@ Multimedia
: BMP
^BMP: The Native format

 Mos allow you to display BMP files. You can display this files in mozaic,
 normal or viewer mode.
 The display can be in the background of the screen of in a window, or on
 all the screen.
 If you display BMP in background or in a window of MOS, you must use ~MGF~
 to convert the file.
 If you want to draw a BMP, see also ~Show_BMP~ in ~Unit MOS_BMP~

: Display graphics
^ Displaying main graphic formats

 MOS allow you to display many graphics formats :
 JPG,TIFF,IFF,LBM,CUT,GIF,PCX,TGA,ICO
 PCD,EPS,WPG,IMG,MSP,MAC,RIX,VMG,FLM,PNM,PCC,ACBM,CEG,VI,DCX,RAS,PMC,ANI,DAT
 SCR,RAW,SGF,TXT,DOC,BAT,HLI,LST,SAT,PNG
 FLI,FLC,FLX,DL,GL,AVI,SLD

 All this graphics formats can be displayed only in viewer mode.
 BMP is the only format that can be displayed in mos background and windows.

 See also : ~Show_GFX~ in ~Unit MOS_GFX~ and ~BMP~.
: Display Icons
^ Displaying Icons

 To create a great application don't forget to use Icons.
 MOS allow you to display icons (Window's .ICO files).
 See also : ~Show_Icon~, ~Test_Icon~ in ~Unit MOS_GFX~

: Play FLI Animations
^ Playing FLI Animations

 MOS allows you to play fli file : ~Play_FLI~

: MOS Mouse Pointers
^ MOS Mouse Pointers

 If you have any trouble with a mouse driver use LMOUSE (Logitech mouse
 driver).
 Here are all the mouse pointer of MOS :
         - "P_Arrow"  = 1 = Normal pointer (arrow).
         - "P_Busy"   = 2 = Wait pointer (Busy,Watch).
         - "P_Hand"   = 3 = Hand pointer.
         - "P_Text"   = 4 = Text pointer.
         - "P_Target" = 5 = Target pointer (draw application...).
         - "P_Move"   = 6 = Move pointer.
         - "P_Head"   = 7 = Dead head pointer.
         - "P_MoveX"  = 8 = Horizontal move pointer.
 To change mouse pointer, use ~Mse_SetPointer~ procedure.


: MOS VESA Support
^Using the MOS VESA Support

 MOS now does't need more Graph.tpu unit from tp7. The principal procedures
 and functions of this unit have been coded in ~Unit MOS_VESA~ and ~Unit MOS_GPH~
 MOS can work in VESA modes. If you have any trouble with MOS displaying, try
 to install UNIVBE.
 To configure Univbe use UVCONFIG.
 You can activates all those modes if you SVGA card allow thems :
   1   =   640*350*16c
   2   =   640*480*16c
  11   =   640*350*256c
  12   =   640*480*256c
  13   =   800*600*256c
  14   =  1024*768*256c
  15   =  1280*1024*256c
 To activate a mode use -mode parameter.
 To have the list of command line parameter use -? parameter

: WAV Mannager
^Wave Mannager
 
 If you want that MOS functions run correctly, your compatible card
 SoundBlaster must be setup under DOS in your AUTOEXEC.BAT. In the case or
 you would possess a Sound card Blaster not setup, software MOS may not
 use sounds.
 If you don't want any sounds launch the software with the "-nosound"
 parameter that allows you to launch the software without making
 initialisation of the Blaster Sound.

: Speaker
^Speaker

 The MOS_WAV unit manages the Speaker of the PC.
 It is useful in the case you not possess a sound card like a SoundBlaster
 Creative Labs.
 With the procedure ~PLAY_WAV_SPEAKER~, you can play the sounds (WAV format)
 on your Speaker. The quality is less than a sound card, but it's a good
 substitute.
 When a wav is playing on the speaker, you can't move the mouse, it's normal.

: Blankers
^Blankers

 Everyone knows what is a screen blanker or a screen saver !!!.
 MOS have some blankers coded witch you can activate using system requester,
 but you can make your own blankers.

 This documentation explains how to create your own blankers for MOS.
 First of all, you will find a pascal source in the directory system\blankers
 with the name "blanker.pas". You will find in this source a repeat/until.
 Put your code between the repeat and until instruction.
 Automaticly, the screen blanker will stop if a key is pressed or the mouse
 is moved.

 Please if you make your blanker for MOS, send us a copy, we will put it on
 the package of MOS.
