delete button, it will delete
 the entire file, and not just the icons.

SAVE
    This button saves the current icon.  The save plaque is laid out similar
 to the load plaque.  You may traverse the directories as described in the
 LOAD help section.  To save a file, click in the file name box.  A cursor
 will appear with the extension .ico.  Type the name for the icon without an
 extension and the editor will save the file with the proper extension.  
    When you save more than one icon in a file it creates a dll type file 
 with an *.ico extension.  This saves huge amounts of hard drive space.
 For example on a 1GB hard drive, you can save 21 icons in the same space
 as one icon would take.

REDRAW
    This button may be used to redraw the entire screen in the event that 
 something has messed up the screen, and it needs to be redrawn.  This may
 happen if you frequently switch tasks in Windows 3.1 while using the icon 
 editor.  Windows '95 is much more capable of switching tasks between
 programs, so Win95 users may never need this button.

UNDO
    This button will undo the last major modification to the icon that you 
 have made.  Major modifications include loading a new icon, xy-flipping, 
 undo, restore, line drag, box drawing, circle drawing, filling, letter 
 typing, and pasting clips.

RESTORE
    This button will restore the last icon that was loaded into the editor, 
 or the last icon that was saved by the backup button.  If you have made 
 modifications to an icon that you have previously loaded, and you wish to 
 keep them, do not restore the icon or the changes will be lost.  Clicking
 Undo will fix an accidental restore.

BACKUP 
    This button will backup the current icon so that it can be restored 
 later if you have made major changes, and wish to get the original icon 
 back.  It may be to your advantage to back up the icon if you like the 
 way it looks currently, but you want to make some major changes to try to 
 make it better.

Y-FLIP
    This button will flip the icon from top to bottom.  It essentially 
 turns the icon upside down.

X-FLIP
    This button will flip the icon from left to right. 
    
ROTATE
    This button will rotate the icon clockwise.

CLEAR
    This button clears the icon, creating an empty background.

PEN
    This button will give you a drawing pen allowing you to make 
 modifications to the icon, pixel by pixel.  You may hold the left mouse 
 button down to draw as if you had a pen in your hand.  You can also grab a
 new color from the drawing board by clicking the right mouse button while
 pointing at a new color.  The pen color will then change to the new color.


LINE
    This button will give you a line drawing tool that will draw lines 
 from one point to another on the screen.  
    To draw a line:
     1.  Click on the line drawing tool button.
     2.  Move the mouse to the point on the pixel map from which you 
         wish to start a line.
     3.  Push the left mouse button, and hold it down until you have 
         moved the mouse to the pixel that you wish to be the end location.
     4.  Release the button to make the line a permanent part of the icon.


BOX
    This button will give you a box drawing tool that will draw filled 
 boxes, or rectangles from one corner to another.  
    To draw a box:
     1.  Click on the box drawing tool button.
     2.  Move the mouse to the point on the pixel map that you wish 
         to make a corner of the box.
     3.  Push the left mouse button, and hold it down until you have 
         moved the mouse to the pixel that you wish to be the opposite 
         corner of the box.
     4.  Release the button to make the box a permanent part of the icon.


CIRCLE
    This button will give you a circle drawing tool that will draw hollow 
 circles in the icon.  If you wish to draw a filled circle, then you must 
 draw a hollow circle as usual, change to the fill tool, and then fill the
 interior of the circle.
    To draw a circle:
     1.  Click on the circle drawing tool button.
     2.  Move the mouse to the point on the pixel map that you wish to 
         make the center of the circle.
     3.  Push the left mouse button, and hold it down until you have moved 
         the mouse to the pixel that you wish to be the edge of the circle.
     4.  Release the button to make the circle a permanent part of the icon.


FILL
    This button gives you a fill tool that will allow you to fill an area 
 of color in the icon with another color.  The color will spill into pixels 
 adjacent (left, right, top, and bottom) to the initial fill pixel, but will
 not fill into pixels diagonally adjacent.  It will also not fill into pixels
 of a color different from the color of the original initial pixel.
    To fill an area with a new color:
     1.  Click on the fill drawing tool button.
     2.  Click on a pixel in the area of color that you wish to change 
         to a new color.
     3.  Push the left mouse button, and the new color will fill into 
         the area.


LETTERS
    This button gives you a letter drawing tool that will allow you to 
 print letters into the icon in a chosen font.  The shareware version only
 allows you to insert letters of a single font, but the registered version
 allows you to choose from several different fonts.
    To place a letter in the icon:
     1.  Move the mouse to the pixel you wish to designate the upper left 
         corner of the new character.
     2.  Click the left mouse button.
     3.  Type the letter you wish to print into the icon.


BITMAP
    This button allows you to scan bitmaps looking for graphics clips that 
 can be pulled into the icon editor.
    To pull a clip from the bitmap:
     1.  Click on the bitmap scanning tool button.
     2.  Find the bitmap file using the load plaque in the same manor as 
         described in the LOAD help section.
     3.  Click the bitmap file that you wish to scan for a possible icon.
     4.  When the bitmap comes up, drag a box around the area of the
         picture that you wish to scan into the editor.
     5.  If you are making a 16 color icon, you must use the color filter 
         tool.  In the color filter, you may either use the default editor 
         values for the conversion, or you may alter the color breakpoint 
         values by press the +,- buttons next to the desired breakpoint.
         - The values represent the points at which the graphics color 
           converter switches from the color on the left to the color on 
           the right of the number.
         - If you modify the ALL line, the changes will not take effect 
           until you hit the equalize button on the all line.
         - You may restore the values of any color to the default values 
           by hitting the restore button on that line.
     6.  When you are satisfied with the icon as it is displayed in the 
         icon box, click on the use icon button to pull the icon into the 
         editor for further modification.
     
     Note: Icons that are scanned into the editor from bitmaps are saved 
           in a scrambled form in a file with the extension *.sko.  In order 
           to make the files viewable by Windows, you must buy the complete 
           registered version.  This will allow you to convert all of your 
           old [.sko files to *.ico files, and to save all new scanned icons 
           directly as *.ico files.
     For more information about registering, click the REGISTERING INFO 
     button on the main screen.

COPY CLIP
    This button gives you a grabbing tool that allows you to take a square 
 clip from the current icon which can be pasted into an icon with the 
 paste clip button.

PASTE CLIP
    This button allows you to paste the contents of the clip buffer into 
 the current icon.  To use it just click the upper left pixel where you 
 wish to leave the clip.  The background pixels of the clip buffer are 
 not pasted into the icon.  Therefore if you wish to transfer an odd shaped 
 image, it is best to convert everything but the image to background, grab 
 the clip with the copy clip button, and paste the clip once you have 
 recovered the icon you wish to paste into.

BACKGROUND
    This button alters the background color to confirm which pixels of the 
 icon are transparent.  It does not alter the icon that you are working with
 in any way.


-----------------------------------------------------------------------------
[3]                Using Ski Capture To Create Screenshots
-----------------------------------------------------------------------------

     A primitive screen capture utility is included with the Anything's
 an Icon package.  This screen capture program will help you create bitmap
 copies of many of the screens from your games.  After you have captured the
 screens from a game, you can then use the bitmap converting tool in the
 icon editor to create icons from the graphics in the captured screenshot.
     
     To create screenshots: 
          1). Return to the DOS prompt
          2). Change directory to the Anything's an Icon directory
          3). Type:   SKIGRAB          to run the Screen capture program
          4). Load the game from which you would like to capture 
          5). Hit the ` key to capture the screen while playing the game.

     The captured bitmaps are saved in the directory that you ran the
 SKIGRAB program from.  After you have created the bitmaps, you may reload
 the icon editor, and convert them into icons.
     This version of Ski Capture is very limited, so you will not be able 
 to capture all of the screens from all of the games that you would like. 
 Since this version is very intrusive, and tries to interfere with the
 game stealing control from the screen capture program, it is not entirely 
 stable.  It may cause some games to lock up periodically.  You might have 
 to try a few times to capture the screens that you are trying to capture.
     For more detailed information about Ski Capture, read the file 
 SKIGRAB.TXT in the Anything's an Icon directory.


-----------------------------------------------------------------------------
[4]                Converting Bitmaps, and PCXs to Icons
-----------------------------------------------------------------------------

     One of the most outstanding features of Anything's an Icon is
 it's ability to take 256 color bitmaps, and convert them into standard
 16 color icons or 256 color icons that Windows can use.  There are 
 several examples of this conversion included in the \ICONS directory 
 saved as *.dll files.  
     This option is great for users like myself that have absolutely no
 artistic talent whatsoever.  What better icon could you use for a game
 then actual pictures from the game?
     To convert an icon from a bitmap or pcx, you must first create a 
 bitmap screenshot from a game.  To do this, you can use the included
 Ski Capture program described in the previous section.  You might want 
 to take a look at the SKIGRAB.TXT document before using the screen 
 capture program, because it contains important information about how
 to run it, and how it works.
     Once you have successfully created a bitmap screenshot or several,
 you can load the icon editor and click the Bitmap conversion button in 
 the toolbar.  Locate the bitmap files that you wish to scan, click one 
 of them, and press the Load button.  The bitmap will then be displayed 
 on the screen.  Place the box around the section of bitmap that you would
 like to try to convert, and click the left mouse button, or if you wish to
 convert a larger area click the top left coorner of the area, and drag to
 the bottom right corner to select a larger area.  If you started the
 bitmap scan in 256 color mode, then the icon will be scanned into the
 editor in all of it's 256 color glory, but if you were originally in 16
 color mode, the graphics clip will be pulled into the color converter box, 
 which allows you to try to get a better conversion by adjusting the color 
 breakpoints.  Many icons require almost no color conversion box 
 modifications to recover a great icon, while others may require a lot of 
 fine tuning, especially if the original picture is too dark.  Once you are 
 comfortable with the icon, click the Use Icon button to draw it into the 
 editor for pixel by pixel modification.
     This option also works with pictures that were created by a scanner,
 so you could create icons of yourself, and your family if you would like.
 Just scan a picture of yourself, save it as a bitmap, and draw it into  
 the icon editor.  The manual that comes with the registered version
 explains the process in great detail, and offers suggestions to get the 
 best results.  Just another reason to register now.  B-)

-----------------------------------------------------------------------------
[5]                    Using Your Newly Created Icons
-----------------------------------------------------------------------------
     
     The Windows instruction manuals will definitely do a better job of
 explaining this, but:
     Once you have created the perfect icon, you will want to put it into 
 Windows where everyone can see your unique customized set of icons.
     To use the icon to replace an old icon: 
  
  1.  Save the icon with the save icon button in the editor.
  2.  Exit the editor and go back to Windows
  3.  Find, and Click on the old icon
  4.  Type Alt-Enter or choose Properties in the File Menu
  5.  Click the Change Icon Button
  6.  Click the Browse Button
  7.  Locate the new icon, and click it to activate it
  8.  Then click OK until you are back to the Desktop
    
     If you wish to use the Icon for a new application:
  
  1.  Save the icon with the save icon button
  2.  Exit the editor and ggo back to Windows
  3.  Choose New in the File Menu
  4.  Type in all of the requested information
  5.  Click the Change Icon Button
  6.  Click the Browse Button
  7.  Locate the saved icon, and click it to activate it
  8.  Then click OK until you are back to the Desktop
  
  Note:  If you have used the bitmap converting tool to create the icon, 
         it will have been saved as a scrambled *.sko file.  These files 
         can be seen by the editor, but you will have to buy the registered
         version to convert them to *.ico files so that Windows can see them.

     If you have any problems using the icons in Windows.  Read the Windows
  documentation to learn how to change the icons for an application, or how
  to set up new applications, and retrieve a new icon.  There is online help
  available in Windows by clicking the help menu.


-----------------------------------------------------------------------------
[6]              Known Problems and Temporary Workarounds
-----------------------------------------------------------------------------
    
    On some Windows 3.1, and Windows 95 systems, the mouse dirver is disabled
 when you are running a dos application, this may cause an error message
 which states that you do not have a Microsoft compatible mouse driver loaded.
 If you get this message, you must load a mouse driver prior to running the
 icon editor.  You may wish to add the mouse driver to your autoexec.bat file
 to insure that it will be available to all dos applications any time you turn
 on your computer. 

    In Windows 3.1 the 256 color icons are color fit to 16 colors if you
 have chosen a Windows resolution with less than or equal to 256 colors.  If
 you change your Windows to a color depth of 64K colors or greater, the icons
 will be displayed in all 256 colors.  Setting Windows to 64K colors or more
 will make all of your graphics in Windows much prettier because it will no 
 longer go through the process of color fitting the pallet, but it does
 require additional memory.
    
    Windows 95 users have to do more than just change the color depth for
 their Windows screen resolution to see 256 color icons in all of their
 glory.  Follow these steps to tell Windows to display 256 color icons:
    1.  Change your Windows screen color depth to 64K colors or higher by
 right clicking your mouse on the background of your Windows Desktop.  Then
 choose Properties from the bottom of the menu.  Then click the Settings
 tab, and a list box with the label Color Pallet will appear.  Click the 
 list box, and it will display all of the color depths that Windows 95 feels
 your video card can handle.  You must choose either (High Color - 16 Bit),
 or (True Color - 24 Bit).  If these options are not available, then your
 video card may not be able to handle these color depths at your resolution.
 You could try lowering your screen resolution with the Desktop area box
 next to the Color Pallet box if it is set to higher than 640x480.  Lowering  
 the screen resolution usually allows greater color depth.
    2.  Now you must tell Windows 95 to enable high color icons.  Included
 in the editors directory, there is a file called WIN95ICO.REG.  This file
 is a registration file that will tell your Windows 95 system registry to
 enable high color icons.  To use it all that you have to do is start the
 Windows Explorer, locate the file and double click it.  The following
 information will automatically be added to your registry.  You must then
 restart Windows 95 for the changes to take effect. If you are skeptical
 of automation, and you are an experienced user and wish to make the changes
 manually, just follow these steps:
        a. Click Start, then click Run, and type the program name:  REGEDIT
        b. Open HKEY_CURRENT_USER\Control Panel\Desktop\WindowMetrics by
           double clicking each folder.
        c. After double clicking the WindowMetrics folder, a list of 
           settings appears on the right side.  Search down the list to find 
           Shell Icon BPP.  If it is not there you must create it by 
           holding the Alt key down while typing ENS.  A new setting will   
           appear on the right side called "New Value #1."  Type in 
           Shell Icon BPP as the name of the value, and hit enter twice.
           Then follow the directions to modify in step (d).  
           If Shell Icon BPP is there double click it with the left mouse 
           button to open it.  Then continue with step (d).  
        d. Change the Value Data to either 16 or 24 depending on whether
           you chose High Color - 16, or True Color - 24 in step 1 above.
        e. Click OK, and you are finally done.  You will have to reboot   
           the computer before the changes will take effect.
    3.  If you have installed Microsoft's Plus Pack, you can enable high
        color icons by right clicking the desktop, clicking Properties,
        clicking the Plus! tab, then click enable high color icons check
        box.

     On some single floppy drive computers when the DOSKEY TSR is loaded, if 
 you tell the editor to examine a drive that has no disk in it, it will 
 examine the drive for a long time, and appear to lock up.  If this happens 
 you have to wait it out.  If the drive light goes out, but it still appears 
 to be locked up, hit the [a] key, and then hit [enter].  This should give 
 you back control.
    
    Virus-Shield programs slow down the loader drastically, because V-Shield
 must scan every file that the editor accesses to ensure that it is virus 
 free, this can be a pain for large directories.
    
    Some users may notice strange behavior with the mouse periodically.
 This occurs because the icon editor was designed to run with a true 
 Microsoft Mouse Driver 8.20a.  Most mouse drivers are Microsoft compatible,
 but they don't behave exactly the same as Microsoft's Mouse Driver. The 
 somewhat compatible mouse drivers have been known to miss a button press 
 here and there, or jump around a bit.  The strange behavior also occurs 
 with the default mouse driver that comes with Win95, and Windows 3.1. 
    The only current workaround is to load a true Microsoft Mouse driver if 
 you have one.  You will probably notice smoother mouse control with all of  
 your applications, and not just the editor.  If you have a true Microsoft 
 mouse driver and you wish to use that rather then the default mouse driver 
 for Windows, edit the system.ini file in the Windows directory, and REM out 
 the line   mouse.drv=????????   in the [boot] section.  Then be sure to 
 load your true Microsoft mouse driver before you load Windows.  It is not 
 good enough to just load the MS driver, and then load Windows without REMing 
 the line.  You must REM the mouse.drv line or Windows will override the MS 
 mouse driver with it's default mouse.  If you have mouse problems after 
 doing this, re-edit the system.ini file, and remove the REM to go back to 
 the default.

    The ability to scan data from 24 bit (16 Million color) Bitmaps was added
 shortly before release.  Unfortunately we did not have time to design a 
 perfect conversion from 16 Million colors to 256 colors.  Many graphics 
 programs do a much better job of converting 16 million color bitmaps to 
 256 color bitmaps.  Therefore if quality is important to you, you may wish 
 to use a program designed for graphics manipulation to convert the bitmap 
 from 16 million colors to 256 before you load it into the icon editor.
 
    This program is ever improving, and future versions will probably have
 these problems fixed, as well as have additional options available.  More
 details about future versions can be found in the Registering Information
 section on the next page.



-----------------------------------------------------------------------------
[7]                        Registering Information
-----------------------------------------------------------------------------

[7a].  ------------------- REGISTERING INCENTIVES -----------------------

THE SHAREWARE CONCEPT:
    This version of the program has been released so that you may try it
 for as long as you wish.  If you like the program you are encouraged to 
 register, and pay for the program so that you may receive all of the
 additional options available to registered users.  You are encouraged to
 give copies of this version to your friends so they may also try it.


WHY YOU SHOULD REGISTER:

The complete registered version will have:
    -  The ability to save the icons converted from bitmaps and pcxs as 
       *.ICO files that can be used in Windows.
    -  The ability to type text into your icons using several different 
       fonts.
    -  A printed instruction manual explaining the finer points of the icon 
       editor, including hints on how to get better icons.
    -  A personalized on screen name plate showing that you are a registered 
       user.
    -  All of the delay screens asking for your registration will be removed.
    -  Hundreds of additional 256 color icons scanned from most popular games.
  Also,
    -  Any future revisions will be available to you for only the cost of
       shipping.

  If support for this program is high enough, we plan to integrate:

    -  Additional editing ability to take advantage of options available 
       in Windows 95.
    -  The ability to convert other graphics formats (ie. GIFs, TGAs, etc.)    
    -  The ability to scan files for hidden data that might be a picture, 
       so that you may convert additional pieces of graphics into icons.
    -  Better graphics file manipulation allowing you to enhance pictures
       before they are scanned into an icon.
    -  A better clipboard Cut and Paste system allowing you to see the
       contents of the clipboard.
    -  Better file control routines allowing more versatility in saving
       and retrieving files (ex. better scroll bars).
    -  More types of fonts for typing text into icons.
    -  Better screen capture utilities that will help you to capture more
       images from games.
    -  Any other user recommended modifications that we feel would enhance 
       the program.

[7b]. ------------------ HOW TO GET THE FULL VERSION --------------------

    You may order the complete version of Anything's an Icon in one
of two ways:
     
     1. Print out a copy of the file ORDER.FRM, and fill out the requested 
        information.  Then send the form with a check or money order for 
        $14 US to the address listed below.
 
 or  2. Print "Anything's an Icon" on a sheet of paper, and then print your 
        name, and complete mailing address in all capital letters, then 
        write your choice of disk size (either 3.5 HD or DD, or 5.25 HD 
        or DD).  Then send the paper, and a check or money order 
        for $14 US to the following address:

                          Chester Karwowski
                          1502 Green Valley Ct.
                          Bel Air, MD  21015-4758
 
 -  Please make check or money order payable to the author Chester Karwowski
 -  The price for the complete version and all of its goodies is currently 
    only $14 US, plus $2 if you require a printed manual, plus $4 shipping
    and handling outside the United States.
 -  International users can save the shipping charges by requesting their 
    upgrades through email.  You must already have the ability to uudecode 
    the files on your system if you prefer this option.  If you choose this
    method, you will receive a uuencoded compressed file that after being
    uudecoded will expand into the programs that are usually on the install 
    disks.  If you have any questions, about the process, you can contact 
    me by emailing:   skikar@erols.com
 -  If you have an older computer (286, or 386), and you are not sure whether 
    you have a High Density disk drive, or an older Double Density disk 
    drive, you should order the program on Double Density disks, because 
    both High Density, and Double Density drives "should" be able to read 
    Double Density Disks.

-----------------------------------------------------------------------------
[8]                  Licensing and Warranty Information
-----------------------------------------------------------------------------

    You are free to distribute the shareware version of this program in 
 any way you see fit by posting to bulletin boards, or by direct copying 
 provided the following 3 conditions are met:
     1. If the program is distributed on disk, a fee of no more than $5 
        may be charged for the program and disk.
     2. The program must be distributed completely intact, and unaltered.  
        The program may be zipped into a compressed file for distribution 
        as long as the compressed file will unzip into the completely 
        intact program.
     3. If any fee is charged for the distribution of this software, it 
        must be made clear to the purchaser that the program is "Try before 
        you buy" shareware, and that they are only paying for the 
        distribution costs.
    This software is owned by Chester Karwowski and is protected by U.S. 
 copyright laws.  You are not permitted to reverse-engineer, decompile, 
 disassemble, or otherwise modify this software.
    You may use the editor for as long as you wish, but if you use this
 software for longer than the 30 day trial period, you will lose access to
 many of the free trial features.  To continue using all of the editors
 features, you must purchase the complete registered version.
    
 LIMITED WARRANTY
    We will replace, upon submission of the defective disk, for 90 days any 
 defective Registered media that was purchased directly from the author 
 Chester Karwowski.  We offer no warranty guaranteeing the integrity of 
 disks distributed by vendors or other distributors.  
    The above warranty does not apply if you make any unauthorized attempt to
 modify the software, or if the media has been damaged by accident or abuse.
    We offer no warranty express or implied with respect to the quality, 
 performance, merchantability or fitness of this program for any purpose.
    In no case will we be held liable for direct, indirect, or incidental 
 damages resulting from any defect or omission in this software, including 
 but not limited to, any interruption of service, loss of business, 
 anticipated profit, or other consequential damages.
    In no event will our liability exceed the purchase price paid directly 
 to Chester Karwowski for this product.
    Some states do not allow limitations on how long an implied warranty 
 lasts, or the exclusion or limitation of incidental or consequential 
 damages, so the above limitations or exclusions may not apply to you.


----------------------------------------------------------------------------
                            ACKNOWLEDGEMENTS
----------------------------------------------------------------------------
 -  For distribution purposes, the Icon Editor was compressed into a self
    extracting archive using LHA Version 2.13.
 -  LHA Version 2.13 is copyright 1988-1991 Haruyasu Yoshizaki. 
 -  Windows, Windows '95, and MSDOS are registered trademarks of 
    Microsoft Corporation.
 -  The PCX file format was created by ZSoft Corporation.
 -  The games.dll icons in the .\ICONS directory were converted from game 
    screen captures of graphics data created by the programmers of the 
    respective games.  The images remain the copyright of their respective
    owners.  The games and their publishers are listed in the GAMES.TXT file 
    in the .\ICONS directory.
----------------------------------------------------------------------------

