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>From dtauritz@WI.LeidenUniv.NL  Thu Dec  1 21:27:00 1994
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In-Reply-To: <Pine.3.89.9412011128.A12627-0100000@descartes.uwaterloo.ca> from "Matthew Bells" at Dec 1, 94 11:26:26 am
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> On Wed, 30 Nov 1994, Jeffrey Hebert wrote:
> 
> > 1) Do the wavesamples sound really bad or what?  I'm sorry, but the
> > sampled sounds on this card can barely be called musical.  It sounds
> 
> Don't you think tin cans and PC-style beeps are musical <:-)>.  Actually, 
> to say the least, i was really dissapointed with the sounds of it too.  I 
> couldn't even tell that the trumpet was a trumpet!  All the pianos 
> sounded pretty much the same, and its totaly MIDI support (esp. volume 
> control) was a joke!

While it is true the wavetable samples are one of the weak points of Aria,
they sound better than any FM synthesis I've ever heard (SB Pro & SB-16) and
with reverb (something missing from the Aria 16 but included on the Aria 16se)
some instruments sound like those on the GUS (to be specific, I compared them
to a GUS-MAX with 512 KB), however the GUS is compared to my Korg AI2
synthesizer trash and the Roland SC-88 blows away my Korg AI2...

> Same here...  does anyone know where i can get some new ROMs which will 
> make this sound half-decent (maybe like a GUS)?  

I cannot tell the difference between the 0.5 MB and the 1.0 MB ROMs, but then,
I've never had them next to each other and as I normally only use the 1.0 MB
one it is possible that I've just forgotten how the 0.5 MB one sounds like...
> 
> Don't know about you, but i've pretty much given up on Aria.  The sound 
> quality is dissapointing to say the least, it has absolutely no standard 
> drivers (ie. for OS/2 or Unix, i don't really care about DOS), and my 
> package came with an "upgrade" offering to upgrade to half the level of 
> features you expected in the first place (50$ US+shipping).  Maybe i'll 
> get a GUS MAX or SB AWE 32...

Are you new on this list? OS/2 and Linux drivers are being worked on. Instead
of complaining about the quality of your cards which lowers the S/N ratio of
this list, you should offer to help develop these drivers. This list is meant
to support Aria not flame about it, that's what you have the usenet newsgroups
for ;-)

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the Aria     |
| E-mail: dtauritz@wi.leidenuniv.nl            | FAQ, Support List, Mailing |
| Department of Mathematics & Computer Science | List & Internet Department |
| University of Leiden                         | MV3D FAQ, Support List &   |
| The Netherlands                              | Internet Department        |
-----------------------------------------------------------------------------
|   The Leiden Audio Archives   : ftp.wi.leidenuniv.nl:pub/audio            |
|   The MV3D Internet Department: ftp.wi.leidenuniv.nl:pub/audio/mv3d       |
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:29 1995
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>From mbells@undergrad.math.uwaterloo.ca  Thu Dec  1 17:26:49 1994
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From: Matthew Bells <mbells@undergrad.math.uwaterloo.ca>
Subject: Re: Aria Questions
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On Wed, 30 Nov 1994, Jeffrey Hebert wrote:

> 1) Do the wavesamples sound really bad or what?  I'm sorry, but the
> sampled sounds on this card can barely be called musical.  It sounds

Don't you think tin cans and PC-style beeps are musical <:-)>.  Actually, 
to say the least, i was really dissapointed with the sounds of it too.  I 
couldn't even tell that the trumpet was a trumpet!  All the pianos 
sounded pretty much the same, and its totaly MIDI support (esp. volume 
control) was a joke!

> like a lot of the samples are just digitized FM synth sounds!  The

What they must have done is taken 16 bit samples from an FM board, then 
compressed them 50:1 to make them sound more tinny.

> horns and strings sound pathetic and the drum sounds are just the

At least you can tell it's a drum!  Some of the intruments don't sound 
like anything...

> worst.  I can only hope that these terrible samples are due to
> the bank file and not to the card. 

Same here...  does anyone know where i can get some new ROMs which will 
make this sound half-decent (maybe like a GUS)?  

Don't know about you, but i've pretty much given up on Aria.  The sound 
quality is dissapointing to say the least, it has absolutely no standard 
drivers (ie. for OS/2 or Unix, i don't really care about DOS), and my 
package came with an "upgrade" offering to upgrade to half the level of 
features you expected in the first place (50$ US+shipping).  Maybe i'll 
get a GUS MAX or SB AWE 32...

+-------------------------------------------------------------------+
| Matthew Bells <mbells@undergrad.math.uwaterloo.ca>                |
| Shad Survivor!                                                    |
|      Shad WWW: http://www.civeng.carleton.ca/Shad/homepage.html   |
|                                                                   |
| "Don't worry about this kind of question, I would never put it on |
| an exam... of course, there are 7 or 8 other instructors for	    |
| this course." - Frank Zorzitto, Calculus 137, Waterloo.           |
+-------------------------------------------------------------------+

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:50 1995
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From: aria-request@WI.LeidenUniv.NL
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>From jmhebert@afit.af.mil  Thu Dec  1 03:53:33 1994
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Date: Wed, 30 Nov 1994 21:53:25 EST
From: Jeffrey Hebert <jmhebert@afit.af.mil>
Subject: Aria Questions
To: Aria List <aria@WI.LeidenUniv.NL>
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Hi all,
  I've got an Prometheus Aria (non-SE model) sound card, and I've got
a few questions that I hope someone can answer.  (I did read the 
FAQs).

1) Do the wavesamples sound really bad or what?  I'm sorry, but the
sampled sounds on this card can barely be called musical.  It sounds
like a lot of the samples are just digitized FM synth sounds!  The
horns and strings sound pathetic and the drum sounds are just the
worst.  I can only hope that these terrible samples are due to
the bank file and not to the card. 

Are they 16 bit samples?  I can't imagine they are, cause 
I have a really old 12 bit Yamaha box that blows 
these wavesamples away.  

Does anyone know the origin of the General MIDI bank files?
Where did the samples come from?

Has anyone created an alternate wavesample bank for the General
MIDI subset?  Apparently with the SDK, this is possible.

Do the cards with bigger ROM have better sounding samples?  Does
the Aria SE sound better than the vanilla Aria?

Thanks.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Jeff Hebert (jmhebert@afit.af.mil)
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
6 "Dream" Categories if I were on Jeopardy
- Bill                - What's GNU?
- HP Calculators      - Apple: The Early Years
- Fender Guitars      - Massachusetts




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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:34 1995
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>From dtauritz@WI.LeidenUniv.NL  Wed Nov 30 15:04:49 1994
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Subject: New Morgul Player Uploaded to the Leiden Audio Archives !
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Go and check it out! And if you like it, then don't forget to send in those postcards!

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the Aria     |
| E-mail: dtauritz@wi.leidenuniv.nl            | FAQ, Support List, Mailing |
| Department of Mathematics & Computer Science | List & Internet Department |
| University of Leiden                         | MV3D FAQ, Support List &   |
| The Netherlands                              | Internet Department        |
-----------------------------------------------------------------------------
|   The Leiden Audio Archives   : ftp.wi.leidenuniv.nl:pub/audio            |
|   The MV3D Internet Department: ftp.wi.leidenuniv.nl:pub/audio/mv3d       |
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:32:04 1995
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>From dtauritz@WI.LeidenUniv.NL  Wed Nov 30 14:49:27 1994
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Subject: The Aria Support List v2.08
To: aria
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Content-Type: text
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=============================================================================
===                 THE ARIA SUPPORT LIST VERSION 2.08                    ===
===                                                                       ===
===                 Copyright 1994  Daniel R. Tauritz                     ===
===                   Released on 30 November 1994                        ===
=============================================================================

COPYRIGHT   Distribution of this document by individuals for
            non-commercial purposes is permitted.  Commercial use of the
            information contained requires the explicit permission of the
            author. Parts of this document may be included in other
            non-commercial works provided the author is acknowledged.

DISCLAIMER  In no way is the author liable for any damage resulting from the
            use of the information contained in this document.

-----------------------------------------------------------------------------
INDEX
-----------------------------------------------------------------------------
1 - INTRODUCTION
 1.0 - Why this list ?
 1.1 - What's new !
2 - AUDIO DRIVERS
 2.0 - Audio drivers; what's it got to do with me ?
 2.1 - Audio drivers revisited
 2.2 - Audio drivers; the Aria story
 2.3 - Tips on tweaking programs to run in Aria Native Mode
3 - COMPATIBILITY LISTS
 3.0 - Educational software with Aria support
 3.1 - Audio File Players with Aria Native Mode support
 3.2 - Games that will run in Aria Native Mode
 3.3 - Games still to be tweaked
4 - HOW TO HELP
 4.0 - Current problems & investigations
 4.1 - What YOU can do to HELP ! (This section includes the author's E-mail
                                  address and must be considered the most
                                  important paragraph!)
Appendix A: Locating Aria sound drivers
Appendix B: Locating Aria related documents
Appendix C: Aria Mailing List
Appendix D: Aria World Wide Web Page
Appendix E: MIDI loopback cable

=============================================================================
===                         1 - INTRODUCTION                              ===
=============================================================================

-----------------------------------------------------------------------------
1.0 - Why this list ?
-----------------------------------------------------------------------------
This list is mainly (but not exclusively) of interest to owners of Aria
soundcards. For hardware oriented Aria information see the Aria FAQ by the
same author. Information on acquiring the Aria FAQ as well as any other Aria
related document the author is aware of can be found in Appendix B.

The Aria family of soundcards is expanding rapidly and because of the
compatibility between the diverse family members via Sierra Semiconductor's
Aria chipset it's attractive for companies to include Aria Native Mode
support. However, this is a fairly recent development and it will take some
time before all major companies support Aria Native Mode; in the mean time,
what is to be done with programs not supporting Aria Native Mode? Multimedia
programs tend to be written for MS-Windows, so no problem there. Most games
however are written for MS-DOS. These games will almost always support
Soundblaster. Aria Soundblaster Emulation Mode is known for it's reliability,
but if you have ever heard a game in both modes, you'll surely agree that
Aria Native Mode is very much to be preferred. This issue will be the main
concern of this document. One thing one might now want to know is, which
MS-DOS programs already support Aria Native Mode? All programs with Aria
Native Mode support which the author is aware of are listed in paragraphs 3.0
& 3.1.

-----------------------------------------------------------------------------
1.1 - What's New !
-----------------------------------------------------------------------------
Since the Aria Mailing List is turning out to be a success I thought it was
time to set up an Aria World Wide Web page. Read all about it in the newly
added Appendix D. Further I rewrote and expanded Appendix B to reflect the
expanding amount of info on soundcards available from the Internet. Some of
you may be familiar with my recent releases of the MV3D support list. Those
of you might have noticed that the chapter on audio drivers resembled chapter
2 of this document. Actually I rewrote chapter 2 for the MV3D support list
and have now incorporated all relevant changes in chapter 2. This meant
rewriting paragraphs 2.1 & 2.2. I also expanded paragraph 2.3 with tips on
using a MIDI loopback cable in combination with the program MIDITSR2.EXE
which allows one to select General MIDI or Roland Sound Canvas (or MT-32 in
older programs) in games not supporting Aria which cannot be tweaked. Thanks
to Erik den Burger for providing the info on using a single piece of wire as
a MIDI loopback cable. This info which was posted to the Aria Mailing List
can be found in the specially herefore created Appendix E.

=============================================================================
===                         2 - AUDIO DRIVERS                             ===
=============================================================================

-----------------------------------------------------------------------------
2.0 - Audio drivers; what's it got to do with me ?
-----------------------------------------------------------------------------
Well, I guess you could just ignore this document and run a program in Aria
Native Mode when it supported it and otherwise in Soundblaster Emulation
Mode.....but even then there are programs known to cause trouble, so read on!

First of all one must not forget that while Aria Soundblaster emulation is
excellent it is not perfect and enhancements can be uploaded via patchfiles
as they become available. The first patch I know of is available as the
patchfile SB199.COM which patches the Aria DSP Soundblaster emulation code so
that the emulation in the games 'Comanche Maximum Overkill' (NovaLogic),
'Protostar' (Tsunami), 'Bane of the Cosmic Forge' (SirTech) and 'Crusaders of
the Dark Savant' (SirTech) is either fixed or improved. The next and last
patch I know of is available as the patchfile SB201.COM which adds
Soundblaster ADPCM emulation support. This patch finally allows one to play
'Leather Goddesses of Phobos II' (Infocom) and to hear digital sound in 'The
Lost Files of Sherlock Holmes' (Electronic Arts).

The subject Soundblaster emulation is hereby closed and we enter the realm
of Aria, beware.....

-----------------------------------------------------------------------------
2.1 - Audio drivers revisited
-----------------------------------------------------------------------------
Best of all are, of course, working Aria Native Mode programs. I say working
because some programs claim to support Aria but don't deliver on their
promises.  Read this entire document and you'll begin to appreciate what I
mean.

Let's start with some general contemplation on how programs interface with
audio hardware. The easiest way is to hardcode sound drivers for the audio
hardware to be supported in the main program. This however has a major
drawback. New soundcards arrive all the time and software written previous to
their release lacks native support for them. The logical thing to do is to
separate the sound drivers from the main program and store them in different
files. These sound drivers should be interfaced with in some standard way in
order to allow the addition of new drivers in the future. In this way
companies build up a standard audio driver library.  This is very important
for us, because adapting games for a new soundcard is only feasible if their
sound drivers are standard ones which can be patched with a driver for our
soundcard conforming to that standard. If you find an application from a
company that uses its own standard audio driver library and that application
supports your soundcard, you can try to patch earlier applications with that
driver.  But there are many companies and audio driver libraries do not
always evolve in such a way as to be compatible with previous editions.  It
would be the work of a lifetime to figure out which application to patch with
which driver.  Luckily there is one final thing which can be done and which,
fortunately for us, more and more companies are doing and that is to use
industry standard audio driver libraries, of which the John Miles Design AIL
Audio Drivers Library is the most widespread (to my knowledge). I'll refer to
these drivers as AIL drivers from now on. Having companies conform more or
less to one standard finally makes it feasible for us to try and patch games
without Aria Native Mode support with Aria drivers from the standard library.

-----------------------------------------------------------------------------
2.2 - Audio drivers; the Aria story
-----------------------------------------------------------------------------
At the moment audio drivers are split up in two groups. The first group
consists of music drivers which map MIDI music to a soundcard, either for FM
synthesis or wavetable synthesis. Wavetable synthesis is the preferred option
and thus of course what an Aria soundcard does :-). The second group consists
of sound drivers which map digital music to the DAC (Digital Analog
Converter) of a soundcard.  For the mapping of MIDI there exists as far as I
know only one standard music driver, the AIL MIDI driver, which comes in many
flavors which are often modified by the companies that use them.  For the
sound driver mapping two standard drivers are available, the AIL driver, for
Aria called ARIADIG.ADV, and the DIGPAK driver made by John W. Ratcliff, for
Aria called ARIA.COM. The DIGPAK sound drivers are often used in combination
with the AIL music drivers.

In the cases where modified AIL drivers are used we are out of luck, except
when a way is found to replace some of the original AIL drivers with ARIA AIL
drivers. This may sound impractical, but it has been done for the Gravis
Ultrasound Card for 'Dune II' (Westwood Studios) and for 'Land of Lore: The
Throne of Chaos', so it is possible! One company which uses modified AIL
drivers is Sierra On-Line (at least, so I've been told), one of the modified
Aria AIL editions is available on the Diamond BBS and works with games in the
period 1992-'93, ranging from 'King's Quest VI' to 'Larry Suit Larry VI'.
Alas, Sierra On-Line is using new 32-bit modified AIL drivers in their new
games, for instance 'Police Quest IV' and an Aria driver has still to be
released to my knowledge.  A company which adheres more closely to the AIL
library is Maxis. For instance 'SimCity Classic' and 'SimFarm' can be patched
without any trouble.  And in their newest creation, 'SimCity 2000' there is
even native Aria support using the new 32-bit flat mode Aria AIL drivers.
Assuming they are not modified they could be useful for patching other games
in the future!

-----------------------------------------------------------------------------
2.3 - Tips on tweaking programs to run in ARIA Native Mode
-----------------------------------------------------------------------------
Why is nobody reacting to this paragraph? Is it totally unintelligible, or
are all of you just lazy and prefer to let me do all the work? After you read
this section you have no excuse anymore for not responding, you have been
warned! The drivers needed for the tweaking can be located using the
information in Appendix A.

First of all see if there are *.ADV files, if there are, try replacing for
example SBFM.ADV with ARIAXMID.ADV and if present SBDIG.ADV with ARIADIG.ADV.
If replacing SBFM.ADV results in a lock up when trying to execute the newly
tweaked program, try replacing a different .ADV file. In the game 'The
Ancient Art of War in the Skies' (MPS) replacing SBFM.ADV with ARIAXMID.ADV
results in a lock up, but replacing PASOPL.ADV with ARIAXMID.ADV produces the
desired results.

If SBDIG.ADV is not present you should check for SBLASTER.COM, they might be
using AIL drivers in combination with DIGPAK drivers. If so, replace
SBLASTER.COM with ARIA.COM. If after trying all combinations you could think
of you haven't had any success, try replacing SBFM.ADV with ARIATSR.ADV. This
is not the prefered method because you then need to use MIDITSR.EXE which
takes up memory, but sometimes this is the only driver that will work.

If you have success replacing an .ADV file, you might want to try
replacing different ones till you have found the replacement which gives
the best audio quality. The best way to get tweaking into your fingers is
first trying out the programs mentioned in the compatibility list without
reading the instructions. Then try some games which have not been mentioned.
If you get them to work E-mail me about it of course! And finally try to
solve some of the problems mentioned in paragraph 3.2, thus ensuring yourself
of an honourable mention in the 'What's new ?' section of the next update!

So far we have restricted ourselves to tweaking applications utilising AIL
drivers. However, there are also applications offering a General MIDI (GM)
option which can be persuaded to run in Aria native mode. To do this you have
to connect a MIDI loopback cable to the Aria MIDI port as described in
appendix E. Now you can execute MIDITSR2.EXE as follows:
  MIDITSR2 GMx.BNK


                        Happy tweaking to you all!

=============================================================================
===                      3 - COMPATIBILITY LISTS                          ===
=============================================================================

-----------------------------------------------------------------------------
3.0 - Educational software with Aria support
-----------------------------------------------------------------------------
Program     : VoicePower

Company info: GlobaLink, Inc.                 (800) 255-5660  (Toll Free)
              9302 Lee Highway
              Fairfax Virginia  22031  USA    (703) 273-5600

Program info: "VoicePower" is designed for foreign language students to
              improve their pronunciation.  The program displays words
              and phrases in the target languages (French, Spanish,
              & American English) and annunciates them through the sound
              card.  A "voice print" is displayed on half of the screen.
              The student then attempts to reproduce the sounds as input
              to the Aria Listener. The student's voice print is then
              displayed under the native speaker's print.  The student
              practises variations until the prints match as closely as
              possible.

System reqs.: 512K 800 X 600 256 colors
              2X CD-ROM
              Headphone & Microphone
              Any sound card featuring Aria Listener
              DOS  386DX/25
              4mb RAM and 10mb HD space

Price       : $147.00

-----------------------------------------------------------------------------
3.1 - Audio File Players with Aria Native Mode support
-----------------------------------------------------------------------------
Archive name   File name   Internet location
-----------------------------------------------------------------------------
XMI Package    xmi.arj     archive.epas.utoronto.ca:/pub/pc/ultrasound/game

-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
Digital Player       dpp101.*  ?
Dual Mod Player    dmp301.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Grind         grind11.arj  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Morgul       morgl101.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers

-----------------------------------------------------------------------------
Audio File Players which claim Aria support but I haven't got to work yet...
-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
MultiPlayer      multp325.zip  ftp.wustl.edu:/pub/MSDOS_UPLOADS/modplayers
Proto Mod Player   pmp232.zip  ?

-----------------------------------------------------------------------------
3.2 - Games that will run in Aria Native Mode
-----------------------------------------------------------------------------
Here following is a list of MS-DOS games and the available Aria support
associated with them. The drivers needed to patch the games indicated which
do not have native Aria support can be located using the information in
Appendix A. The instructions for patching the games follows after the list.
Games newly added in this edition of the list are marked with a '*'.
-----------------------------------------------------------------------------
GAME TITLE                                 | ARIA SUPPORT
-------------------------------------------|---------------------------------
7 Cities of Gold (Electronic Arts)         | 17)
Battle Isle II (BlueByte)                  | 15)
Betrayal at Krondor (Dynamix)              | MIDI Loopback: General MIDI
Caesar (Impressions)                       | AIL
Code Europe (Compu-Teach)                  | MIDPAK+DIGPAK
Colonisation (MPS)                         | MIDI Loopback: General MIDI
Darkhalf (Capstone)                        | 1)
Dark Queen of Krynn (SSI)                  | AIL
Darksun (SSI)                              | Native
Destination: Mars!                         | 5)
DinoPark Tycoon (MECC)                     | 9)
DinosaurAdventure3D[CD](KnowledgeAdventure)| Native
Dune 2 (Virgin)                            | 6)
Fantasy Empires (SSI)                      | Native
FreddyPharkas,FrontierPharmacist (Sierra)  | Sierra16
GabrielKnight:TheSinsOfTheFathers(Sierra)  | Sierra32
Gateworld v1.70 (Homebrewsoftware)         | Native, but they forgot GMx.BNK
Great Naval Battles 2 (SSI)                | Native
IndyCar Racing (Papyrus)                   | 10)
Jeopardy (Gametek)                         | MIDPAK + DIGPAK
Jonny's Quest (Hana Barbera)               | 4)
Kasparov's Gambit Chess (EA)               | Native, but no digital sound...
King's Quest VI (Sierra)                   | Sierra16
Legend of Kyrandia (Westwood Studios)      | MIDI Loopback: MT-32
Leisure Suit Larry VI (Sierra)             | Sierra16
Master of Orion (MPS)                      | 7)
MathBlaster:InSearchOfSpot(Davidson&Associates) Native, but doesn't work...
Metal&Lace:TheBattleOfTheRoboBabes(Megatech) Native
Monopoly Deluxe 1.5 (Virgin)               | 2)
Origamo (QQP)                              | MIDI Loopback: MT-32
Pickle Wars                                | MIDPAK + DIGPAK
Police Quest IV (Sierra)                   | Sierra32
Quater Pole (Microleague)                  | Native, but they forgot GMx.BNK
Quest for Glory III (Sierra)               | Sierra16
Ravenloft (SSI)                            | Native
Rebel Assault [CD-ROM]                     | Native
Return to Zork <  v3.2 (Activision)        | 3)
Return to Zork >= v3.2 (Activision)        | Native
SealTeam (Electronic Arts)                 | AIL
SeaWolf (Electronic Arts)                  | MIDPAK+DIGPAK
SerfCity/The Settlers (BlueByte/SSI)       | 14)
SimCity 2000 (Maxis)                       | Native
SimCity Classic 2.0 (Maxis)                | AIL
SimFarm (Maxis)                            | AIL
Space Quest V (Sierra)                     | Sierra16
Startrek 25th Anniversary Special Aria Ed. | Native + Aria Listener Support!!
Strike Commander (Origin)                  | No difference between SB & Aria?
Terminator Rampage (Bethesda Softworks)    | Native
The Ancient Art of War in the Skies (MPS)  | 8)
The Beverly Hillbillies (Synergistic)      | 12)
The Black Gate; Ultima 7 Part 1 (Origin)   | No difference between SB & Aria?
The Elder Scrolls 1: Arena (Bethesda)      | Native
The Grandest Fleet (QQP)                   | 16)
The Incredible Machine (Dynamix)           | MIDI Loopback: MT-32
The Island of Dr.Brain (Sierra)            | Sierra16
The Red Crystal (QQP)                      | 13)
The Seventh Guest [CD-ROM]                 | AIL (t7gfix3.zip)
Trump Castle III SVGA (Capstone)           | MIDPAK + DIGPAK
Ultima Underworld I;The Final Abyss(Origin)| AIL (The intro freezes)
UltimaUnderworldII;LabyrinthOfWorlds(Origin) 11)
Warlords II (SSG)                          | AIL + DIGPAK
When Two Worlds War (Impressions)          | Native + Aria Listener Support!!
World War II                               | MIDPAK + DIGPAK
-----------------------------------------------------------------------------
MPS: MicroProse
QQP: Quantum Quality Productions
SSG: Strategic Studies Group
SSI: Strategic Simulations Incorporated
-----------------------------------------------------------------------------
Special tweak instructions
-----------------------------------------------------------------------------
1) Darkhalf: Install the MIDPAK drivers and then execute the following
   commands, 'COPY IBMBAK.COM SBLASTER.COM' and 'COPY MIDPAK.ADV SBFM.ADV'.
   Now copy MIDPAK.COM from GateWorld v1.70 over MIDPAK.COM in the Darkhalf
   directory. The music will now play in ARIA Native Mode, digital sound via
   the IBM Speaker.
2) Monopoly Deluxe v1.5: In MONOPOLY.BAT set
   'mp DIGI=ARIADIG.ADV MIDI=ARIAXMID.ADV SCORE=1'
3) Return to Zork: Copy GMx.BNK to the directory in which RTZ is located and
   choose in the install program SoundBlaster for music & sound. Then copy
   ARIAXMID.ADV over DRIVERS\ADLIB.ADV and ARIA.COM over DRIVERS\SBLASTER.COM
4) Jonny's Quest: Copy GMx.BNK to the directory in which Jonny's Quest is
   located and copy ARIA.COM to DRIVERS\ARIA.COM. Now execute the soundsetup
   program and select ARIA for Midi & Sound.
5) 'Destination: Mars!': Copy GMx.BNK and MIDITSR.EXE to the directory in
   which Mission to Mars is located and copy ARIA.COM over SBLASTER.COM. Copy
   ARIATSR.ADV over SBFM.ADV and if this is the first time you are going to
   use these new settings, execute 'DEL *.DRV'. Before playing always start
   by executing 'MIDITSR GMx.BNK. Now you can execute 'MARS' and the first
   time you are asked for sound settings, select SoundBlaster.
6) Dune 2: Use the GUS Patch 'dune2ail' with ARIATSR.ADV copied over
   GF1MIDI.ADV. Then add MTx.BNK. Whenever you want to play the game first
   execute the command 'MIDITSR MTx.BNK'. Note: This only enables MIDI music,
   digital sound effects and speech still need some tweaking.
7) Master of Orion: Use the GUS Patch 'masterof' with ARIATSR.ADV copied over
   GF1MIDI.ADV. Then add MTx.BNK. Whenever you want to play the game first
   execute the command 'MIDITSR MTx.BNK'. Note: This only enables MIDI music,
   digital sound effects still need some tweaking.
8) The Ancient Art of War in the Skies: Copy GMx.BNK to the game directory,
   replace PASOPL.ADV with ARIAXMID.ADV and select ProAudioSpectrum Plus with
   the installation program.
9) DinoPark Tycoon: Copy GMx.BNK to the game directory, replace SOUNDRV.COM
   with ARIA.COM, MIDPAK.ADV with ARIAXMID.ADV and change DINO.CFG to:
     ARIA.COM
     ARIAXMID.ADV
     V
10) IndyCar Racing: Copy GMx.BNK to the game directory, replace A32SBFM.DLL
    with A32ARXM.DLL, A32SBDG.DLL with A32ARDG.DLL and select Soundblaster in
    the installation program. Note: Engine sounds can only be heard on a real
    Soundblaster.
11) Ultima Underworld II: Copy GMx.BNK to the game directory, then go to the
    sub-directory 'sound' and replace DD02.ADV with ARIADIG.ADV, DM04.ADV and
    DM07.ADV with ARIAXMID.ADV, then return to the game directory. Select
    SBPro for sound & music in the installation program. Finally run
    'uwsound' and select the right IRQ, DMA channel and PORT address.
12) The Beverly Hillbillies: Copy GMx.BNK and MIDITSR.EXE to the game
    directory. Select Soundblaster in the configuration program. Replace
    MIDPAK.ADV with ARIATSR.ADV and SOUNDRV.COM with ARIA.COM. Before playing
    the game always first execute the command 'MIDITSR GMx.BNK'.
13) The Red Crystal: Copy GMx.BNK, ARIAXMID.ADV, ARIAXMID.ADD and ARIA.COM to
    the subdirectory SOUND and then just execute the installation program.
14) SerfCity: Copy GMx.BNK, A32ARXM.DLL and A32ARDG.DLL to the game directory
    and select Aria in the configuration program.
15) Battle Isle II: Run harddisk installation program and install any
    soundcard. Then copy GMx.BNK, ARIAXMID.ADV and ARIADIG.ADV to the game
    directory. Run the install program and select Aria for effects and the
    second Roland MT-32 option for music. Enter the correct I/O port, IRQ and
    DMA-channel for both music and effects. Don't forget to enable music and
    effects.
16) The Grandest Fleet: Copy GMx.BNK to the game directory and to its
    subdirectory 'S'. Then select Aria in the install program.
17) 7 Cities of Gold: Copy GMx.BNK to the game directory. Replace SBFM.ADV
    with ARIAXMID.ADV and SBDIG.ADV with ARIADIG.ADV. Change the file
    7COG.BAT to reflect your Aria IRQ & PORT settings. The default is:
      7cities.exe -s -i10 -p290

-----------------------------------------------------------------------------
Installing the drivers
-----------------------------------------------------------------------------

AIL drivers
-----------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIAXMID.ADV over ADLIB.ADV and SBFM.ADV
3. Copy ARIADIG.ADV over SBDIG.ADV
4. Make sure GMx.BNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM) is in the directory
   from which you launch the game.

DIGPAK drivers
--------------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIA.COM over SBLASTER.COM

MIDI Loopback (See Appendix E)
-------------
1. Before launching the game execute the following statement for General
   MIDI support:
     'MIDITSR2 GMx.BNK' or if memory allows 'LH MIDITSR2 GMx.BNK'
   And the following line for MT-32 support:
     'MIDITSR2 MTx.BNK' or if memory allows 'LH MIDITSR2 MTx.BNK'
2. Select General MIDI or MT-32 in the configuration program.

MIDPAK drivers
--------------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIAXMID.ADV over ADLIB.ADV, SBFM.ADV and MIDPAK.ADV
3. Make sure GMx.BNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM) is in the directory
   from which you launch the game.

SIERRA drivers
--------------
1. Copy GENARIA.DRV, AUDARIA.DRV, GMxBNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM)
   and MIDITSR.EXE to the game directory
2. Edit RESOURCE.CFG so it reads GENARIA.DRV for music and AUDARIA for audio
3. In the future before launching the game execute the following statement:
   'MIDITSR GMx.BNK', or if memory allows 'LH MIDITSR GMx.BNK'.
(It is possible to edit INSTALL.HLP instead of RESOURCE.CFG and add an Aria
 entry which you can then select in the future.)

-----------------------------------------------------------------------------
3.3 - Games still to be tweaked
-----------------------------------------------------------------------------
BattleChess 4000
 Freezes after intro music when using AIL drivers, unless you disable the
 sound effects.
Darkhalf
 How to trick the game into playing digital sound in Aria Native Mode?
 Copying ARIA.COM over SBLASTER.COM locks the game up...
Discoveries of the Deep (Capstone)
 How to trick the game into playing digital sound in Aria Native Mode?
 Copying ARIA.COM over SBLASTER.COM locks the game up...
Dune 2 (Westwood Studios)
 How to get digital music out of the game?
Eye of Beholder III
 Fails to detect the music hardware and defaults to Soundblaster emulation
 when using AIL drivers.
Forgotten Realms: Dungeon Hack 4.2.3 (SSI)
 Looks like AIL + DIGPAK drivers, but something strange was done...
 the game locks up at start if tweaked.
Lands of Lore
 There is a GUS patch, but no Aria patch and substituting the Aria AIL
 drivers for the GUS Miles drivers doesn't work.
Master of Orion
 How to get digital music out of the game?
Monopoly Deluxe v1.5 (Virgin)
 When the figures are moving on the board there is no digital sound...
Prophecy of the Shadow
 Sound hardware not found at startup.
Strike Squad (Mindcraft)
 Only digital sound support, what happened to the music support?
The Seventh Guest
 How to get clear speech and no slowdowns further on in the game?
Tom Landry's Strategy Football
 When using AIL drivers it freezes during startup.

=============================================================================
===                          4 - HOW TO HELP                              ===
=============================================================================

-----------------------------------------------------------------------------
4.0 - Current problems & investigations
-----------------------------------------------------------------------------
a) All the problems mentioned in paragraph 3.3 are under investigation!
b) The problems mentioned in paragraph 3.1 need attention!

-----------------------------------------------------------------------------
4.1 - What YOU can do to HELP
-----------------------------------------------------------------------------
If you know more about one of the problems mentioned in paragraph 4.0 or can
add insights not yet included in this document, for example info about other
programs or Aria drivers, then please E-mail the information to:

                        dtauritz@wi.leidenuniv.nl

and hopefully it will be included in the next update of this document!

-----------------------------------------------------------------------------
Appendix A: Locating Aria sound drivers
-----------------------------------------------------------------------------

The first Aria Internet Department is "on the air" and can be reached at:

                             ftp.wi.leidenuniv.nl

The following drivers can be found in the directory pub/audio/aria/drivers:

  AIL (16-bit)       - ariaxmid.adv (extended midi)
                       ariadig.adv (digital sound)
                       ariatsr.adv (extended midi)
                       aria.add (midpak menu file)

  AIL (32-bit)       - a32arxm.dll (extended midi)
                       a32ardg.dll (digital sound)

  DIGPAK             - aria.com (digital sound)


  MT-32 MIDI Banks   - mt1.bnk (0.5 MB ROM)
                       mt2.bnk (1.0 MB ROM)

  General MIDI Banks - gm1.bnk (0.5 MB ROM)
                       gm2.bnk (1.0 MB ROM)

  Sierra On-Line 16-bit Aria drivers - audaria.drv (digital sound)
                                       genaria.drv (general midi)

The following executables (among others) can be found in the directory
pub/audio/aria/upgrades:

  MIDITSR v1.40             -  MIDITSR.ZIP
  MIDITSR2 v1.1             - MIDITSR2.ZIP
  SB Emulation Update v1.99 -    SB199.ZIP
  SB Emulation Update v2.01 -    SB201.ZIP

-----------------------------------------------------------------------------
Appendix B: Locating Aria related documents
-----------------------------------------------------------------------------
Aria Internet Department            - ftp.wi.leidenuniv.nl:pub/audio/aria
Usenet Soundcard Newsgroup Archives - rtfm.mit.edu:pub/usenet/comp.sys.ibm.pc
                                      .soundcard
Internet Soundcard Starting Point   - ftp.netcom.com:pub/jo/jonin/soundcards
-----------------------------------------------------------------------------
Document                | Aria Internet Department
------------------------|----------------------------------------------------
Aria FAQ                | docs/aria1_05.faq
Aria Support List       | docs/aria2_08.lst
-----------------------------------------------------------------------------
Document                | Usenet Soundcard Newsgroup Archives
------------------------|----------------------------------------------------
Aria FAQ                | Aria_Soundcard_Faq_v1.05
Aria Support List       | Aria_Support_List_v2.08
-----------------------------------------------------------------------------
Document                | The Internet Soundcard Starting Point
------------------------|----------------------------------------------------
Various soundcard FAQS  | faqs

-----------------------------------------------------------------------------
Appendix C: Aria Mailing List
-----------------------------------------------------------------------------
You can subscribe to the Aria Mailing List by sending E-mail as follows:
  To     : aria-request@wi.leidenuniv.nl
  Subject: subscribe
Leave the rest of the message (the body) empty!

To post to the Aria Mailing List send E-mail to: aria@wi.leidenuniv.nl
When you reply to a message from the list you reply as default to the list.

-----------------------------------------------------------------------------
Appendix D: Aria World Wide Web Page
-----------------------------------------------------------------------------
The Aria World Wide Web (WWW) Page is under construction. Via a WWW user
interface such as Lynx, Mosaic or Netscape you can view it by going to:
  http://www.wi.leidenuniv.nl/aria/
At the moment this will give you access to all the messages ever sent to the
Aria Mailing List. An automatic script adds new messages sent to the list
to this page within minutes. You can also view and retrieve files from the
Aria Internet Department via WWW by going to:
  http://www.wi.leidenuniv.nl/FTP/audio/aria/

-----------------------------------------------------------------------------
Appendix E: MIDI loopback cable
-----------------------------------------------------------------------------
Take a small piece of wire and connect pins 9 & 12 of the Aria MIDI port as
in the following schematic:

                    +---------------------------+
                     \  1 2  3  4  5  6  7  8  /    <--- front view of
                      \  9 10 11 12 13 14 15  /          Aria MIDI port
                       +-|-------|-----------+
                          \_____/   <-------------- MIDI loopback cable

=============================================================================

END--------------cut here-------------

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=============================================================================
===                     THE ARIA FAQ VERSION 1.05                         ===
===                                                                       ===
===                 Copyright 1994 Daniel R. Tauritz                      ===
===                   Released on 30 November 1994                        ===
=============================================================================

COPYRIGHT   Distribution of this document by individuals for
            non-commercial purposes is permitted.  Commercial use of the
            information contained requires the explicit permission of the
            author. Parts of this document may be included in other
            non-commercial works provided the author is acknowledged.

DISCLAIMER  In no way is the author liable for any damage resulting from the
            use of the information contained in this document.

-----------------------------------------------------------------------------
INDEX
-----------------------------------------------------------------------------
1 - INTRODUCTION
 1.0 - Why this FAQ ?
 1.1 - What's new !
2 - ARIA SOUNDCARDS
 2.0 - The Aria System
 2.1 - Product specific information: Features
 2.2 - Product specific information: Availability & Sales conditions
 2.3 - General Soundcard Comparison
3 - VARIOUS TOPICS
 3.0 - Troubleshooting
 3.1 - Supported operating systems
 3.2 - General MIDI & DOS
4 - HOW TO HELP
 4.0 - Current problems & investigations
 4.1 - What YOU can do to HELP ! (This section includes the author's E-mail
                                  address and must be considered the most
                                  important paragraph!)
Appendix A: Locating Aria related documents
Appendix B: Aria Mailing List
Appendix C: Aria World Wide Web Page
Appendix D: Aria Software Developers Kit Information
Appendix E: How to contact Aria soundcard manufacturers

=============================================================================
===                         1 - INTRODUCTION                              ===
=============================================================================

-----------------------------------------------------------------------------
1.0 - Why this FAQ ?
-----------------------------------------------------------------------------
This document is aimed at everyone who is in the market for a new soundcard,
already owns an Aria soundcard, or wants to learn more about Aria soundcards
in general. It focuses on hardware related Aria information. See Appendix A
for other documents of interest. The Aria Support List, by the same author,
for example focuses on software related Aria information.

The Aria family of soundcards is expanding rapidly and keeping track of the
differences between the many brands is one of the main features of this
document.

-----------------------------------------------------------------------------
1.1 - What's New !
-----------------------------------------------------------------------------
Thanks to Benedict Chng for the info regarding the Sound Epitome Wave and its
manufacturer Devitronic Engineering Pte Ltd. Also new in this edition of the
Aria FAQ is appendix C containing info on the Aria World Wide Web Page.

=============================================================================
===                       2 - ARIA SOUNDCARDS                             ===
=============================================================================

-----------------------------------------------------------------------------
2.0 - The Aria System
-----------------------------------------------------------------------------

There exist two generations of the Aria audio system. The old system utilised
the SC18051/2/3/4 ROM chips and a discrete analog mixer. The new family
utilises the SC18056/7/8/9 ROM chips and an integrated SC18075 mixer chip.

Both generations offer the following features:
- 32 Simultaneous voices
- General MIDI compliant with all patches defined by the General MIDI
  Specification
- AdLib and SoundBlaster compatibility is provided at the register level
- Joystick Port
- MPU-401 UART MIDI Port
- 16-bit DAC (distortion<0.1%, 92 dB typical signal-to-noise ratio)
- Mixer noise: -70 dB max
- DSP chip: A 42 MHz TMS320C25 (Texas Instruments)
- 32 MB RAM/ROM DSP address space

In addition the old system offered:
- 3 stereo inputs: DAC, auxiliary (CD-ROM) and external
- 8-bit linear level control on auxiliary and external inputs, independently
  adjustable
- DAC output level controlled by DSP
- external input is selectable for line level or microphone level
- 10 bit ADC (Except for the Sonic Sound made by Diamond which included a 16
              bit ADC)
- frequency response: 20 Hz to 16 kHz - 3 dB
- distortion        : 0.5% max

While the new system improved on that:
- 5 stereo inputs: DAC, auxiliary 1 (master output), auxiliary 2 (CD-ROM),
  external and microphone
- 6-bit logarithmic level control on all inputs, independently adjustable
- treble and bass tone controls
- 16 bit ADC
- frequence response: 20 Hz to 19 kHz - 3 dB
- distortion        : 0.2% max

The DSP can execute DSP applications if enough DSP RAM is available. Aria
soundcards come basically in two flavors. Those with and those without speech
recognition. The ones without speech recognition come with 8 kWords DSP
RAM, the ones with have 40 kWords DSP RAM aboard. Also, the new Aria system
generation offers reverb effects if the RAM expansion is in place. In
practice this means that only the more expensive Aria soundcards offering
speech recognition also offer reverb effects, though the cheaper cards could
also offer reverb effects if they were outfitted with the RAM expansion. If
anyone knows where to get the RAM chips then please let me know so I can
include that information here!

The Aria ROM chips offer the following features:

Basic features: Aria PCM Audio, Aria Synthesizer, Sound Blaster Emulation
Feature Table :
                 OLD ROM's                         NEW ROM's
    | SC18051 SC18052 SC18053 SC18054   SC18056 SC18057 SC18058 SC18059
RAM |------------------------------------------------------------------------
 8  |   0.5     1.0    0.5     1.0        0.5    1.0     0.5     1.0
40  |   0.5     1.0    0.5+L   1.0+L      0.5+R  1.0+R   0.5+R+L 1.0+R+L

Legend: 0.5=0.5 MB Samples,1.0=1.0 MB Samples,R=Reverb Effects,L=Listener

-----------------------------------------------------------------------------
2.1 - Product specific information: Features
-----------------------------------------------------------------------------
Legend: AD=ADC resolution; J=JUMPERLESS
        TMC-950=Future Domain TMC-950 SCSI-2 chip memory-mapped
        A6960=Adaptec 6960 SCSI-2 chip (330 Kb/s)
-----------------------------------------------------------------------------
Soundcard         |Manufacturer         |ROM|#MB|AD| SCSI  |J|
-----------------------------------------------------------------------------
AltraPro          |AVM Technology       |   |1.0|  |       | |
Aria 16           |Prometheus           |056|0.5|16|  no   |y|
Aria 16se         |Prometheus           |058|0.5|16|TMC-950|y|
AudioBahn 16 Pro  |Genoa Systems        |054|1.0|10| 6960  | |
Omnivox           |Kingston Technologies|   |   |  |       | |
Sound 2000        |Add Tech             |053|0.5|10|   ?   |n|
Sound Epitome Wave|DevitronicEngineering|051|0.5|10|  yes  |n|
Sound Pilot       |Cardinal Technologies|   |   |  |       | |
Sonic Sound Rev.A5|Diamond              |051|0.5|16|TMC-950|n|
        With upgrade kit:               |054|1.0|16|TMC-950|n|
Sonic Sound Rev.B2|Diamond              |056|0.5|16|TMC-950|y|(1)
TESS              |Zoltrix              |   |   |  |       | |
ViVa Maestro 16   |Computer Peripherals |   |   |10|Adaptec|n|(2)
ViVa Maestro 16 VR|Computer Peripherals |   |   |10|Adaptec|n|(2)
VR                |Alpha Systems        |   |   |  |       | |
-----------------------------------------------------------------------------
(1) No upgrade kit available at the moment
(2) Out of production
-----------------------------------------------------------------------------
2.2 - Product specific information: Availability & Sales conditions
-----------------------------------------------------------------------------
(Price=Lowest USA Street Price)
(W=# years warantee)
-----------------------------------------------------------------------------
Soundcard         |Manufacturer         |W| $ |Store
-----------------------------------------------------------------------------
AltraPro          |AVM Technology       | |   |
Aria 16           |Prometheus           |5|99 |Egghead
Aria 16se         |Prometheus           |5|169|ComputerCity
AudioBahn 16 Pro  |Genoa Systems        | |280|
Omnivox           |Kingston Technologies| |   |
Sound 2000        |Add Tech             | |   |
Sound Epitome Wave|DevitronicEngineering| |160|
Sound Pilot       |Cardinal Technologies| |   |
Sonic Sound (1)   |Diamond              |5|189|TC Computers (1-800-723-7287)
        Upgrade Kit: (Only for Rev.A5)    |120|
TESS              |Zoltrix              | |   |
VR                |Alpha Systems        | |   |
-----------------------------------------------------------------------------
As you can see this chart is far from complete. Please E-mail me the relevant
info on your Aria soundcard. If you have suggestions for adding entries to
this chart, I'll be glad to hear them. Just for clarification, the estimated
street prices should reflect the lowest price for which a particular
Aria soundcard is ALWAYS available. So a one time special is not of interest.
Also, it might be a good idea to include info on WHERE you can get a
particular soundcard for the lowest price. Please include this info with any
prices you E-mail me!

----------------------------------------------------------------------------
2.3 - General Soundcard Comparison
----------------------------------------------------------------------------
(SB: SoundBlaster Compatibility in Hardware -> H
                                   Software -> S)
Note: Prices are lowest I could find, try CompUSA, ComputerCity, Micro
      Warehouse, Computer Discount Warehouse, ComputAbility, Midland
      ComputerMart, Dee One Systems, TC Computers, Midwest Micro, Comp-U-Plus
      and Wal-Mart.
----------------------------------------------------------------------------
Soundcard              |  Company  | $ |SCSI|  CHIPSET  |   DSP   |SB|
----------------------------------------------------------------------------
ProAudioSpectrum16Basic|MediaVision| 49|  - |   OPL-3   |    -    | H|
SoundBlaster(SB)       |   Creative| 59|  - |   OPL-2   |    -    | H|
SoundMan 16            |   Logitech| 77|  - |   OPL-3   |    -    | H|
SB Pro                 |   Creative| 78|  - |   OPL-3   |    -    | H|
SonicSound LX          |    Diamond| 89|  - |   OPL-3   |    -    | H|
Pro Audio Spectrum 16  |MediaVision| 95|  - |   OPL-3   |    -    | H|
SB 16 Basic            |   Creative| 96|  - |   OPL-3   |    -    | H|
Aria 16                | Prometheus| 99|  - |   ARIA    |TMS320C25| H|
SB 16-MCD              |   Creative|107|  - |   OPL-3   |    -    | H|
Gamewave 32            |     Orchid|114|  - |   OPL-3   |    -    | H|
Pro Audio Studio 16    |MediaVision|115|  x |    PAS    |    -    | H|
Premium 3-D SCSI-2/MCD |MediaVision|119|  x |   OPL-3   |   Jazz  | H|
GravisUltraSound(GUS)  |     Gravis|129|  - |        ICS-GF1      | S|
SB 16-SCSI-2           |   Creative|129|  x |   OPL-3   |    -    | H|
Aria 16se              | Prometheus|169|  x |   ARIA    |TMS320C25| H|
SoundGalaxyBasic16Extra|Aztech Labs|169|  x |   OPL-3   |AnalogDev| H|
Soundwave 32           |     Orchid|169|  - | ADSP-2115 |AnalogDev| H|
SB 16-MCD+ASP          |   Creative|169|  - |   OPL-3   | CL-ASP  | H|
GUS-MAX                |     Gravis|179|  x |        ICS-GF1      | S|
MS Sound System 2.0    |  MicroSoft|179|  - |  AD1848JP |    -    | H|
SoundMan Wave 16       |   Logitech|180|  x |   OPL-4   |    -    | H|
SonicSound             |    Diamond|189|  x |   ARIA    |TMS320C25| H|
SB 16-SCSI-2+ASP       |   Creative|199|  x |   OPL-3   | CL-ASP  | H|
RAP-10                 |     Roland|249|  - |SoundCanvas| Roland  | -|
SB AWE-32              |   Creative|249|  - |OPL-3+EMU  |  AWE32  | H|
Pro 3-D                |MediaVision|259|  x |OPL-3+KORG |  Jazz   | H|
SCC-1                  |     Roland|275|  - |SoundCanvas| Roland  | -|
MultiSound Monterey    |TurtleBeach|315|  - |EmuProt.1XR|Motorola | -|
Audio Machine          |    Adaptec|329|  x |     ?     |    ?    | ?|

When you should choose Aria:
* If you are looking for a cheap wavetable synthesis soundcard with bullet
  proof SB emulation and digital recording and playback up to 16-bit 44.1kHz,
  try the Aria 16 for $99.
* If you are looking for a cheap wavetable synthesis soundcard with bullet
  proof SB emulation, digital recording and playback up to 16-bit 44.1kHz, a
  SCSI-2 interface, reverb effects and speaker-independent non-continuous
  speech recognition capabilities, try the Aria 16se for $169.

NOTE: This comparison chart is very incomplete in every imaginable way.
      The author would appreciate receiving additions and/or error reports,
      but does not want to indulge in flame wars with for example GUS owners
      over the relative merits of this comparison. It is merely provided to
      present an overview of the many soundcards and the author has
      deliberately chosen not to be complete which would make it much too
      long and much too complicated.

=============================================================================
===                      3 - VARIOUS TOPICS                               ===
=============================================================================

-----------------------------------------------------------------------------
3.0 - Troubleshooting
-----------------------------------------------------------------------------
Aria soundcards, certainly the newer jumperless ones, are usually extremely
easy to install and configure. And if there is a problem the trouble
shooting sections in the operating manuals are pretty decent and often the
problem can be solved without much complications. However, there is one
undocumented feature of the jumperless cards which in rare cases can cause
problems. The configuration of IRQ's, DMA channels, etc. is done via a device
line which is executed first in the CONFIG.SYS and reads as follows:
  DEVICE=C:\ARIA\BIN\soundcfg.sys C:\ARIA\aria.cfg
Normally this should be sufficient, I had a case however where executing
ARIATEST resulted in "DSP not responding" or something similar. The trick is
to change the RBA port address, which is somehow used for the configuring of
the jumperless cards, to a non-conflicting port adress anywhere between 280
and 330 hexadecimal. Prometheus technical support informed me on this issue
and suggested using port address 298, which worked fine. The device line was:
  DEVICE=C:\ARIA\BIN\soundcfg.sys C:\ARIA\aria.cfg 298
Yes, it's that simple!

-----------------------------------------------------------------------------
3.1 - Supported operating systems
-----------------------------------------------------------------------------
At the moment only MS-DOS & MS-Windows 3.1 (or 3.0 with Multi-Media
extensions) are being supported. When (and if) drivers for OS/2, NT, etc. are
to be released is unknown to me. I'll post any info I receive, please do not
E-mail me with requests for OS/2 drivers and the like, it just wastes
everyone's time. However, if you are interested in creating Aria device
drivers yourself, then please contact me!

-----------------------------------------------------------------------------
3.2 - General MIDI & DOS
-----------------------------------------------------------------------------
This is probably the most frequently asked question I have received the last
few months: "Why can't I select General MIDI in a DOS game like DOOM?"
The answer is that Aria supports all the patches defined by the General MIDI
specification, but lacks a MIDI interpreter in hardware. The MIDI interpreter
must therefore be emulated in software and that is why under DOS you always
need Aria drivers to get General MIDI support. The issue of native Aria
support under MS-DOS is the focus of the Aria Support List.

=============================================================================
===                       4 - HOW TO HELP                                 ===
=============================================================================

-----------------------------------------------------------------------------
4.0 - Current problems & investigations
-----------------------------------------------------------------------------
I'm in the process of compiling a data-base on Aria soundcards. You can help
by sending me an E-mail message containing the output of ARIATEST executed on
your system along with the following info: Manufacturer (e.g. Diamond),
Soundcard (e.g. Sonic Sound), Revision (e.g. Rev.A5, this is very
important!), Price (e.g. $200), Retailer (e.g. CompUSA), Jumpers (e.g.
Jumperless), Warranty (e.g. 5 years), SCSI (e.g. SCSI-2 interface) and
anything else that seems important to you.

-----------------------------------------------------------------------------
4.1 - What YOU can do to HELP !
-----------------------------------------------------------------------------
If you know more about one of the problems mentioned in paragraph 4.0 or can
add insights not yet included in this document, then please E-mail the
information to:

                        dtauritz@wi.leidenuniv.nl

and hopefully it will be included in the next update of this document!

-----------------------------------------------------------------------------
Appendix A: Locating Aria related documents
-----------------------------------------------------------------------------
Aria Internet Department            - ftp.wi.leidenuniv.nl:pub/audio/aria
Usenet Soundcard Newsgroup Archives - rtfm.mit.edu:pub/usenet/comp.sys.ibm.pc
                                      .soundcard
Internet Soundcard Starting Point   - ftp.netcom.com:pub/jo/jonin/soundcards
-----------------------------------------------------------------------------
Document                | Aria Internet Department
------------------------|----------------------------------------------------
Aria FAQ                | docs/aria1_05.faq
Aria Support List       | docs/aria2_08.lst
-----------------------------------------------------------------------------
Document                | Usenet Soundcard Newsgroup Archives
------------------------|----------------------------------------------------
Aria FAQ                | Aria_Soundcard_Faq_v1.05
Aria Support List       | Aria_Support_List_v2.08
-----------------------------------------------------------------------------
Document                | The Internet Soundcard Starting Point
------------------------|----------------------------------------------------
Various soundcard FAQS  | faqs

-----------------------------------------------------------------------------
Appendix B: Aria Mailing List
-----------------------------------------------------------------------------
You can subscribe to the Aria Mailing List by sending E-mail as follows:
  To     : aria-request@wi.leidenuniv.nl
  Subject: subscribe
Leave the rest of the message (the body) empty!

To post to the Aria Mailing List send E-mail to: aria@wi.leidenuniv.nl
When you reply to a message from the list you reply as default to the list.

-----------------------------------------------------------------------------
Appendix C: Aria World Wide Web Page
-----------------------------------------------------------------------------
The Aria World Wide Web (WWW) Page is under construction. Via a WWW user
interface such as Lynx, Mosaic or Netscape you can view it by going to:
  http://www.wi.leidenuniv.nl/aria/
At the moment this will give you access to all the messages ever sent to the
Aria Mailing List. An automatic script adds new messages sent to the list
within minutes to this page. You can also view and retrieve files from the
Aria Internet Department via WWW by going to:
  http://www.wi.leidenuniv.nl/FTP/audio/aria/

-----------------------------------------------------------------------------
Appendix D: Aria Software Developers Kit Information
-----------------------------------------------------------------------------

Aria Software Developers Kit Price List
---------------------------------------

Aria Synthesizer Software Developers Kit (SSDK)                         $50

        The SSDK consists of the Aria Synthesizer Software
        Developers Kit documentation, sample driver source code
        in both C and assembly language and the synthesizer patch bank
        editor.


Aria Listener Software Developers Kit (LSDK)                            $100

        The LSDK consists of the SSDK plus the Aria Listener API
        and API documentation, the Aria Vocabulary Development
        system and documentation and the Aria Listener Good Listener
        Cookbook.  Additionally the LSDK includes 90 days of telephone
        support.


Aria Listener Software Developers Kit (LSDK) upgrade                    $50

        This kit includes all of the software and documentation for
        the LSDK, but does not include the SSDK software and
        documentation. This kit includes Aria Listener API and API
        documentation, the Aria Vocabulary Development system and
        documentation and the Aria Listener Good Listener Cookbook.
        Additionally the LSDK includes 90 days of telephone support.
        This kit is intended to upgrade a SSDK to a LSDK.


If you are interested in purchasing one of these kits, please contact
Sierra's Customer Support group at 408-263-9300.

SIERRA SEMICONDUCTOR
2075 North Capitol Avenue
San Jose, California 95132
Phone: (408)263-9300
Fax  : (408)263-3337


Aria Software Developers Kit Conditions of Purchase
---------------------------------------------------
- There are no royalties involved.
- There are no restrictions on the use of the materials included in the SDK
  except that you may not make them public and distribution of source code is
  only allowed if a majority of the code is of your own creation, not simply
  copied from the development kit. So for example it is perfectly legitimate
  to write an audio driver for Aria using the SDK and distributing its source
  code as Public Domain, Shareware, on a commercial basis or any other way
  you see fit.
- For ordering please provide purchase order number. All orders are shipped
  COD, or you may charge on VISA or MASTERCARD. Please reference your phone
  and fax number so Sierra can reach you, should they have any questions.
  To order one of the above mentioned kits fill in the following order entry
  form completely, with a notice that you found it in the ARIA FAQ, Copyright
  1994 by Daniel R. Tauritz, and fax it to 408-263-3337.

Order Entry Form
----------------

--------------------------------- CUT ---------------------------------------

ARIA SOFTWARE DEVELOPMENT KIT - ORDER FORM
(From the Aria FAQ maintained by Daniel R. Tauritz)

COMPANY NAME  :                        Order Date  :
Contact Person:                        Ship Via    :
Address       :                        Date Shipped:

Telephone     :                        Fax #:

SHIP TO:                               BILL TO:
__________________________________     ______________________________________
__________________________________     ______________________________________
__________________________________     ______________________________________
__________________________________     ______________________________________
__________________________________     ______________________________________

SSC PART NO.        DESCRIPTION             QTY         PRICE       TOTAL

_________________   ____________________    ________    _________   _________

Customer Request Data                           Sierra Commit Data
_____________________                           _____________________________

=============================================================================

PAYMENT TERMS:

P.O.#____________________________
Credit Card Name__________________________________________
   Card #_________________________________________/Exp.Data__________________
C.O.D.______________________________________       C.I.A.____________________
Ship Via____________________________________   Shipping Charges______________
SierraContact________________________________________ Date___________________

--------------------------------- CUT ---------------------------------------

-----------------------------------------------------------------------------
Appendix E: How to contact Aria soundcard manufacturers
-----------------------------------------------------------------------------
Alpha Systems Lab Inc.

2361 McGaw Av.
Irvine, CA 92714, U.S.A.
(800) 998-3883
(714) 252-0117
(714) 252-0887
----------------------------------------------------------------------------
AVM Technology Inc.

655 East 9800 South
Sandy, UT 84070, U.S.A.
(800) 880-0041
(801) 571-0967
----------------------------------------------------------------------------
Cardinal Technologies Inc.

1827 Freedom Rd.
Lancaster, PA 17601, U.S.A.
General: (717)293-3000
Customer service: (717)293-3049
FAX: (717)293-3055
BBS: (717)293-3043
Tech Support: (717)293-3124, 9-5 EST Mon.-Fri.
----------------------------------------------------------------------------
Computer Peripherals Inc.

67 Rancho Conejo
Newbury Park, CA 91320, U.S.A.
(800) 854-7600 (Sales Department)
(805) 499-5751
(805) 499-6021 (Technical Support)
Computer Peripherals BBS (+1 805 499 9646, FYI)
----------------------------------------------------------------------------
Devitronic Engineering Pte Ltd

605-B Macpherson Road
#04-12
Citimac Industrial Complex
Singapore 1336
Tel   : (065)281-3533
Fax   : (065)281-1827
Telex : DEVICE RS 33250
Cable : DEVITRONIC
----------------------------------------------------------------------------
Diamond Computer Systems, Inc.

1130 East Arques Avenue
Sunnyvale, CA 94086, U.S.A.
Phone: 408-736-2000
Fax  : 408-730-5750

Technical Support (E-mail)
 CompuServe    : 75300,3673
 America OnLine: GO DIAMOND
 Internet      : 75300.3673@compuserve.com

Software Updates
 CompuServe : GO GRAPHBVEN
 Diamond BBS: (408) 730-1100 (2400 Baud)
              (408) 524-9301 (9600+ Baud)
----------------------------------------------------------------------------
Genoa Systems Corp.

75 East Trimble Rd.
San Jose, CA  95131, U.S.A.
(800) 934-3662
(408) 432-9090
----------------------------------------------------------------------------
Prometheus

Technical Support: (503) 692-9601
BBS              : (503) 691-5199
E-mail           : CompuServe      76004,527
                   America Online  Promethean
                   Internet        76004.527@compuserve.com
=============================================================================

END--------------cut here-------------

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>From e.m.d.burger@stud.tue.nl  Wed Nov 30 01:09:51 1994
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To: aria@WI.LeidenUniv.NL
From: e.m.d.burger@stud.tue.nl (Erik den Burger)
Subject: Re: Dos-Mixer ??
X-Mailer: <PC Eudora Version 1.4>

>void aria_set_mic_vol(unsigned left,right)
>/* left,right : 0000h(off)-7fffh(max) 6400h(default) */
>{
>  disable();
>  aria_sendcmd (0x08h);
>  aria_sendcmd (left);
>  aria_sendcmd (right);
>  aria_sendcmd (0xffff);
>  enable();
>}
>
Thanks for the information I will use it soon.
>
>This routine can be inserted into aria.c, the Aria library I supplied with 
ariawave.zip
>which can be found in the programming subdirectory of the Aria Internet 
Department. By the
>way, no one has reacted to ariawave.zip, has anyone actually downloaded it?

I have downloaded it but because I didn't have any time (I'm in the middle 
of my exams). Next week I will have some time and I will look at Ariawave.zip.
>
>
>Daniel
>
>P.S. The next editions of the Aria FAQ & support list will shortly be posted.
>
Erik
+--------------------------------------+-----------------------------+
+ Erik den Burger                      + Snailmail:                  +
+ Eindhoven University of Technology   + Vestdijk 31H                +
+ E.M.d.Burger@stud.tue.nl             + 5611 CA  Eindhoven          +
+                                      + Netherlands                 +
+--------------------------------------+-----------------------------+
+ So, so you think you can tell, Heaven from hell ?                  +
+--------------------------------------------------------------------+

END--------------cut here-------------

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>From dtauritz@WI.LeidenUniv.NL  Tue Nov 29 11:59:59 1994
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Subject: Re: Dos-Mixer ??
To: aria@WI.LeidenUniv.NL
Date: Tue, 29 Nov 1994 12:00:30 -0700 (MET)
In-Reply-To: <199411262114.WAA09834@popserver.tue.nl> from "Erik den Burger" at Nov 26, 94 10:14:36 pm
Content-Type: text
Content-Length:       2092

> 
> Can anyone tell me if there's a DOS program available which can set the 
> volume of the Microphone/Line-in on my aria soundcard ?
> I know there are programs to set the CD volume and the main volume.
> If there isn't a program available, can anyone tell me how to program the 
> mixer of the Aria-chipset ?
> 
> Greetz to all of you aout there, Erik

If you didn't find such a program at the Aria Internet Department then I for one
wouldn't know of one. So here is the programming info as requested:


void aria_set_mic_vol(unsigned left,right)
/* left,right : 0000h(off)-7fffh(max) 6400h(default) */
{
  disable();
  aria_sendcmd (0x08h);
  aria_sendcmd (left);
  aria_sendcmd (right);
  aria_sendcmd (0xffff);
  enable();
}


This routine can be inserted into aria.c, the Aria library I supplied with ariawave.zip
which can be found in the programming subdirectory of the Aria Internet Department. By the
way, no one has reacted to ariawave.zip, has anyone actually downloaded it?


Daniel

P.S. The next editions of the Aria FAQ & support list will shortly be posted.

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the Aria     |
| E-mail: dtauritz@wi.leidenuniv.nl            | FAQ, Support List, Mailing |
| Department of Mathematics & Computer Science | List & Internet Department |
| University of Leiden                         | MV3D FAQ, Support List &   |
| The Netherlands                              | Internet Department        |
-----------------------------------------------------------------------------
|   The Leiden Audio Archives   : ftp.wi.leidenuniv.nl:pub/audio            |
|   The MV3D Internet Department: ftp.wi.leidenuniv.nl:pub/audio/mv3d       |
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------

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>From e.m.d.burger@stud.tue.nl  Sat Nov 26 22:11:52 1994
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To: aria@WI.LeidenUniv.NL
From: e.m.d.burger@stud.tue.nl (Erik den Burger)
Subject: Dos-Mixer ??
X-Mailer: <PC Eudora Version 1.4>

Can anyone tell me if there's a DOS program available which can set the 
volume of the Microphone/Line-in on my aria soundcard ?
I know there are programs to set the CD volume and the main volume.
If there isn't a program available, can anyone tell me how to program the 
mixer of the Aria-chipset ?

Greetz to all of you aout there, Erik
+--------------------------------------+-----------------------------+
+ Erik den Burger                      + Snailmail:                  +
+ University of technology  Eindhoven  + Vestdijk 31H                +
+ E.M.d.Burger@stud.tue.nl             + 5611 CA  Eindhoven          +
+                                      + Netherlands                 +
+--------------------------------------+-----------------------------+
+ So, so you think you can tell, Heaven from hell ?                  +
+--------------------------------------------------------------------+

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>From sfleinen@sean.jersey.ingr.com  Wed Nov 23 15:43:11 1994
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Subject: Aria drivers for WindowsNT?
To: aria@WI.LeidenUniv.NL
Date: Wed, 23 Nov 94 9:42:30 EST
Reply-To: sfleinen@ingr.com (Sean F. Leinen)
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FOLKS:
-----

I have a VIVA Maestro16 V.R. sound card with Adaptec SCSI
controller, and I have been using this sound card
successfully under WindowsNT with the SoundBlaster (8-bit)
driver.

I would like to take full advantage of the 16-bit
capabilities of this card, and I'm wondering if anyone out
there has found WindowsNT drivers for this or other Aria
chipset-based sound cards?

"Thanks much" for any insight/information offered!
-SEAN
+-------------------------------------------------------------------+
| Sean F. Leinen                    VOX: (201) 460-7427             |
| NY/NJ Senior Systems Specialist   FAX: (201) 460-0801             |
| Intergraph Computer Systems      UUCP: ...!ingr!jersey!sfleinen   |
| One Meadowlands Plaza            ARPA: sfleinen@ingr.com.         |
| East Rutherford, NJ 07073        HTTP: ftp://ftp.jersey.ingr.com. |
| MAILSTOP: NJRUT                  Compu$pend: 75453,1411           |
+-------------------------------------------------------------------+

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>From dtauritz@WI.LeidenUniv.NL  Wed Nov 23 15:38:02 1994
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Message-Id: <199411231438.JAA17274@artemis.wi.leidenuniv.nl>
Subject: Re: Aria Mailing List on World Wide Web
To: aria@WI.LeidenUniv.NL
Date: Wed, 23 Nov 1994 15:38:24 -0700 (MET)
In-Reply-To: <199411231422.PAA24164@mailhost.WI.LeidenUniv.NL> from "D.R.Tauritz" at Nov 23, 94 03:22:45 pm
Content-Type: text
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> To all,
> 
> As this list is ever growing, we are currently
> at 34 subscribers, I thought it would be a nice
> idea to make the list accessible via WWW (Word
> Wide Web). Actually, I am at the moment typing
> this very message via WWW, in the top-left corner
> of my screen the Aria Mailing List is visible.
> This also means that the limit of 200 messages
> the archiving software of the listserver imposes
> is replaced with the limit the amount of free
> disk space for WWW imposes, enough to outlast
> this list!
> I invite you all to startup a WWW session and go
> to: http://www.wi.leidenuniv.nl/aria/

<cut>

Sorry, something went wrong with my posting, guess
my WWW image of the mailing list is not perfect yet...
For the time being the WWW page is in a testing phase.
Please report any problems you encounter to:
  wakkerma@wi.leidenuniv.nl
who is kindly assisting setting up this page.

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the Aria     |
| E-mail: dtauritz@wi.leidenuniv.nl            | FAQ, Support List, Mailing |
| Department of Mathematics & Computer Science | List & Internet Department |
| University of Leiden                         | MV3D FAQ, Support List &   |
| The Netherlands                              | Internet Department        |
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|   The MV3D Internet Department: ftp.wi.leidenuniv.nl:pub/audio/mv3d       |
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
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>From dtauritz@WI.LeidenUniv.NL  Wed Nov 23 15:22:45 1994
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---------------------------------1464838219855
Content-Type: text/plain;  charset=iso-8859-1

To all,

As this list is ever growing, we are currently
at 34 subscribers, I thought it would be a nice
idea to make the list accessible via WWW (Word
Wide Web). Actually, I am at the moment typing
this very message via WWW, in the top-left corner
of my screen the Aria Mailing List is visible.
This also means that the limit of 200 messages
the archiving software of the listserver imposes
is replaced with the limit the amount of free
disk space for WWW imposes, enough to outlast
this list!
I invite you all to startup a WWW session and go
to: http://www.wi.leidenuniv.nl/aria/

---------------------------------1464838219855
Content-Type: text/plain

[Prev][Next][Index]

Support List

    ------------------------------------------------------------------------


     To: aria@WI.LeidenUniv.NL
     Subject: Support List
     From: Peter Heller <heller@ee.fit.edu>
     Date: Sat, 19 Nov 1994 12:30:17 -0500 (EST)
     From heller@ee.fit.edu Sat Nov 19 18: 29:52 1994
     In-Reply-To: <80368.s368280@popserver.tue.nl>

    ------------------------------------------------------------------------


I just got some more Sierra games to work with native Aria sound:


Lost Secret of the rainforest
Island of Doctor Brain
Quest for Glory 4

(these were demos on the KQ6 CD, but I assume the full versions would
work too.)

BTW, I got my NEC 3x SCSI CD-ROM yesterday.  It works fine with my Aria's
SCSI port.  I have a copy of OS/2 that's at my parent's house.  I'll let
everyone know of my experiences with the Aria and OS/2 when I get it.

Later.
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ Peter Heller               _/
_/ heller@ee.fit.edu          _/
_/ Electrical Engineering     _/
_/ Florida Tech               _/
_/ Melbourne, FL              _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/




    ------------------------------------------------------------------------

Reference(s):

     support list 2.07
          From: "Erik" <E.M.d.Burger@stud.tue.nl>

    ------------------------------------------------------------------------


     Prev: RE: Kyrandia & MIDITSR2
     Next: Patching Sierra Game
     Index: Mail Index


---------------------------------1464838219855--

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:59 1995
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>From dtauritz@WI.LeidenUniv.NL  Tue Nov 22 21:55:48 1994
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Message-Id: <199411222056.VAA20191@hermes.wi.leidenuniv.nl>
Subject: Re: Tie Fighter question from before
To: aria@WI.LeidenUniv.NL
Date: Tue, 22 Nov 1994 21:56:30 +0100 (MET)
In-Reply-To: <199411221829.AA08244@nic.wi.leidenuniv.nl> from "EANDRY@CLEMSON.EDU" at Nov 22, 94 01:24:00 pm
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> 
> thanks, but I'm not Daniel. I have the TIE FIGHTER demo and have
> used the ARIA on it. I have a 486DX2-50 and have encountered no
> problems with my card

Of course you are not Daniel, I am, you did however subscribe to the
Aria mailing list!

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the Aria     |
| E-mail: dtauritz@wi.leidenuniv.nl            | FAQ, Support List, Mailing |
| Department of Mathematics & Computer Science | List & Internet Department |
| University of Leiden                         | MV3D FAQ, Support List &   |
| The Netherlands                              | Internet Department        |
-----------------------------------------------------------------------------
|   The Leiden Audio Archives   : ftp.wi.leidenuniv.nl:pub/audio            |
|   The MV3D Internet Department: ftp.wi.leidenuniv.nl:pub/audio/mv3d       |
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:04 1995
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>From heller@ee.fit.EDU  Tue Nov 22 21:19:05 1994
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Date: Tue, 22 Nov 1994 14:42:07 -0500 (EST)
From: Peter Heller <heller@ee.fit.EDU>
Subject: Under a Killing Moon Demo CD
To: Aria Mailing List <aria@WI.LeidenUniv.NL>
Message-id: <Pine.SUN.3.91.941122143601.13433A-100000@trident>
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I just bought the CD mentioned above.  Just thought I'd let everyone know 
about what happenss with the Aria card.  It doesn't specifically support 
the aria, but with Midi loopback and General midi, the music sounds 
great.  One problem - no digital FX or digital music.  This means no 
intro music and no speech (a big part of game).  I talked to tech support 
about the Aria, and they said they might come out with a driver that 
would, as he said, "work better with the Aria".  By the way, I have tried 
sound blaster; its not too bad.  Other problems with the game that 
required patches:  not compatible with Cyrix CPU's without patch, popping 
sounds during music and mouse movement beacuse of incompatiblity with 
Cirrus Logic GD542x VLB cards - download fix.  In case anyone needs it 
here's the BBS# 1-801-364-7449.
Later.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ Peter Heller               _/
_/ heller@ee.fit.edu          _/
_/ Electrical Engineering     _/		
_/ Florida Tech               _/                                     
_/ Melbourne, FL              _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



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>From EANDRY@clemson.edu  Tue Nov 22 19:29:21 1994
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Date:    Tue, 22 Nov 94 13:24 EST
To: aria@WI.LeidenUniv.NL
Subject: Re: Tie Fighter question from before

thanks, but I'm not Daniel. I have the TIE FIGHTER demo and have
used the ARIA on it. I have a 486DX2-50 and have encountered no
problems with my card

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>From scorch@Cybernetics.NET  Tue Nov 22 18:09:05 1994
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From: scorch@Cybernetics.NET (John Houghton)
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Subject: Tie Fighter question from before
To: aria@WI.LeidenUniv.NL
Date: Tue, 22 Nov 1994 12:08:59 -0500 (EST)
In-Reply-To: <199411181547.QAA11486@hermes.wi.leidenuniv.nl> from "D.R.Tauritz" at Nov 18, 94 04:47:33 pm
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Daniel,

Just wanted to let you know I found a solution to the problem of the 
game Tie Fighter locking up with the Aria card.  The sound card wasn't
the guilty party, and I got the game to work by lowering the clock speed
of the system from 33MHz to 25MHz, making it a DX2 50 system.

I'm not sure why it works, but it does work, and other systems with the
DX2 66 processor and Aria card work fine.

John


       v__,   ,;,; ,; ,; ,; ,; ,;, ;,;,;,;,;;,;;,;,;,;,;,;,;,;,;;,
  >\ \| '=/ ,; John Houghton                                  ;.
  >  \|  |__  ;  scorch@cybernetics.net                      ;,,;,
  >_ /  /_ >>  ;,  shareware .sig, you can register it for $5  ;,
Y___//_,,;       ;,;,.,;,.sig art by the cybertiger;,;,;,;,;;,;,;,;,

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>From eac@world.std.com  Sat Nov 19 20:54:32 1994
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From: eac@world.std.com (Eric A Cottrell)
Message-Id: <199411191954.AA08603@world.std.com>
To: aria@WI.LeidenUniv.NL
Subject: Hello plus some OS/2 observations


Hello All,

Due to searching through GopherSpace and finding the ARIA FAQ and stuff, I
discovered this list.

I had my aria sound card for about a year and use it mainly for music. It was
alittle upsetting to find no OS/2 support, but I was not a heavy OS2 user
until recently when I got Warp.

The Aria driver works under Win-OS2 although the intro tada for windows is
alittle broken up. A apparently sucessful experiment is to put the line

DEVICE=c:\aria\bin\soundcfg.sys c:\aria\aria.cfg

in the OS2 config.sys.  You can specify OS2 or DOS drivers with the DEVICE=
command. OS2 will run the DOS drivers like soundcfg.sys each time a dos or
win-os2 session is run.  So far I tried playing midi files with the Midisoft
program and playing wav files and it seems to work ok.

I would like to get a device driver for OS2,

73 Eric   eac@world.std.com

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>From chngchi1@iscs.nus.sg  Sat Nov 19 19:33:25 1994
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Subject: Info on the Sound Epitome Wave

Dear Mr Tauritz,

+------------------------------------------------------------------+
|             Information on the Sound Epitome Wave                |
|                  Compiled by Benedict Chng                       |
|                 Email: chngchi1@iscs.nus.sg                      |
|                    19 November 1994 Sat                          |
|                                                                  |
+------------------------------------------------------------------+

Information as Requested:

   Name          : Sound Epitome Wave
   Manufacturer  : Devitronic Engineering Pte Ltd
                   605-B Macpherson Road
                   #04-12
                   Citimac Industrial Complex
                   Singapore 1336
                   Tel   : (065)281-3533
                   Fax   : (065)281-1827
                   Telex : DEVICE RS 33250
                   Cable : DEVITRONIC
   Approx. Price : US$160

   ROM version no. : 1.60
   ROM size        : 512 Kbytes
   ROM width       : 8 bit

   Mixer type      : Discrete analog #1
   RAM size        : 40 Kwords
   ADC resolution  : 10 bit
   Phone interface : No

   DSP Software Applications:
      Sound Blaster (tm) emulation
      Aria PCM audio recording and playback
      Aria Synthesizer (tm)

   Sound Card Setting as per Installation Software:
   ARIA_BASE    = 290H
   ARIA_IRQ     : 10
   ARIA_DMA     : 5
   ARIA_VER     : 1.00
   SB_BASE      : 220H
   SB_IRQ       : 7
   SB_DMA       : 1
   SB_VER       : 1.5
   MIDI_BASE    : 330H
   MIDI_IRQ     : 9
   SCSI_BASE    : 340H
   SCSI_IRQ     : 12
   ADLIB_ENABLE : ENABLED
   JOY_ENABLE   : DISABLED

   Technical Specifications:
   .  32 simultaneous stereo voices
   .  8 envelope stages
   .  8/16 bits resolution
   .  2 stereo/4 mono channels simultaneous playback
   .  11.025Khz, 20.05Khz, 44.1Khz playback rate
   .  ADPCM compression/decompression of up to 4:1 with 22Khz sampling
      rate
   .  Up to 4 multi-source recording
   .  Downward compatible to Sound Blaster and Adlib (very bad sound)
   .  Built-in pre-amplifier
   .  Mixer with 3 stereo channels or 6 mono channels with 256 volume
      level settings per channel
   .  Universal CDROM interface with full-featured SCSI controller
      onboard supporting KODAK PhotoCD single/multi session
   .  MIDI interface compatible with Roland MPU-401 MIDI interface
   .  Standard IBM joystick/game adapter port

   Bundled Software:
   .  Audiostation (Multimedia Player)
   .  WinDAT       (Windows Digital Audio Transport)
   .  Orchestrator (Midi File Arranger)
   .  Say It       (Voice Annotator for OLE)
   .  JukeBox      (Sound Event Manager)
   .  ScreenSavers
   .  SoundEvents  (Audio Enhancement for Windows Event)
   .  Macromedia
      Action SE 2.5.1 (Multimedia Presentation Software)

My Comments Regarding Sound Epitome Wave
----------------------------------------
Quite easy to install, just plug and that's it, although there
exist jumpers to set if you encounter IRQ conflicts.

Includes drivers for Microsoft Windows.

Could expand sound ROM from 0.5meg to 1 meg.

I do not know whether there are problems with the sound drivers for
Microsoft Windows because when playing certain MIDI file, especially
those with a lot of sustaining notes, some of the notes are suddenly
'clipped' or lost while that note is playing half way through.
I wondered whether it could be that the card is only 24 polyphony.

The SoundBlaster FM emulation sounds horrid! Crackling sounds are
heard in games like XWing from LucasArt when the main theme is
playing. I guessed it's because of the absence of the proper Yamaha
OPL FM chip.

Conclusion
----------
I'm going to invest in a proper music card, eg. Roland Sound Canvas
and dump my Sound Epitome for good.

If there are any further information which I could supply you, please
feel free to email me.


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From: aria-request@WI.LeidenUniv.NL
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>From chngchi1@iscs.nus.sg  Sat Nov 19 19:30:25 1994
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To: aria@WI.LeidenUniv.NL
Message-Id: <00987BA7.1DCF1042.1@iscs.nus.sg>
Subject: Patching Sierra Game

Does anybody knows how to patch the following Sierra game:
   Jones in the Fast Lane
I like its jazzy soundtrack and would very much like to hear it
using wave synthesis.

Thanks.
Benedict Chng
Department of Information Systems and Computer Science
National University of Singapore

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From: aria-request@WI.LeidenUniv.NL
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>From heller@ee.fit.edu  Sat Nov 19 18:29:52 1994
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From: Peter Heller <heller@ee.fit.edu>
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To: aria@WI.LeidenUniv.NL
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I just got some more Sierra games to work with native Aria sound:


Lost Secret of the rainforest
Island of Doctor Brain
Quest for Glory 4

(these were demos on the KQ6 CD, but I assume the full versions would 
work too.)

BTW, I got my NEC 3x SCSI CD-ROM yesterday.  It works fine with my Aria's 
SCSI port.  I have a copy of OS/2 that's at my parent's house.  I'll let 
everyone know of my experiences with the Aria and OS/2 when I get it. 

Later.
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/ Peter Heller               _/
_/ heller@ee.fit.edu          _/
_/ Electrical Engineering     _/		
_/ Florida Tech               _/                                     
_/ Melbourne, FL              _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



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>From s368280@mailhost.tue.nl  Fri Nov 18 23:17:00 1994
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From: "Erik" <s368280@mailhost.tue.nl>
Sender: s368280@mailhost.tue.nl
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To: aria@WI.LeidenUniv.NL
Subject: RE: Kyrandia & MIDITSR2

> How does the midi loop back plug method work with doom?  I've
> never heard of this.  Does it work with Aria?

U should make a MIDI-loopback plug (or connect the midi-in to the midi-out)
Then you will need the program MIDITSR2 (available from the
aria-FTP-Archive:  ftp.wi.leidenuniv.nl:pub/audio/aria) and select the
General midi option found in many newer games. Before you start the game,
you simply type 'miditsr2 gmx.bnk' (0.5Mb rom =>x=1, 1.0Mb rom =>x=2)
This should work.

To make a Midi-loopback plug just connect the pins 12 and 15 from the
Joystick connector on most soundcards (it works on a diamond sonic sound)

Hope it will work,
Greetz, Erik

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>From ADAVIS1@worldbank.org  Fri Nov 18 20:56:32 1994
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From: Adam Davis PMDDR 36128 <ADAVIS1@worldbank.org>
Subject: RE: Kyrandia & MIDITSR2
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          Hi all,
          
          How does the midi loop back plug method work with doom?  I've 
          never heard of this.  Does it work with Aria?
          
          I too would like to get the Wavetable sound from doom 
          registered version.
          
          Adam
          adavis1@worldbank.org
          

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From: aria-request@WI.LeidenUniv.NL
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>From dtauritz@WI.LeidenUniv.NL  Fri Nov 18 16:46:53 1994
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Subject: Kyrandia & MIDITSR2
To: aria
Date: Fri, 18 Nov 1994 16:47:33 +0100 (MET)
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Peter Heller wrote:
>Using the midi loopback plug method (Erik's solution), I was able to get
>midi sound in Doom 1.666 (registered).  It sounds much better than plain
>ole' sbfm.  Much better in stereo too.
>
>I also tried this method with Kyrandia and it works too with one exception:
>Background music does not always play.  I remember that when choosing sbfm,
>the music would be continous throughout the game.  Not so here; it only
>starts to play during predefined scenes and continues for several screens
>until it stops again for an unknown reason.  Its not a total loss though.
>Most of the time the music will play, and it does eventually come back.

This is because Kyrandia doesn't support the GM standard, but the MT-32
standard. I guess there is a MT-32 repeat command not included in the GM
standard. This problem is not Aria specific, I notice it too with the Korg DB
of my MV Pro 3-D.

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the Aria     |
| E-mail: dtauritz@wi.leidenuniv.nl            | FAQ, Support List, Mailing |
| Department of Mathematics & Computer Science | List & Internet Department |
| University of Leiden                         | MV3D FAQ, Support List &   |
| The Netherlands                              | Internet Department        |
-----------------------------------------------------------------------------
|   The Leiden Audio Archives   : ftp.wi.leidenuniv.nl:pub/audio            |
|   The MV3D Internet Department: ftp.wi.leidenuniv.nl:pub/audio/mv3d       |
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------

END--------------cut here-------------

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>From Taco.Graafsma@hto.rhij.nl  Wed Nov 16 11:23:50 1994
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From: "Taco Graafsma" <Taco.Graafsma@hto.rhij.nl>
Organization:  Rijkshogeschool IJselland HTO
To: aria@WI.LeidenUniv.NL
Date:          Wed, 16 Nov 1994 11:23:26 +0200
Subject:       Re: SDK for Aria ?
Reply-To: taco.graafsma@hto.rhij.nl
Priority: normal
X-Mailer: Pegasus Mail v3.22

> I heard there was a SDK for aria-based card for sale.
> Does anyone can tell me what I can find in this SDK ?
> Is it just programming the Aria-chipset (Wave in/out, Aria synth) or also
> some other topics like programming the TI-DSP, Midi-out and SCSI controller.
> Also is it based on Windows or also dos/linux/os2.
> I am interested in programming the DSP for realtime effects such as delay,
> reverb, panning, surround sound etc. I know it should be possible to program
> this, but I can't find the right documentation.
> Who will help ??

I'm interested too, so could you please respond to the list? Any info on 
ordering from the Netherlands is welcome too.


Taco Graafsma
IJselland Polytechnic/Chemistry department
Deventer, The Netherlands
taco.graafsma@hto.rhij.nl

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From: aria-request@WI.LeidenUniv.NL
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>From E.M.d.Burger@stud.tue.nl  Tue Nov 15 22:18:24 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
Sender: E.M.d.Burger@stud.tue.nl
Message-Id: <80368.s368280@popserver.tue.nl>
To: aria@WI.LeidenUniv.NL
Subject: support list 2.07

In the support list 2.07 was said that there was no difference between aria
and SB. This is true when U try the digital speech.
When you select adlib and copy ariaxmid.adv over adlib.adv you will hear
your beautiful sound of your Aria synth.
However, this is is not a ideal solution because you don't hear the digital
sound. When I have to choose between digital speec and Aria music I choose
for the digital speech in this case.
When U try to select the roland card and use Miditsr2 (do not copy
ariaxmid.adv over mt32mpu.adv) the game will produce a few sounds and then
lock up. Copying ariaxmid.adv over mt32mpu.adv will not work.

Greets, Erik
+---------------------------------+----------------------------------+
+ Erik den Burger                 + Snailmail:                       +
+ Technical university Eindhoven  + Vestdijk 31H                     +
+ E.M.d.Burger@stud.tue.nl        + 5611 CA  Eindhoven Netherlands   +
+---------------------------------+----------------------------------+
+ What do you expect in a one-street-town, where life never changes. +
+--------------------------------------------------------------------+

END--------------cut here-------------

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>From E.M.d.Burger@stud.tue.nl  Tue Nov 15 15:36:14 1994
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Message-Id: <56238.s368280@popserver.tue.nl>
To: aria@WI.LeidenUniv.NL
Subject: SDK for Aria ?

I heard there was a SDK for aria-based card for sale.
Does anyone can tell me what I can find in this SDK ?
Is it just programming the Aria-chipset (Wave in/out, Aria synth) or also
some other topics like programming the TI-DSP, Midi-out and SCSI controller.
Also is it based on Windows or also dos/linux/os2.
I am interested in programming the DSP for realtime effects such as delay,
reverb, panning, surround sound etc. I know it should be possible to program
this, but I can't find the right documentation.
Who will help ??
+---------------------------------+----------------------------------+
+ Erik den Burger                 + Snailmail:                       +
+ Technical university Eindhoven  + Vestdijk 31H                     +
+ E.M.d.Burger@stud.tue.nl        + 5611 CA  Eindhoven Netherlands   +
+---------------------------------+----------------------------------+
+ What do you expect in a one-street-town, where life never changes. +
+--------------------------------------------------------------------+

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:23 1995
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From: aria-request@WI.LeidenUniv.NL
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>From heller@ee.fit.edu  Mon Nov 14 15:06:05 1994
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From: Peter Heller <heller@ee.fit.edu>
X-Sender: heller@trident
To: aria@WI.LeidenUniv.NL
Subject: Aria SCSI port
In-Reply-To: <199411120534.AA14351@csn.org>
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I have the Aria16se and I have been thinking about getting a SCSI NEC 
3Xi CD-ROM drive so I can hook the drive directly to my Aria.  My 
question is:  Has anybody had any problems with their SCSI port that I 
should know about?
Thanks.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



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From: aria-request@WI.LeidenUniv.NL
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>From yahnz@csn.org  Sat Nov 12 06:34:59 1994
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Date: Fri, 11 Nov 1994 22:34:44 -0700
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From: yahnz@csn.org (Jan C. Zawadzki)
Subject: OS/2 drivers...
X-Mailer: <PC Eudora Version 1.4>

Well, we may have some unexpected help with the OS/2 drivers development.  
Not from Sierra, not from Prometheus, not from any other Aria related 
company.  From Gravis, of all places.  Gravis just kindly released a C and 
assembly kit used to build their OS/2 drivers.  All the MM code is out, BUT 
the core system is there.  This means that very little assembly will be 
required to code the OS/2 driver.  The only problem is that the code 
supports 2.1 style device drivers (Warp introduced a better format), but 
still, it should work.  I'll place the kit on my ftp site and post a message 
when its there.  Oh, just in case: I believe it would be prudent to not 
mention this too often.  Although Gravis OK'd release of the software, I am 
sure they would not be pleased should they realize its used to help the 
competition.    If I have some time this weekend I'll try to recompile the 
ARIAINIT code for IOPL 2, and see if we can at least get SB emul to work.

Jan

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:26 1995
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From: aria-request@WI.LeidenUniv.NL
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>From heller@ee.fit.edu  Sat Nov 12 01:21:23 1994
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Date: Fri, 11 Nov 1994 19:21:36 -0500 (EST)
From: Peter Heller <heller@ee.fit.edu>
X-Sender: heller@trident
To: aria@WI.LeidenUniv.NL
Subject: RE: Other games with Midi
In-Reply-To: <82981.s368280@popserver.tue.nl>
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> Does the gmidi standard support soundfx ??
> I thought general midi only supported music and a few effects (such as a
> gunshot, helicopter and a telephone)
That I don't know.  I just know that it didn't work when I chose it in 
Raptor.

> Why, even without aria support is OS/2 a much more stable platform than
> dos+windows. And OS/2 warp has also support for TCP/SLIP. I will upgrade
> from OS/2 2.1 to WARP very soon. Also when I'm having some time I will look
> if I can contribute to a driver for OS/2 and/or Linux.
Since last message, I've almost decided to get Warp (even without Aria 
support).  Before I do that, How is your harddrive set up to run games 
AND OS/2? Can you access games that use the Aria card or even SB games 
from within OS/2, or do you have to do a dual boot?  Do you have any 
suggestions on how to set up my harddrive (size of partitions) to use Warp in 
one partition, DOS/Windows in another and Games wherever is best (340MB 
hardrive).  BTW, I have a lot of Windows applications too: Ami Pro 3.01, 
MS-Excel 4.0, Mathcad 5.0+, MicroSim PSpice Design Center, etc.  I would 
probably get Lotus SmartSuite for OS/2 and other native apps later when I 
can afford it.  
Thanks.

Sorry that all questions were not directly Aria related.  But as I have 
said before, Aria support was the only thing holding me up from getting 
OS/2.


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



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From: aria-request@WI.LeidenUniv.NL
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>From E.M.d.Burger@stud.tue.nl  Fri Nov 11 23:01:56 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
Sender: E.M.d.Burger@stud.tue.nl
Message-Id: <82981.s368280@popserver.tue.nl>
To: aria@WI.LeidenUniv.NL
Subject: RE: Other games with Midi

> I just got Raptor (shareware) to work with the MIDI loopback.  Big
> improvement. One problem though:  setup gave th option for gmidi sound
> fx, but I did not hear any in the game.
> I also tried Mortal Kombat.  It worked, but the music did not sound the way
> it  should have at all.  Regular sound blaster sounds a lot more like the
> arcade and SNES versions.  I don't think the music was meant to play as
> gmidi.
>
> The only drawback to I found in using gmidi is most games do not support
> gmidi sound fx.
Does the gmidi standard support soundfx ??
I thought general midi only supported music and a few effects (such as a
gunshot, helicopter and a telephone)
>
> Flashback and Stellar 7 do not work with midi loopback -I get no sound at
> all.
I tried also some games with the gmidi/mt32 option.
Doom II, Railroad tycoon deluxe, Raptor and F15 strike eagle III worked fine
and they sounded a lot better. Because I have also a real SB-Pro in use I
could even select it for soundfx.
MiG29 and Falcon3 did not detect a roland card so i had only poor SB sound
with these games.
XWing worked fine but I had to miss the digital soundfx.
>
> Whoever it was that said they might write an Aria driver for LINUX and
> maybe OS/2:
> 	A LINUX driver sounds good-even it is only sb. I am also very
> interested in a driver for OS/2 Warp.  No Aria support in Warp is the only
> thing holding back from buying it.
Why, even without aria support is OS/2 a much more stable platform than
dos+windows. And OS/2 warp has also support for TCP/SLIP. I will upgrade
from OS/2 2.1 to WARP very soon. Also when I'm having some time I will look
if I can contribute to a driver for OS/2 and/or Linux.

Greetz, Erik.

END--------------cut here-------------

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>From dtauritz@WI.LeidenUniv.NL  Thu Nov 10 23:02:45 1994
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Subject: Re: Upgrading ROM's ???
To: aria@WI.LeidenUniv.NL
Date: Thu, 10 Nov 1994 23:03:20 +0100 (MET)
In-Reply-To: <56402.s368280@popserver.tue.nl> from "Erik" at Nov 10, 94 03:39:58 pm
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> I own a Diamond sonic sound.
> When I look at the output of Ariatest, I see that I have 18053 ROM's. In
> your FAQ is said that these are older rom's.
> Newer rom's will support reverb (only with 40 kwords of ram).
> Can I upgrade just the rom's and add some ram or is this impossible.
> Will it make a difference in the quality of the sound ??
> Greets,
> Erik.
> E.M.d.Burger@stud.tue.nl

Sorry Erik, swapping of 1st genration chips and 2nd generation ones is not
possible. And yes, it makes a great difference in sound quality! But not all
is lost, I'll try got get Sierra to release the REVERB DSP applications and
with the addition of some RAM you'll be able to enjoy reverb too!

Daniel

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:07 1995
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>From heller@ee.fit.edu  Thu Nov 10 22:22:42 1994
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From: Peter Heller <heller@ee.fit.edu>
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To: aria@WI.LeidenUniv.NL
Subject: Other games with Midi
In-Reply-To: <65654.s368280@popserver.tue.nl>
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I just got Raptor (shareware) to work with the MIDI loopback.  Big 
improvement. One problem though:  setup gave th option for gmidi sound 
fx, but I did not hear any in the game.
I also tried Mortal Kombat.  It worked, but the music did not sound the way it 
should have at all.  Regular sound blaster sounds a lot more like the 
arcade and SNES versions.  I don't think the music was meant to play as 
gmidi.  

The only drawback to I found in using gmidi is most games do not support 
gmidi sound fx.

Flashback and Stellar 7 do not work with midi loopback -I get no sound at 
all.

Whoever it was that said they might write an Aria driver for LINUX and 
maybe OS/2:
	A LINUX driver sounds good-even it is only sb. I am also very 
interested in a driver for OS/2 Warp.  No Aria support in Warp is the only 
thing holding back from buying it.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:01 1995
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From: aria-request@WI.LeidenUniv.NL
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>From heller@ee.fit.edu  Thu Nov 10 20:25:41 1994
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From: Peter Heller <heller@ee.fit.edu>
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To: aria@WI.LeidenUniv.NL
Subject: DOOM v1.666
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Using the midi loopback plug method (Erik's solution), I was able to get 
midi sound in Doom 1.666 (registered).  It sounds much better than plain 
ole' sbfm.  Much better in stereo too.  

I also tried this method with 
Kyrandia and it works too with one exception:  Background music does not 
always play.  I remember that when choosing sbfm, the music would be 
continous throughout the game.  Not so here; it only starts to play 
during predefined scenes and continues for several screens until it stops 
again for an unknown reason.  Its not a total loss though.  Most of the 
time the music will play, and it does eventually come back.  

I tried it with Wing Commander 2, but it does not work.

I will post results from other games when I get the chance to experiment 
again.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:09 1995
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>From heller@ee.fit.edu  Thu Nov 10 20:18:52 1994
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From: Peter Heller <heller@ee.fit.edu>
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To: aria@WI.LeidenUniv.NL
Subject: Re: Loopback plug
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On Thu, 10 Nov 1994, Erik wrote:

> > On Wed, 9 Nov 1994, Erik wrote:
> >
> >
> >> It works,
> >>
> >>   just connect the pins 12 and 15 to each other and run miditsr2
> >>   then select general midi and it's done !!
> >>
> >
> > I tried this, but I got a midi loopback error.
> >
> Maybe there is a misunderstanding about the numbering of the pins.
> Well, pin 12 is easy. This is the pin in the middle.
> pin 15 is the outer pin on the left side when you look at the soundcard.
> This means if you look away from the soundcard, in the pins of a 15 pins
> male plug (standard joystick) it is the most right one.
> I switched them myself in the beginning.
> This should work. It did work for me.


I tried it again, this time connecting a wire directly to the pins on my 
gravis gamepad.  IT WORKS!!! YES!! Finally midi sound in dos!
My thanks to Erik.

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



END--------------cut here-------------

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From: aria-request@WI.LeidenUniv.NL
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>From E.M.d.Burger@stud.tue.nl  Thu Nov 10 18:13:08 1994
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Date: Thu, 10 Nov 1994 18:14:10 +0100 (MET)
From: "Erik" <E.M.d.Burger@stud.tue.nl>
Sender: E.M.d.Burger@stud.tue.nl
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To: aria@WI.LeidenUniv.NL
Subject: Re: Loopback plug

> On Wed, 9 Nov 1994, Erik wrote:
>
>
>> It works,
>>
>>   just connect the pins 12 and 15 to each other and run miditsr2
>>   then select general midi and it's done !!
>>
>
> I tried this, but I got a midi loopback error.
>
Maybe there is a misunderstanding about the numbering of the pins.
Well, pin 12 is easy. This is the pin in the middle.
pin 15 is the outer pin on the left side when you look at the soundcard.
This means if you look away from the soundcard, in the pins of a 15 pins
male plug (standard joystick) it is the most right one.
I switched them myself in the beginning.
This should work. It did work for me.
>
> _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
> _/                            _/      				      _/
> _/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
> _/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/
> _/ Florida Tech               _/			   - Beavis   _/
> _/ Melboune, Fl               _/                                      _/
> _/ heller@ee.fit.edu          _/				      _/
> _/			      _/                                      _/
> _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
>

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:41 1995
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From: aria-request@WI.LeidenUniv.NL
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To: dtauritz@WI.LeidenUniv.NL
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>From myers@cfi.org  Thu Nov 10 17:41:06 1994
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Date: Thu, 10 Nov 94 10:40:32 CST
From: myers@cfi.org (Tom Myers)
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	id AA19048; Thu, 10 Nov 94 10:40:32 CST myers
Message-Id: <9411101640.AA19048@cfi.org>
To: yahnz@csn.org
Cc: aria@WI.LeidenUniv.NL
Subject: Re: AriaInit()...


I have just placed the first official version of ariainit in the 
incoming directory at ftp.wi.leidenuniv.nl. It should be available
soon in a more appropriate directory. Here is the "readme" file:

ariainit.zip file contents:

aria.cfg     --  An example config file known to work with ariainit.com
ariainit.c   --  C source code for program
ariainit.com --  Executable for MS-DOS compiled with Quick C ver 2.x
readme.1st   --  This file

The Aria sound card uses a chipset from Sierra Semiconductor that allows all
but a small number of port addresses IRQ settings and DMA channels to be set
through software.  Unfortunately,  Sierra did not disclose how to do this in
the documentation to their SDK. The Prometheus software license for the Aria
16se did not prohibit reverse engineering or disassembly of the software. So
armed only with debug, my goal was to discover how the Aria is configured. I
needed to know this to use the Aria under the Linux operating system,  which
is not supported by Prometheus. My intention is to write a device driver for
Linux that will allow me to take advantage of the Aria's SCSI port and sound
(through Sound Blaster emulation) capabilities. Maybe I will go so far as to
write a native Aria driver!

I created the ariainit program as a learning aid and for confirmation that I
understood how the soundcfg.sys driver worked to set the Aria configuration.
ARIAINIT.COM  provides almost identical functionality as the soundcfg.sys it
replaces,  plus the ARIAINIT.COM program allows the Aria to be configured in
the AUTOEXEC.BAT file instead of the CONFIG.SYS file.

I may attempt to use ARIAINIT for OS/2 also.  I do not currently know enough
about OS/2 device drivers or  boot/initialization sequences to say how  easy
it might be to use ARIAINIT in that environment.  If anyone cares to do some
experimenting, I would love to hear from you! I also have OS/2 on my system,
but I have my hands full with Linux right now.  So don't expect anything for
OS/2 from me in the near future.

FYI Jan C. Zawadzki: No, I haven't attempted to reverse engineer any of the
                     other Aria programs. I had a devil of a time doing the
		     soundcfg.sys, and I am not willing to invest much time
		     doing others if  they prove to be written in a similar
		     style, with code and data intermangled together. Plus,
		     information for doing the others is probably available
		     in Sierra's Aria SDK.
___
|KM
=====================================================================
 myers@cfi.org      |  Thomas K. Myers  |  CAD Framework Initiative
 Desk: 512/338-3516 | Software Engineer | 4030 West Braker Lane #550
 FAX:  512/338-3853 |  &  so much more  |    Austin, Texas 78759
=====================================================================

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>From E.M.d.Burger@stud.tue.nl  Thu Nov 10 15:38:57 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
Sender: E.M.d.Burger@stud.tue.nl
Message-Id: <56402.s368280@popserver.tue.nl>
To: aria@WI.LeidenUniv.NL
Subject: Upgrading ROM's ???

I own a Diamond sonic sound.
When I look at the output of Ariatest, I see that I have 18053 ROM's. In
your FAQ is said that these are older rom's.
Newer rom's will support reverb (only with 40 kwords of ram).
Can I upgrade just the rom's and add some ram or is this impossible.
Will it make a difference in the quality of the sound ??
Greets,
Erik.
E.M.d.Burger@stud.tue.nl

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>From E.M.d.Burger@stud.tue.nl  Thu Nov 10 15:38:53 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
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To: aria@WI.LeidenUniv.NL
Subject: Re: MIDITSR problems

>>>>The output of Ariatest says: DSP not responding.
>>>>    When I remove the environmentsetting aria= the program works.
>>>>
>>>
>>>    Question 1: Do you mean that ARIATEST never works with aria= set, or
>>> only  after executing MIDITSR?
>>>
>>It never works with set environment settings for the aria-card
>>
>
> Sounds like it may be a RBA conflict; see the most recent Aria FAQ paragraph
> 3.0 for a solution.
In the FAQ you mentioned that you should change the RBA settings to 298. I
have a Sonicsound revision A4 and it uses jumpers and dipswitches for
setting the RBA, IRQ's and DMA's.
Further I don't think it is a RBA confilct because I get the error at all
four possible RBA's. It looks more like a conflict between Ariatest and the
dos settings.
>
> Have you already tried removing the ethernet card?
Yes, it makes no difference.

Greetings to all.
Erik: E.M.d.Burger@stud.tue.nl

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>From heller@ee.fit.edu  Thu Nov 10 02:54:21 1994
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From: Peter Heller <heller@ee.fit.edu>
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To: aria@WI.LeidenUniv.NL
Subject: Re: Loopback plug
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On Wed, 9 Nov 1994, Erik wrote:

> It works,
> 
> just connect the pins 12 and 15 to each other and run miditsr2
> then select general midi and it's done !!

I tried this, but I got a midi loopback error.


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



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From: aria-request@WI.LeidenUniv.NL
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>From E.M.d.Burger@stud.tue.nl  Wed Nov  9 16:32:47 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
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Subject: Loopback plug

It works,

just connect the pins 12 and 15 to each other and run miditsr2
then select general midi and it's done !!

PS. the files containing a complete midi interface for soundcards will be
posted in a few weeks. I have them but they're at the place of my parents.

Bye, bye and have lots of fun, Erik.
E.M.d.Burger@stud.tue.nl

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>From heller@ee.fit.edu  Wed Nov  9 15:23:46 1994
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From: Peter Heller <heller@ee.fit.edu>
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To: aria@WI.LeidenUniv.NL
Subject: Re: MIDI loopback cable pin-outs
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At first, I did not realize what the midi-in and midi-out drawings were.  
Then, I flipped through a Creative Labs catalog and found their midi 
cable adapter.  It looked very similar to what you are describing.  It 
also had a joystick pass-through port (which I was concerned about).  From 
the picture in the catalog, I asssume that midi-in/out are 5-pin din plugs 
(one male, the other female).  After finally figuring out the schematics 
for the pin-outs described below, I came o the realization that this 
adapter would not be easy to build (even directly connecting the ins and 
outs from the din-plugs and not including a joystick pass-through).  I 
would rather have a commercial quality cable than anything I could 
build.  The Cr.Labs catalog shows a list price of $24.95.  If anyone out 
there knows of a place to get a MIDI CABLE ADAPTER cheaper than this, let 
me know.  

_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/



>                           _______       _______
>   ---------------        /   I   \     /   N   \
>  / 9 A B C D E F \       | H   J |     | M   O |
> | 1 2 3 4 5 6 7 8 |      |G     K|     |L     P|
> -------------------      \_______/     \_______/
>   MIDI CONNECTOR          MIDI IN       MIDI OUT
> 
> With the following connections: 1,8,F   - O     (221.8 ohm)
>                                 4,5     - N     (0.2 ohm)
>                                 4,5     - I     (0.3 ohm)
>                                 I       - N     (0.4 ohm)
>                                 1,8,9,F - I,N   (4.35 mega ohm)
>                                 9       - O     (5.74 kilo ohm)
>
>-----------------------------------------------------------------------------
>| Daniel R. Tauritz                            | Maintainer of the          |
>| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
>| Department of Mathematics & Computer Science |   Aria Internet Department |
>| University of Leiden                         |   Aria Mailing List        |
>| The Netherlands                              |   Leiden Audio Archives    |
>-----------------------------------------------------------------------------
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>-----------------------------------------------------------------------------

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From: aria-request@WI.LeidenUniv.NL
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>From E.M.d.Burger@stud.tue.nl  Tue Nov  8 21:57:28 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
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To: Aria@WI.LeidenUniv.NL
Subject: Midiport.

There where so many questions about the MIDI loopback plug that I'll try to
make it a bit brighter.

For reasons of space, the Sonicsound MIDI connections are built in the
Sonicsound joystick connector. Because this is also standard joystick
interface, there are not many pins availible for the midiports.

+-------------------------+
 \ 1 2  3  4  5  6  7  8 /
  \ 9 10 11 12 13 14 15 /
   +-------------------+
Pins 1,8 and 9  +5V
Pins 4 and 5    ground
Pins 2 and 7    buttons joystick A
Pins 10 and 14  buttons joystick B
Pin 3           X-coordinate joy A
pin 6           Y-coordinate joy A
pin 11          X-coordinate joy B
pin 13          Y-coordinate jot B

Now as you can see are only pins 12 and 15 available for use of a MIDI
interface. One for MIDI IN and one for MIDI OUT.
I don't know which is which and if it will work when you just connect these
pins.
I do know that on a SB-Pro(tm) pin 15 is labeled MIDI RXD and pin 12 MIDI
TXD.

Further I have a complete scheme of a MIDI kit for the SB-Pro. It will not
be very different than that from the Aria cards.
I will post it asap.

Greetings to all Aria-card owners. Erik den Burger
E.M.d.Burger@stud.tue.nl

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>From dtauritz@WI.LeidenUniv.NL  Tue Nov  8 21:48:57 1994
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Erik den Burger wrote:

>I get the error message:
>'ERROR - midi port not set up for loopback'
>I assume that this has something to do with a Midi loopback plug.
>I don't have this plug yet (is it just the MIDI output connected to the
>MIDI input of the Aria card ??)

Yes, "just" the MIDI OUT connected to the MIDI IN.

>>>The output of Ariatest says: DSP not responding.
>>>  When I remove the environmentsetting aria= the program works.
>>
>> Question 1: Do you mean that ARIATEST never works with aria= set, or only
>> after executing MIDITSR?
>It never works with set environment settings for the aria-card

Sounds like it may be a RBA conflict; see the most recent Aria FAQ paragraph
3.0 for a solution.

Have you already tried removing the ethernet card?

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
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>From dtauritz@WI.LeidenUniv.NL  Tue Nov  8 21:48:31 1994
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Subject: Re: MIDITSR?
To: aria
Date: Tue, 8 Nov 1994 21:49:05 +0100 (MET)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
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Benedict wrote:
>  What's MIDITSR? Is it like Mega EM for Gravis Ultrasound that emulates
>  Roland MT32?

Yep! (Note however that you cannot have SB emulation & Aria native mode at
the same time.)

>  By the way, I own a sound card called 'Sound Epitome' that includes the
>  Aria Chipset from Sierra Semiconductor.

Please post the output of ARIATEST executed on your system so that I can
include the info on the 'Sound Epitome' in the next issue of the Aria FAQ.
Also include info such as manufacturer/price/availability/jumpers/SCSI/etc.
Thanks already for the trouble.

> I'm now saving up to buy a decent 'musician' sound module. I'm thinking of
> the Roland Sound Canvas.  Anyone can recommend me a better one?

If you mean a SCC-1 then the answer is no (at least not for below $1000). An
Aria soundcard + SCC-1 should give you high quality MIDI as well as digital
sound and great compatibility too! (Nice for those who can afford it...)

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
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>From myers@cfi.org  Tue Nov  8 21:05:23 1994
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In-Reply-To: <009872A3.71EE5460.27058@agvax2.ag.ohio-state.edu> (message from Bob Curtner on Tue, 08 Nov 1994 15:11:17 +500)
Subject: Re: MIDI Loop Back Plug?


Interestin thought, on using the ariainit.c under OS/2. I have OS/2,
and just got my hands on a Developer's CD that may give me the tools
I need to create a device driver. I'll post my findings as I make
discoveries.

___
|KM

=====================================================================
 myers@cfi.org      |  Thomas K. Myers  |  CAD Framework Initiative
 Desk: 512/338-3516 | Software Engineer | 4030 West Braker Lane #550
 FAX:  512/338-3853 |  &  so much more  |    Austin, Texas 78759
=====================================================================

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>From curtner@agvax2.ag.ohio-state.edu  Tue Nov  8 20:17:13 1994
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From: Bob Curtner <curtner@agvax2.ag.ohio-state.edu>
To: aria@WI.LeidenUniv.NL
Message-ID: <009872A3.71EE5460.27058@agvax2.ag.ohio-state.edu>
Subject: MIDI Loop Back Plug?

Hello:

I have been following the posts RE: the MIDI loop back plugs and the use of 
the TSR for game use of MIDI.

My question is; can I make such a plug.  Does anyone know which pins should 
be jumpered to make this work?  I have a DB-15 plug and pins ready to go if 
someone can tell me what pins go to which pins.

The C program to initialize the Aria looks interesting.  If this works, 
could the code be used to create a device driver for OS/2 to initialize the 
Aria card.  Maybe OS/2 would use it as a SoundBlaster card for system 
sounds, etc.

Sorry, I got off track.  DB15 plug, and which pins to jumper.

Thanks

Bob
curtner.1@osu.edu

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>From dtauritz@WI.LeidenUniv.NL  Tue Nov  8 19:56:03 1994
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Subject: MIDI loopback cable pin-outs
To: aria
Date: Tue, 8 Nov 1994 19:56:36 +0100 (MET)
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Bob Hicks wrote:
>Daniel states: "*Aria soundcards can support the General MIDI option
>found in many recent games as follows:
>   1. Connect a MIDI loopback cable to the Aria MIDI port
>   2. Execute the command 'MIDITSR2 GMx.BNK', or, if memory allows,
>      'LH MIDITSR2 GMx.BNK, where x=1 for 0.5 MB ROMs and x=2 for 1.0 MB
>      ROMs
>   3. Select General MIDI for music
>   4. Select General MIDI for sound if possible, otherwise select No Sound"
>-------------------------
>
>I have a Diamond Sonic Sound Rev A5 with .5 MB ROM and would like to use
>this feature when playing games, but I am not familiar with the midi port
>on this card.  On this card, the MIDI port is a DB15 connector that is
>used as both a MIDI port and as a joystick port.  There is no pinout given
>in the manual.
>
>I need to know which pins are used for MIDI IN and MIDI OUT.
>
>I am assuming that I can make a MIDI loopback connector by simply
>connecting the appropriate pins (MIDI OUT to MIDI IN) on this
>connector if I knew which pins to use.
>
>Any help would be greatly appreciated.
>
>-Bob-

Well Bob, I did some measurements on my MIDI loopback cable and in schematics
I found:
                          _______       _______
  ---------------        /   I   \     /   N   \
 / 9 A B C D E F \       | H   J |     | M   O |
| 1 2 3 4 5 6 7 8 |      |G     K|     |L     P|
-------------------      \_______/     \_______/
  MIDI CONNECTOR          MIDI IN       MIDI OUT

With the following connections: 1,8,F   - O     (221.8 ohm)
                                4,5     - N     (0.2 ohm)
                                4,5     - I     (0.3 ohm)
                                I       - N     (0.4 ohm)
                                1,8,9,F - I,N   (4.35 mega ohm)
                                9       - O     (5.74 kilo ohm)

Who will read this riddle? (Or better, to whom is this no riddle?)
Peter Heller mentioned he had the know-how and is I believe an electrical
engineer... Well Peter, this is your chance for an honourfull mention in the
Aria FAQ ;-)

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
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>From myers@cfi.org  Tue Nov  8 18:22:13 1994
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Date: Tue, 8 Nov 94 11:21:23 CST
From: myers@cfi.org (Tom Myers)
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	id AA19611; Tue, 8 Nov 94 11:21:23 CST myers
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To: aria@WI.LeidenUniv.NL
Subject: Things to come/Phone Interface

I was intrigued by the mention of the "phone" thing in one of
the Aria utility outputs also, and was curious about it. The
next time you talk with the Tech Support folks, do inquire.

Below is a preview of the ariainit.c program I promised. I am
not quite ready to upload it as a permanant fixture, as I have
discovered it does not work right all the time. It should be
ready shortly. Just thought I would give you a sneek preview.


!---- USE AT YOUR OWN RISK ---- BUGS PRESENT ---- WATCH OUT ----!

/*   ARIAINIT.C    --   C Program to initialize the ARIA sound card.
                        Just like the original, this program is very
                        picky about the format of the config file.

     This program compiled with Microsoft Quick-C (2.?)

     11/4/94  Initial Creation
*/

#include <stdio.h>
#include <string.h>

void      initConfig (int label, int index);
void      writeConfig(unsigned aReg, unsigned value);
unsigned  readBack(unsigned rba);

#define ARIA_BASE      0
#define ARIA_IRQ       1
#define ARIA_DMA       2
#define SB_BASE        3
#define SB_IRQ         4
#define SB_DMA         5
#define MIDI_BASE      6
#define MIDI_IRQ       7
#define SCSI_BASE      8
#define SCSI_IRQ       9
#define ADLIB_BASE     10
#define JOYSTICK_BASE  11
#define JOYSTICK_SPEED 12
#define ROM_SIZE       13
/*
   These are the config labels in the Aria config file:
*/
char aBas[]= "ARIA_BASE";
char aIrq[]= "ARIA_IRQ";
char aDma[]= "ARIA_DMA";
char bBas[]= "SB_BASE";
char bIrq[]= "SB_IRQ";
char bDma[]= "SB_DMA";
char mBas[]= "MIDI_BASE";
char mIrq[]= "MIDI_IRQ";
char sBas[]= "SCSI_BASE";
char sIrq[]= "SCSI_IRQ";
char lBas[]= "ADLIB_BASE";
char jBas[]= "JOYSTICK_BASE";
char jSpd[]= "JOYSTICK_SPEED";
char rSiz[]= "ROM_SIZE";

char *cfgLabl[]= { aBas, aIrq, aDma, bBas, bIrq, bDma, mBas,
                   mIrq, sBas, sIrq, lBas, jBas, jSpd, rSiz };

int labelCnt= (sizeof(cfgLabl) / sizeof(cfgLabl[0]) );

/*
   These are the config values for each label in the Aria config file:
*/
char *aBv[]= { "290",    "280",   "2A0",   "2B0",    "NONE",   NULL };
char *aIv[]= { "10",     "11",    "12",    "NONE",    NULL };
char *aDv[]= { "5",      "6",     "NONE",   NULL };
char *bBv[]= { "220",    "240",   "NONE",   NULL };
char *bIv[]= { "7",      "5",     "9",     "2",      "NONE",   NULL };
char *bDv[]= { "1",      "0",     "NONE",   NULL };
char *mBv[]= { "330",    "320",   "NONE",   NULL };
char *mIv[]= { "9",      "2",     "5",     "7",      "NONE",   NULL };
char *sBv[]= { "CA000",  "C8000", "CE000", "DE000",  "NONE",   NULL };
char *sIv[]= { "NONE",   "11",    "10",    "12",      NULL };
char *lBv[]= { "388",    "NONE",  NULL };
char *jBv[]= { "200",    "NONE",  NULL };
char *jSv[]= { "NORMAL", "FAST",  NULL };
char *rSv[]= { "512",    "1024",  NULL };

char * *cfgValu[]= { aBv, aIv, aDv, bBv, bIv, bDv, mBv, mIv,
                     sBv, sIv, lBv, jBv, jSv, rSv };

/*
   These are bit constants that corespond to labels in the config file.
*/
unsigned char aBb[]= { 0xA4, 0xA0, 0xA8, 0xAC, 0x00 };
unsigned char aIb[]= { 0x04, 0x05, 0x06, 0x00  };
unsigned char aDb[]= {    0,    0,    0  };
unsigned char bBb[]= { 0x88, 0x90, 0x00  };
unsigned char bIb[]= { 0x03, 0x02, 0x01, 0x01, 0x00 };
unsigned char bDb[]= {    0,    0,    0  };
unsigned char mBb[]= { 0xCC, 0xC8, 0x00  };
unsigned char mIb[]= { 0x01, 0x01, 0x02, 0x03, 0x00 };
unsigned char sBb[]= { 0x34, 0x24, 0x14, 0x04, 0x00 };
unsigned char sIb[]= { 0x00, 0x05, 0x04, 0x06  };
unsigned char lBb[]= { 0xE2, 0x00  };
unsigned char jBb[]= { 0x80, 0x00  };
unsigned char jSb[]= {    0,    0  };
unsigned char rSb[]= {    0,    0  };

unsigned char *cfgBits[]= { aBb, aIb, aDb, bBb, bIb, bDb, mBb, mIb,
                            sBb, sIb, lBb, jBb, jSb, rSb };

/*
   These are bit mask constants that corespond to labels in the config file:
*/
unsigned char aBm[]= { 0xBF,0xA0, 0xBF,0xA0, 0xBF,0xA0, 0xBF,0xA0, 0x88,0x00 };
unsigned char aIm[]= { 0xF8,0x00, 0xF8,0x00, 0xF8,0x00, 0xF8,0x00  };
unsigned char aDm[]= { 0xF7,0x10, 0xFF,0x18, 0xEF,0x00  };
unsigned char bBm[]= { 0xDF,0xC0, 0xDF,0xC0, 0x88,0x00  };
unsigned char bIm[]= { 0xF8,0x00, 0xF8,0x00, 0xF8,0x00, 0xF8,0x00, 0xF8,0x00 };
unsigned char bDm[]= { 0xF7,0x10, 0xEF,0x00, 0xFF,0x00  };
unsigned char mBm[]= { 0x3F,0x20, 0x3F,0x20, 0x88,0x00  };
unsigned char mIm[]= { 0xF8,0x00, 0xF8,0x00, 0xF8,0x00, 0xF8,0x00, 0xFF,0x00 };
unsigned char sBm[]= { 0xCF,0x00, 0xCF,0x00, 0xCF,0x00, 0xFB,0x00  };
unsigned char sIm[]= { 0xF8,0x00, 0xF8,0x00, 0xF8,0x00, 0xF8,0x00  };
unsigned char lBm[]= { 0xBF,0xA0, 0x9F,0x00  };
unsigned char jBm[]= { 0x3F,0x20, 0x9F,0x00  };
unsigned char jSm[]= { 0xFF,0x80, 0xF7,0x00  };
unsigned char rSm[]= { 0xBF,0x00, 0xFF,0x40  };

unsigned char *cfgMask[]= { aBm, aIm, aDm, bBm, bIm, bDm, mBm, mIm,
                            sBm, sIm, lBm, jBm, jSm, rSm };

int cfgFunc[]= { 0x111, 0x11, 0x11, 0x113, 0x13, 0x13, 0x117,
                 0x17, 0x0E, 0x19, 0x115, 0x19, 0x0E, 0x0E };

#define bufSize  32

unsigned char buf1[bufSize];
unsigned rba= 0x300;

void main(argc, argv)
int argc;
char *argv[];
{
FILE *fp1;
char *filVal, **ptr;
int err, end, label, index;

 printf("\n  *** Aria port configuration program ***");
 printf("\nVersion 0.01 Copyright 1994 Thomas K. Myers\n");
 err= 0;
 if (argc >= 2) {                                     /* Validate cmd parms */
    if ((fp1= fopen(argv[1], "rt")) == (FILE *)0) {   
       printf("\nERROR: Opening ARIA config file!");
       err= 1;
       }
    if (argc == 3) {                                /* Process optional rba */
       sscanf(argv[2], "%X", &rba);
       if ((rba < 0x280) || (rba > 0x330)) {
          printf("\nERROR: Invalid Read Back Address!");
          err=2;
          }
       else printf("\nUsing rba= %X", rba);
       }

    outp(0x204, 0x4C);                             /* Begin config sequence */
    outp(0x205, 0x42);
    outp(0x206, 0x00);
    writeConfig(0x000F, 0x00);
    writeConfig(0x0002, rba >> 2);

    /*
       For each line of the file,  figure out which label it is,
       and the index of it's parameter value.  Thus the ordering
       of say,  ARIA_BASE and ROM_SIZE  may be rearranged in the
       file and still send the same info to the  Aria ports,  it
       may well be that the sequence is also important. I do not
       know if it is or not. 11/6/94
    */
    while (! err && fgets(buf1, sizeof(buf1) - 2, fp1)) {
       for (label= 0; (label < labelCnt) &&                       /* label? */
                      ! strstr(buf1, cfgLabl[ label ]); label++);
       if (label > labelCnt) {
          printf("\nERROR: Illegal parameter specified!");
          err= 3;
          }
       else {
          buf1[ strlen(buf1) - 1 ] = '\0';          /* Find parameter index */
          filVal= strchr(buf1, '=') + 1;
          ptr= cfgValu[ label ];
          for (index= 0; ptr[ index ] &&
                         strcmpi(filVal, ptr[ index ]); index++);
          if (ptr[ index ] == NULL) {
             printf("\nERROR: Invalid parameter value!");
             err= 4;
             }
          initConfig(label, index);                   /* Do some port magic */
          }
       }
    fclose(fp1);
    end= readBack(0x000F) | 0x80;                    /* End config sequence */
    writeConfig(0x000F, end);
    inp(0x200);
    if (! err) printf("\n\nAria board configured.");
    }
  else printf("\nUSAGE: ARIAinit <cfgFile> [readBack port, 280H - 330H ]");
}

/*
  This is where things happen. It is all table driven, so the purpose of
  the values is not known. My guess is that the "func" value is the Aria
  chip's register that establishes a functional port configuration. Thus
  there may be a corespondence between func=15 and ADLIB_BASE.  The pur-
  pose of the rba is also unclear. Since the Aria offers a wide range of
  port config options which could be conflicting,  perhaps the rba value
  is used to prohibit/correct conflicting settings.  I can see a corela-
  tion of how the base port address for ARIA, SB, MIDI and ADLIB are set
  vs. the other parameters. The base is set using the code within the IF
  block, while the other parameters are set using the ELSE code.
*/
void initConfig (label, index)
int label, index;
{
unsigned char *ptr;
unsigned int  and, or, bits, func, rbaIn;

 ptr= cfgMask[ label ];                   /* Get values from tables */
 and= ptr[ index * 2 ];
 or= ptr[ (index * 2) + 1 ];
 func= cfgFunc[ label ];
 bits= *(cfgBits[ label ]);

 if (func & 0x100) {                      /* Some functions output the */
    func &= ~0x100;                       /* bits first, then do the rba. */
    writeConfig(func - 1, bits);
    rbaIn= (readBack(func) & and) | or;
    writeConfig(func, rbaIn);
    }
 else {
    rbaIn= (readBack(func) & and) | or;   /* The others do the rba thing */
    writeConfig(func, rbaIn | bits);      /* first then add the bits to it. */
    }

 printf("\n%14.14s: Index=%d func=%0.4X Bits=%0.2X rbaIn=%0.2X and=%0.2X Or=%0.2X",
    cfgLabl[ label ], index,      func,      bits,      rbaIn,      and,       or);
}

/*
  Function to write config port values to config port addresses
*/
void writeConfig(aReg, value)
unsigned aReg, value;
{
 outpw(0x200, aReg);
 outp(0x201, value);
}

/*
  Function to read back config port values
*/
unsigned readBack(aReg)
unsigned aReg;
{
 outp(0x200, aReg);
 return inp(rba);
}

END--------------cut here-------------

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>From dtauritz@WI.LeidenUniv.NL  Tue Nov  8 17:59:13 1994
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Date: Tue, 8 Nov 1994 17:59:47 +0100 (MET)
In-Reply-To: <199411081634.AA03960@coe.wvu.edu> from "Christopher Bazzie" at Nov 8, 94 11:34:52 am
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> What is this phone interface that my aria testing program mentions (I
> seem to remember that the manual mentions it in passing once or twice
> too).  What is it and what can I do with it?
> 
> Chris

AFAIK ARIATEST only mentions it not being available; thus you cannot do
anything with it. If anyone on the list has an Aria card with this option
available then please let us all know!

The best of wishes and hoping to hear from you soon,

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
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>From bazzie@coe.wvu.edu  Tue Nov  8 17:33:04 1994
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What is this phone interface that my aria testing program mentions (I
seem to remember that the manual mentions it in passing once or twice
too).  What is it and what can I do with it?

Chris

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>From myers@cfi.org  Mon Nov  7 23:02:04 1994
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Date: Mon, 7 Nov 94 16:01:57 CST
From: myers@cfi.org (Tom Myers)
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To: aria@WI.LeidenUniv.NL
Subject: Re: Aria digital audio programming example !!!


>Well Tom, almost ready to upload your C program?

I'll try to remember to bring/mail in the code tomorrow.
It turns out to be a rather nasty hack, with alot of tables
of unknown constants. Seems to work though, for the cases
I tested. From memory, here is the start of the sequence:

PRELUDE:

  mov dx,204   output 4C to port 204
  mov al,4C
  out dx,al

  inc dx       output 42 to port 205
  mov al,42
  out dx,al

  inc dx       output 00 to port 205
  xor al,al
  out dx,al  

  Then, 

lots of outs to 200 and 201, with ins at the rba (default is 300).
The results of the inputs at the rba port are OR'd and AND'd with
constants associated with a specific value for each configurable
parameter and written back out to 200/201. Both 8 and 16 bit outs
are used, but ins are only 8 bits. 
  
I would still like to get Sierra's input on this topic; I would
like to know what the best method of detecting if an Aria board
is installed. I haven't looked at the findaria or testaria progs,
and do not wish to invest any significant time figuring out on
my own how to do this. 

___
|KM 

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>From dtauritz@WI.LeidenUniv.NL  Mon Nov  7 21:52:37 1994
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To all,

As promised I have uploaded an example of programming Aria digital audio to:
    ftp.wi.leidenuniv.nl:pub/audio/aria/programming
I'm appending its readme file here and comments would be appreciated! As its
version 0.01 don't expect clean programming and a lot of comments, however,
if you find bugs then do report them!

Well Tom, almost ready to upload your C program?

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
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|                                 Subject: subscribe                        |
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                          --- ARIAWAVE v0.01 ---


LEGAL STATUS

This archive was created by Daniel R. Tauritz for the Department of
Mathematics & Computer Science of the University of Leiden, The Netherlands.
It is released to the public free of cost without any restrictions of use
other than that no person or company may claim any rights of ownership to the
materials contained within. This, for example, allows companies to use these
materials commercially without even the obligation of crediting the author
(though that would be appreciated!), but insures that these materials and any
further development of them by the author will remain freely available to the
public. Neither the author nor the University of Leiden are liable for any
damage resulting from the use of the materials contained within this archive.
Use of these materials signifies acceptance of these terms.


ARCHIVE DESCRIPTION

The materials contained within this archive constitute a digital audio
programming example for soundcards based on the Aria chipset of Sierra
Semiconductor Corporation. To compile and execute the included source files
the use of DJGPP, the GNU C/C++ programming environment for MS-DOS, is
required. This has been tested using DJGPP v1.12.2 which can be retrieved
from oak.oakland.edu:/pub/msdos/djgpp. AriaWave will load the .wav file
specified on the command line or by default test.wav if no arguments were
indicated. It will then play the file and continue to repeat until the user
presses a key. Attempting to play a file larger than the available physical
memory will result in the computer hanging.


                                                Daniel R. Tauritz
                                                dtauritz@wi.leidenuniv.nl
                                                Leiden, 6 November 1994

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>From E.M.d.Burger@stud.tue.nl  Mon Nov  7 18:57:23 1994
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From: "Erik" <E.M.d.Burger@stud.tue.nl>
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Message-Id: <68257.s368280@popserver.tue.nl>
To: aria@WI.LeidenUniv.NL
Subject: Re: MIDITSR problems

In message Mon, 7 Nov 1994 00:34:00 +0100 (MET),
  "Erik" <E.M.d.Burger@stud.tue.nl>  writes:

> In message Sat, 5 Nov 1994 14:38:00 +0100 (MET),
> dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)  writes:
>
>
>>
>>   Erik den Burger wrote:
>>
>>
>>>I am the owner of a Diamond sonic sound wich uses the aria chipset.
>>>     I have some troubles using the program "Miditsr" (mostly used for
>>> games)
>>>
>>
>>   Question 1: Which version of MIDITSR are you using?
>>
> 1.40
>
>> Question 2: Does MIDITSR2 work properly?
>>
> I get the error message:
> 'ERROR - midi port not set up for loopback'
> I assume that this has something to do with a Midi loopback plug.
> I don't have this plug yet (is it just the MIDI output connected to the
> MIDI input of the Aria card ??)
>
>>
>>
>>
>>>When I start the program the only thing I get on screen is:
>>>    'ERROR. Incompatible patch bank format'
>>>    It makes no difference wheter I am using GM1.bnk, GM2.bnk, MT1.bnk or
>>>    MT2.bnk.
>>>
>>>
>>
>>    As you have a 0.5 MB ROM this message should only appear when trying to
>> use  GM2.BNK or MT2.BNK. Do GM1.BNK and MT2.BNK work with ARIAXMID.ADV ?
>>
> I will try that.
Problem fixed, I had the MIDI port set on 320 in stead of 330. When I use
the 330 setting MIDITSR works
>
>>
>>
>>
>>>The output of Ariatest says: DSP not responding.
>>>    When I remove the environmentsetting aria= the program works.
>>>
>>>
>>
>>    Question 1: Do you mean that ARIATEST never works with aria= set, or
>> only  after executing MIDITSR?
>>
> It never works with set environment settings for the aria-card
>
>
>> Question 2: The default baseport is not 290, not 2a0h, and the default IRQ
>>   is             10, not 12. Have you already tried using these defaults?
>>
> I have a ethernetcard wich uses the default settings, I will try the
> soundcard without a network card soon.
I tried it and it and it makes no difference.
>
>>
>>
>>
>>>I am using Ms-dos 6.20 and Qemm 7.04.
>>>
>>>
>>
>>   Have you tried removing Qemm?
>>
> Yes, It makes no difference (even when you bypass the config.sys and
> autoexec.bat you keep the same errors (except the 'DSP is not responding'
> error. but that's because the set aria= line is ignored)
>
>
>>
>>   Daniel
>>
>> ---------------------------------------------------------------------------
>>   -- | Daniel R. Tauritz                            | Maintainer of the
>>   | | E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support
>>   List  | | Department of Mathematics & Computer Science |   Aria Internet
>>   Department | | University of Leiden                         |   Aria
>>   Mailing List        | | The Netherlands                              |
>>   Leiden Audio Archives    |
>> ---------------------------------------------------------------------------
>>   -- |   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria
>>    | |   The Aria Mailing List       : To     :
>>  aria-request@wi.leidenuniv.nl  | |
>> Subject: subscribe  |
>> ---------------------------------------------------------------------------
>>   --
>>
>

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>From chngchi1@iscs.nus.sg  Mon Nov  7 03:30:35 1994
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To: aria@WI.LeidenUniv.NL
Message-Id: <009871B3.03CCC246.473@dec7000.iscs.nus.sg>
Subject: Re: MIDITSR?

Hi every Aria owners out there,

  What's MIDITSR? Is it like Mega EM for Gravis Ultrasound that emulates
  Roland MT32?
  By the way, I own a sound card called 'Sound Epitome' that includes the
  Aria Chipset from Sierra Semiconductor. I like to collect good quality
  MIDI files and currently have many megabytes of them downloaded from all
  over the place on the net. Hey, anybody likes to collect midi files too
  and likes to share it with me?
  Well, I just recently downloaded a whole load of files from this internet
  site 'ftp.wustl.edu' done by Roland Corporation. I could say those guys
  at Roland is damn good at it. Anyone interested please look it up and you
  won't regret.
  By the way, I actually regret buying the Aria card because of the poor
  sound quality and my one only have 24 polyphony! (I don't know why but
  the package claims to be 32 polyphony) A lot of songs I played, some of
  the notes are clipped (if you know what I mean). I'm now saving up to buy
  a decent 'musician' sound module. I'm thinking of the Roland Sound Canvas.
  Anyone can recommend me a better one?
  
Thanks,
Benedict
National University of Singapore

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>From E.M.d.Burger@stud.tue.nl  Mon Nov  7 00:33:46 1994
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Sender: E.M.d.Burger@stud.tue.nl
Message-Id: <2043.s368280@popserver.tue.nl>
To: aria@WI.LeidenUniv.NL
Subject: Re: MIDITSR problems

In message Sat, 5 Nov 1994 14:38:00 +0100 (MET),
  dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)  writes:

>
> Erik den Burger wrote:
>
>>I am the owner of a Diamond sonic sound wich uses the aria chipset.
>>  I have some troubles using the program "Miditsr" (mostly used for games)
>>
>
> Question 1: Which version of MIDITSR are you using?
1.40
> Question 2: Does MIDITSR2 work properly?
I get the error message:
'ERROR - midi port not set up for loopback'
I assume that this has something to do with a Midi loopback plug.
I don't have this plug yet (is it just the MIDI output connected to the
MIDI input of the Aria card ??)
>
>
>>When I start the program the only thing I get on screen is:
>>  'ERROR. Incompatible patch bank format'
>>  It makes no difference wheter I am using GM1.bnk, GM2.bnk, MT1.bnk or
>>  MT2.bnk.
>>
>
> As you have a 0.5 MB ROM this message should only appear when trying to use
> GM2.BNK or MT2.BNK. Do GM1.BNK and MT2.BNK work with ARIAXMID.ADV ?
I will try that.
>
>
>>The output of Ariatest says: DSP not responding.
>>  When I remove the environmentsetting aria= the program works.
>>
>
> Question 1: Do you mean that ARIATEST never works with aria= set, or only
> after executing MIDITSR?
It never works with set environment settings for the aria-card

> Question 2: The default baseport is not 290, not 2a0h, and the default IRQ
> is             10, not 12. Have you already tried using these defaults?
I have a ethernetcard wich uses the default settings, I will try the soundcard
without a network card soon.
>
>
>>I am using Ms-dos 6.20 and Qemm 7.04.
>>
>
> Have you tried removing Qemm?
Yes, It makes no difference (even when you bypass the config.sys and
autoexec.bat you keep the same errors (except the 'DSP is not responding'
error. but that's because the set aria= line is ignored)

>
> Daniel
>
> ---------------------------------------------------------------------------
> -- | Daniel R. Tauritz                            | Maintainer of the
> | | E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support
> List  | | Department of Mathematics & Computer Science |   Aria Internet
> Department | | University of Leiden                         |   Aria
> Mailing List        | | The Netherlands                              |
> Leiden Audio Archives    |
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> |
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>From heller@ee.fit.edu  Sat Nov  5 15:02:14 1994
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I've seen serial and parallel loopback cables before, but never a MIDI 
loopback cable.  Is this something I can build myself (I have the 
know-how, but no schematics) or can I buy it somewhere?  Is it 
possible to build one that I could also plug a joystick into?  FYI, I 
have an Aria16se (the midi port is also a gameport).  

On another note, I'm trying to design an AB switch for two joysticks.  I 
haven't been able to find joystick connector assemblies anywhere.  I've 
already looked in a few electronics parts catalogs, but I'm assuming the 
15 pin models are for VGA monitors.  Any help would be appreciated.
Thanks,
Peter 


_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/
_/                            _/      				      _/
_/ Peter Heller               _/ "I am Cornholio.  I need TP for my   _/
_/ Electrical Engineering     _/  bunghole.  You will give me TP."    _/   
_/ Florida Tech               _/			   - Beavis   _/
_/ Melboune, Fl               _/                                      _/
_/ heller@ee.fit.edu          _/				      _/
_/			      _/                                      _/
_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/




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>From dtauritz@WI.LeidenUniv.NL  Sat Nov  5 14:38:31 1994
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Tom Myers wrote:
>>I've sent this question to my contact at Sierra. As soon as I get a reply
>>I'll post the info to the list. However, be patient! The last time I had to
>>wait 3 months for a reply!!! (Normally though they answer within a few
>>weeks.)
>
>I'm not that patient. This is NOT an acceptable level of support. In general
>I take two approaches when faced with this situation.
>
>1. Figure it out on my own with great effort, or
>2. Bombard the tech support email address with weekly, daily, then hourly
>   requests until I get an answer.
>
>In this case I choose to figure it out on my own. I'm almost done now.
>I'll post a C program to this mailing list if you're interested that
>does the same thing as the soundcfg.sys device driver.

Great work! And yes, please do post this C program!

I am readying a C example for programming Aria digital sound for uploading to
the Aria Internet Department. It will be available from
pub/audio/aria/programming, where I'll also put Tom's C code. As soon as
I've done this I'll let you all know via the list.

>BTW, I hope you weren't offended by my flamable reply. I simply must
>disagree with you on the issue of tech support, based not only on my
>own experience but also on what I see and hear others put up with.

No offense taken. Seems I just was lucky.

>Good tech support response is measured in minutes or hours, not days
>or weeks!

That would indeed be ideal.

Daniel

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:20 1995
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>From dtauritz@WI.LeidenUniv.NL  Sat Nov  5 14:37:27 1994
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Message-Id: <199411051338.OAA08515@hermes.wi.leidenuniv.nl>
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To: aria
Date: Sat, 5 Nov 1994 14:38:00 +0100 (MET)
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Erik den Burger wrote:
>I am the owner of a Diamond sonic sound wich uses the aria chipset.
>I have some troubles using the program "Miditsr" (mostly used for games)

Question 1: Which version of MIDITSR are you using?
Question 2: Does MIDITSR2 work properly?

>When I start the program the only thing I get on screen is:
>'ERROR. Incompatible patch bank format'
>It makes no difference wheter I am using GM1.bnk, GM2.bnk, MT1.bnk or
>MT2.bnk.

As you have a 0.5 MB ROM this message should only appear when trying to use
GM2.BNK or MT2.BNK. Do GM1.BNK and MT2.BNK work with ARIAXMID.ADV ?

>The output of Ariatest says: DSP not responding.
>When I remove the environmentsetting aria= the program works.

Question 1: Do you mean that ARIATEST never works with aria= set, or only
            after executing MIDITSR?
Question 2: The default baseport is not 290, not 2a0h, and the default IRQ is
            10, not 12. Have you already tried using these defaults?

>I am using Ms-dos 6.20 and Qemm 7.04.

Have you tried removing Qemm?

Daniel

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>From dtauritz@WI.LeidenUniv.NL  Sat Nov  5 14:36:57 1994
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Nemesis wrote:
>Do I have my aria configured correctly.  Below is the result of
>testaria.exe.  Thanks!
> <cut>

What kind of a question is this? You haven't even told us what the problem
is, assuming there is a problem... And is your name really "Nemesis" ?

Daniel

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:04 1995
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From: aria-request@WI.LeidenUniv.NL
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>From mcohan@cts.com  Sat Nov  5 01:03:46 1994
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Subject: Aria card.
To: aria@WI.LeidenUniv.NL
Date: Fri, 4 Nov 1994 16:03:38 -0800 (PST)
From: "Max Cohan" <mcohan@cts.com>
In-Reply-To: <FBD22E780E@cs_fs15.cs.plymouth.ac.uk> from "Kenny Wong" at Nov 3, 94 08:20:51 pm
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I've got an ARIA based 'Addtech Sound 2000' card

with a couple major problems

1) ARIA wave won't WORK! it just starts screaching and hissing.
I've tried this with the test program that came with it and with Simcity 2000
aria SYNTH will work. and sound blaster 'wave' will work. 

2) Playing any digital sounds AND MIDI at the same time causes the same kind
of hissing and screaching. This is especially consistent under windows.

3) the SB199 program causes SoundBlaster mode to hiss and squeal...

Any ideas/suggestions?  
If needed I'll post the ariatest output. also
Running ariatest stops the noise.

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:29:48 1995
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>From nemesis@blkbox.COM  Fri Nov  4 23:43:50 1994
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From: nemesis <nemesis@blkbox.COM>
To: aria@WI.LeidenUniv.NL
Subject: Upgrade this?
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Do I have my aria configured correctly.  Below is the result of 
testaria.exe.  Thanks!

ARIATEST - Aria Board Test Program (Version 2.5)
Copyright (c) 1992-93 Sierra Semiconductor Corp.

Aria port no.   = 290h
Aria interrupt  = IRQ 10
DSP part no.    = SC18025
DSP version no. = 1.00
ROM part no.    = SC18056
ROM version no. = 1.05
ROM size        = 512 Kbytes
ROM width       = 8 bit
Mixer type      = SC18075
RAM size        = 8 Kwords
ADC resolution  = 16 bit
Phone interface = No

DSP Applications Available:
   Sound Blaster(TM) emulation
   Aria PCM audio recording and playback
   Aria Synthesizer(TM)

END--------------cut here-------------

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>From towwang@engin.umich.edu  Fri Nov  4 18:46:07 1994
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Date: Fri, 4 Nov 1994 12:34:15 -0500 (EST)
From: Tow Wang Hui <towwang@engin.umich.edu>
Subject: Re: Rom upgrade?
To: aria@WI.LeidenUniv.NL
In-Reply-To: <199411040847.JAA25974@hermes.wi.leidenuniv.nl>
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On Fri, 4 Nov 1994, D.R.Tauritz wrote:

> >     So, Question: Will the rom-upgrade improve the samples to at least
> > Wave-Blaster quality? (OK, I realise this is a rather subjective question,
> > but I can't think of a way to phrase it better.) Also, how much is it
> > likely to cost? (For a Diamond Sonic Sound jumpered)
> 
> I've never heard the wave-blaster but I would hope that it beat Aria with
> 1 MB ROM for its price! The upgrade will cost you something like $93 if I
> remember correctly.

I have heard the WaveBlaster playing X-Wing and MIDI files, as well as the
SonicSound playing music; the WB's clarinet and bass are better than those
of the Aria, but not by so much that a patch upgrade could bring Aria to
near the same level, but I am willing to bet that the violin of the Aria
cannot be helped; the same instrument on the WB is ORDERS OF MAGNITUDE
BETTER, in my subjective opinion. 

Anyway, that SonicSound is a great sampling card, so as an alternative, if 
you can combine it with a Maui with extra RWM you can really rock with 
your own instruments.

						Tow

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>From bobhicks@romulus.ncsc.mil  Fri Nov  4 16:52:39 1994
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From: "Robert M. Hicks" <bobhicks@romulus.ncsc.mil>
To: aria@WI.LeidenUniv.NL
Subject: Re: Arai Newsflash No.3
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Daniel states: "*Aria soundcards can support the General MIDI option 
found in many recent games as follows:
   1. Connect a MIDI loopback cable to the Aria MIDI port
   2. Execute the command 'MIDITSR2 GMx.BNK', or, if memory allows,
      'LH MIDITSR2 GMx.BNK, where x=1 for 0.5 MB ROMs and x=2 for 1.0 MB
      ROMs
   3. Select General MIDI for music
   4. Select General MIDI for sound if possible, otherwise select No Sound"
-------------------------

I have a Diamond Sonic Sound Rev A5 with .5 MB ROM and would like to use 
this feature when playing games, but I am not familiar with the midi port 
on this card.  On this card, the MIDI port is a DB15 connector that is 
used as both a MIDI port and as a joystick port.  There is no pinout given 
in the manual.

I need to know which pins are used for MIDI IN and MIDI OUT.

I am assuming that I can make a MIDI loopback connector by simply 
connecting the appropriate pins (MIDI OUT to MIDI IN) on this 
connector if I knew which pins to use.

Any help would be greatly appreciated.

-Bob-

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>From myers@cfi.org  Fri Nov  4 16:36:34 1994
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Date: Fri, 4 Nov 94 09:36:23 CST
From: myers@cfi.org (Tom Myers)
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	id AA26830; Fri, 4 Nov 94 09:36:23 CST myers
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Cc: aria@WI.LeidenUniv.NL
In-Reply-To: <199411040912.KAA26169@hermes.wi.leidenuniv.nl> (dtauritz@WI.LeidenUniv.NL)
Subject: Re: Re:Tech Support


>I've sent this question to my contact at Sierra. As soon as I get a reply
>I'll post the info to the list. However, be patient! The last time I had to
>wait 3 months for a reply!!! (Normally though they answer within a few
>weeks.)

I'm not that patient. This is NOT an acceptable level of support. In general
I take two approaches when faced with this situation.

1. Figure it out on my own with great effort, or
2. Bombard the tech support email address with weekly, daily, then hourly
   requests until I get an answer.

In this case I choose to figure it out on my own. I'm almost done now.
I'll post a C program to this mailing list if you're interested that 
does the same thing as the soundcfg.sys device driver.

BTW, I hope you weren't offended by my flamable reply. I simply must
disagree with you on the issue of tech support, based not only on my
own experience but also on what I see and hear others put up with.

Good tech support response is measured in minutes or hours, not days
or weeks!

___
|KM

=====================================================================
 myers@cfi.org      |  Thomas K. Myers  |  CAD Framework Initiative
 Desk: 512/338-3516 | Software Engineer | 4030 West Braker Lane #550
 FAX:  512/338-3853 |  &  so much more  |    Austin, Texas 78759
=====================================================================

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>From E.M.d.Burger@stud.tue.nl  Fri Nov  4 15:55:38 1994
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To: aria@WI.LeidenUniv.NL
Subject: Diamond sonic sound

I am the owner of a Diamond sonic sound wich uses the aria chipset.
I have some troubles using the program "Miditsr" (mostly used for games)

When I start the program the only thing I get on screen is:
'ERROR. Incompatible patch bank format'
It makes no difference wheter I am using GM1.bnk, GM2.bnk, MT1.bnk or
MT2.bnk.

The output of Ariatest says:
DSP not responding.
When I remove the environmentsetting aria= the program works.
the output is:
Ariatest (version 2.5)
Aria Port:        2a0h
Aria interrupt:   IRQ 12
DSP Part. no:     SC18025
DSP Versionnr:    1.00
Rom Part. no:     SC18053
Rom version:      1.60
Rom size:         512 Kbytes
Rom width:        8 Kwords
ADC Resolution:   16 bits
Phone interface:  no
DSP Applications available:
  SB(tm) emulation
  Aria PCM audio rec. an playback
  Aria synth(tm)

My Computer is a 486DX-33 with 8Mb RAM
I am using Ms-dos 6.20 and Qemm 7.04.

Is there a solution of this problem ??

Erik den Burger (E.M.d.Burger@stud.tue.nl)

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>From dtauritz@WI.LeidenUniv.NL  Fri Nov  4 10:11:30 1994
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Tom Myers writes:

>Daniel writes:
>
>>Yes, it is possible, where to get it is another question... Maybe you could
>>ask Prometheus Tech support (excellent E-mail support!) and let us all
>>know!                        ^^^^^^^^^^^^^^^^^^^^^^^^
>
>What are you, a commissioned Aria dealer? Comments like this make me

I am NOT a commissioned Aria dealer nor am I in any way connected to any
company dealing in Aria soundcards! My comment was based totally on my own
experience with Prometheus Technical Support; seems I was lucky :-)

>wonder. I have logged onto the Compuserve Modem Vendors forum, which is
>where you should go for Prometheus (and Aria) Tech support. There is not
>much traffic in there for Aria, and the response is not very good for
>what *is* there.

I don't even have access to Compuserve. I sent E-mail twice which was
answered satisfactory each time within a few days! The info concerning the
RBA port in the Aria FAQ is based on these two E-mail replies.

>I for one have a question pending on the IO port configuration, which
>I sent to Prometheus Tech support myself early last week. I have *yet*
>to hear anything, either by Internet or by Compuserve.

I've sent this question to my contact at Sierra. As soon as I get a reply
I'll post the info to the list. However, be patient! The last time I had to
wait 3 months for a reply!!! (Normally though they answer within a few
weeks.)

Daniel

Statistics: There are currently 22 subscribers to this list.

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| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
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| University of Leiden                         |   Aria Mailing List        |
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>From dtauritz@WI.LeidenUniv.NL  Fri Nov  4 09:47:13 1994
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Message-Id: <199411040847.JAA25974@hermes.wi.leidenuniv.nl>
Subject: Re: Rom upgrade?
To: aria@WI.LeidenUniv.NL
Date: Fri, 4 Nov 1994 09:47:42 +0100 (MET)
In-Reply-To: <FBD22E780E@cs_fs15.cs.plymouth.ac.uk> from "Kenny Wong" at Nov 3, 94 08:20:51 pm
X-Mailer: ELM [version 2.4 PL22]
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>     Just what exactly does the Rom upgrade do? Will it provide better
> samples? Right now, the wave-tables samples are _really_ sad compared to

That's what the ROM upgrade is supposed to do, I've never actually tested it
and I'm afraid the difference is not big enough that I can hear it outright.

> say, a Wave Blaster (which, IMHO, is also pretty sad compared to Sound
> Canvas... =) Seriously, the Grand-Paino has GOT to be the weakest I've
> ever heard, almost as bad as FM. (Tough funnily enough, Brite Piano seems
> to be OK) The Saxes are pretty bad too. I thought that this was gonna be
> a big improvement over SB-FM, but the improvement seems only marginal at
> best.

Here I disagree, for example KQ6 sounds much better with Aria than with
SB-FM. And playing MIDI files with reverb effects beats SB-FM to a even wider
margin. However, Aria is the cheapest wavetable synthesis system on the market
today and is probably the worst too... sigh...

>     So, Question: Will the rom-upgrade improve the samples to at least
> Wave-Blaster quality? (OK, I realise this is a rather subjective question,
> but I can't think of a way to phrase it better.) Also, how much is it
> likely to cost? (For a Diamond Sonic Sound jumpered)

I've never heard the wave-blaster but I would hope that it beat Aria with
1 MB ROM for its price! The upgrade will cost you something like $93 if I
remember correctly.

>     Also, my Sonic Sound came with 512k SRAM, which I upgraded to 1024k
> SRAM, but it doesn't seem to actually _do_ anything! Am I doing something
> wrong

??? Your Sonic Sound came with 8 kWord SRAM and the upgrade adds 32 kWord SRAM
bringing it to 40 kWord SRAM. Some older Aria cards came with 64 kWord SRAM,
which is the maximum Aria can handle AFAIK. Info on the use of SRAM can be
found in the Aria FAQ. It is used for Aria Listener, reverb effects and
qsound. In addition you need the standard 8 kWord SRAM for the double
buffering of digital audio data being played or recorded. It might be possible
to write your own programs which do something entirely else with this SRAM.
?
Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
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>From K.Wong-1@plymouth.ac.uk  Thu Nov  3 20:22:07 1994
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From: Kenny Wong <K.Wong-1@plymouth.ac.uk>
Message-ID: <FBD22E780E@cs_fs15.cs.plymouth.ac.uk>
To: aria@WI.LeidenUniv.NL
Subject: Re: Rom upgrade?
Organization: University of Plymouth
X-mailer: Pegasus Mail v2.3 (R5).

    Just what exactly does the Rom upgrade do? Will it provide better
samples? Right now, the wave-tables samples are _really_ sad compared to
say, a Wave Blaster (which, IMHO, is also pretty sad compared to Sound
Canvas... =) Seriously, the Grand-Paino has GOT to be the weakest I've
ever heard, almost as bad as FM. (Tough funnily enough, Brite Piano seems
to be OK) The Saxes are pretty bad too. I thought that this was gonna be
a big improvement over SB-FM, but the improvement seems only marginal at
best.
    So, Question: Will the rom-upgrade improve the samples to at least
Wave-Blaster quality? (OK, I realise this is a rather subjective question,
but I can't think of a way to phrase it better.) Also, how much is it
likely to cost? (For a Diamond Sonic Sound jumpered)
    Also, my Sonic Sound came with 512k SRAM, which I upgraded to 1024k
SRAM, but it doesn't seem to actually _do_ anything! Am I doing something
wrong?
    Finally, not really an Aria-related question, (dons his fire-proof
suit) anyone know where I can get a SCD-15 for under 199 GBP over here
in UK? If upgrading my Sonic Sound doesn't seem to feasible, I guess I'd
have to go for this and an SG-NX-pro16. Ah well.....

=================================================================
"All men want power, and the more they have, the more they want."
                      Grand Admiral Thrawn, Heir to the Empire

"HADOKEN!" -Ken

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>From myers@cfi.org  Mon Oct 31 23:37:49 1994
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Date: Mon, 31 Oct 94 16:37:46 CST
From: myers@cfi.org (Tom Myers)
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	id AA04883; Mon, 31 Oct 94 16:37:46 CST myers
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To: aria@WI.LeidenUniv.NL
Subject: Re: Tech Support, NOT


Correction:

And this is NOT a problem unique to Prometheus- I see examples of poor
response all the time. 

___
|KM

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From: aria-request@WI.LeidenUniv.NL
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>From myers@cfi.org  Mon Oct 31 23:33:09 1994
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Date: Mon, 31 Oct 94 16:33:00 CST
From: myers@cfi.org (Tom Myers)
Received: by cfi.org  
	id AA04847; Mon, 31 Oct 94 16:33:00 CST myers
Message-Id: <9410312233.AA04847@cfi.org>
To: aria@WI.LeidenUniv.NL
Subject: Tech Support

Daniel writes:

>Yes, it is possible, where to get it is another question... Maybe you could
>ask Prometheus Tech support (excellent E-mail support!) and let us all know!
                              ^^^^^^^^^^^^^^^^^^^^^^^^

What are you, a commissioned Aria dealer? Comments like this make me
wonder. I have logged onto the Compuserve Modem Vendors forum, which is
where you should go for Prometheus (and Aria) Tech support. There is not
much traffic in there for Aria, and the response is not very good for 
what *is* there.

I for one have a question pending on the IO port configuration, which 
I sent to Prometheus Tech support myself early last week. I have *yet*
to hear anything, either by Internet or by Compuserve.

Don't get me wrong, the Aria is a bargin for the money, but not if
you *really* need a fast response from their tech support department.
And this is a problem unique to Prometheus- I see examples of poor
response all the time. 

Just my humble opinion...

___
|KM

=====================================================================
 myers@cfi.org      |  Thomas K. Myers  |  CAD Framework Initiative
 Desk: 512/338-3516 | Software Engineer | 4030 West Braker Lane #550
 FAX:  512/338-3853 |  &  so much more  |    Austin, Texas 78759
=====================================================================

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>From dtauritz@WI.LeidenUniv.NL  Mon Oct 31 23:14:04 1994
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From: dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)
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Message-Id: <199410312214.XAA16827@hermes.wi.leidenuniv.nl>
Subject: Re: Rom upgrade?
To: aria@WI.LeidenUniv.NL
Date: Mon, 31 Oct 1994 23:14:33 +0100 (MET)
In-Reply-To: <Pine.3.89.9410311612.A6539-0100000@mmlab3.mm> from "Brad A. Ohlrich" at Oct 31, 94 04:50:47 pm
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
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> I bought an Aria 16 sound card several weeks ago and have a couple 
> questions.  
> 
> First, I noticed from reading the Aria FAQ that some sound cards using 
> the Aria chipset have a 1mb ROM while others, such as mine only have 
> 512k.  Is it possible to upgrade the ROm on my card to 1mb, and if so 
> where can I get it?

Yes, it is possible, where to get it is another question... Maybe you could
ask Prometheus Tech support (excellent E-mail support!) and let us all know!
> 
> Second, I noticed that I can use gerneral midi for some games with my 
> Aria but I need a midi-loopback cable.  Where should I be able to find one?

??? 

I bought a SB Midi cable from a friend of mine for around $15 and connected
the MIDI In to the MIDI Out. If anyone knows where you can buy ready made
MIDI loopback cables (I know they exist.) please say so and I'll include the
info in the next Aria FAQ.

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:29:59 1995
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Date: Fri, 20 Jan 1995 13:28:40 +0100
From: aria-request@WI.LeidenUniv.NL
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>From baohlric@mtu.edu  Mon Oct 31 22:51:08 1994
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Date: Mon, 31 Oct 1994 16:50:47 -0500 (EST)
From: "Brad A. Ohlrich" <baohlric@mtu.edu>
Subject: Rom upgrade?
To: Aria <aria@WI.LeidenUniv.NL>
Message-Id: <Pine.3.89.9410311612.A6539-0100000@mmlab3.mm>
Mime-Version: 1.0
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I bought an Aria 16 sound card several weeks ago and have a couple 
questions.  

First, I noticed from reading the Aria FAQ that some sound cards using 
the Aria chipset have a 1mb ROM while others, such as mine only have 
512k.  Is it possible to upgrade the ROm on my card to 1mb, and if so 
where can I get it?

Second, I noticed that I can use gerneral midi for some games with my 
Aria but I need a midi-loopback cable.  Where should I be able to find one?

Thanks,

Brad

(baohlric@mtu.edu)

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:05 1995
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Date: Fri, 20 Jan 1995 13:28:39 +0100
From: aria-request@WI.LeidenUniv.NL
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To: dtauritz@WI.LeidenUniv.NL
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>From dtauritz@WI.LeidenUniv.NL  Sun Oct 30 13:28:00 1994
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From: dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)
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Message-Id: <199410301228.NAA24543@hermes.wi.leidenuniv.nl>
Subject: Aria Newsflash
To: aria
Date: Sun, 30 Oct 1994 13:28:29 +0100 (MET)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length:       1475


                        *** ARIA NEWSFLASH ***



The Aria Internet Department has finally moved to its permanent host which
currently offers ten times the capacity of its predecessor. The FTP alias
remains unchanged, however the directory structure differs slightly. Though
you'll still find most Aria related stuff in pub/audio/aria, programs and
documents of more general interest have been (will be) moved to pub/audio or
even to pub/msdos/audio or pub/msdos. The Leiden Computer Science Internet
Department is still under construction; I'll keep you informed of Aria
related changes.

Yours Sincerely,

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
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|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:15 1995
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From: aria-request@WI.LeidenUniv.NL
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To: dtauritz@WI.LeidenUniv.NL
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>From dtauritz@WI.LeidenUniv.NL  Fri Oct 28 23:27:26 1994
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From: dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)
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Message-Id: <199410282227.XAA09483@hermes.wi.leidenuniv.nl>
Subject: Upgrading Aria 16 to Aria 16se
To: aria
Date: Fri, 28 Oct 1994 23:27:55 +0100 (MET)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length:       1742


>>On Fri, 28 Oct 1994, D.R.Tauritz wrote:
>>
>> The Aria 16 from Prometheus should be able to forfill your needs. In my
>> opinion there is no other card that will deliver the following features for
>> only $99:
>>
>> - upgradable to SCSI-2, reverb effects and speech recognition
>
>I don't get this; I asked a few owners of the Aria 16 and they say they 
>see no way to add a SCSI2 interface to their boards. I know software 
>upgrades for voice recognition are definitely available though.

Ofcourse I don't have my 16/16se manual handy :-(
What I remember is that you can purchase an upgrade kit for the above mentioned
upgrade options. Maybe somebody with an Aria 16/16se can confirm this?
One thing I do know for sure is that software upgrades for voice
recognition are NOT available! You need a new ROM and more SRAM for this.
Check out the Aria FAQ for more details.

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:29:54 1995
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From: aria-request@WI.LeidenUniv.NL
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>From towwang@engin.umich.edu  Fri Oct 28 23:02:45 1994
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Date: Fri, 28 Oct 1994 17:59:45 -0400 (EDT)
From: Tow Wang Hui <towwang@engin.umich.edu>
Subject: Re: REQUEST: Reviews of ARIA 16
To: aria@WI.LeidenUniv.NL
In-Reply-To: <199410281704.SAA07538@hermes.wi.leidenuniv.nl>
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On Fri, 28 Oct 1994, D.R.Tauritz wrote:

> The Aria 16 from Prometheus should be able to forfill your needs. In my
> opinion there is no other card that will deliver the following features for
> only $99:

> - upgradable to SCSI-2, reverb effects and speech recognition

I don't get this; I asked a few owners of the Aria 16 and they say they 
see no way to add a SCSI2 interface to their boards. I know software 
upgrades for voice recognition are definitely available though.

END--------------cut here-------------

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From: aria-request@WI.LeidenUniv.NL
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>From dtauritz@WI.LeidenUniv.NL  Fri Oct 28 18:03:42 1994
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From: dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)
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Message-Id: <199410281704.SAA07538@hermes.wi.leidenuniv.nl>
Subject: Re: REQUEST: Reviews of ARIA 16
To: aria
Date: Fri, 28 Oct 1994 18:04:09 +0100 (MET)
X-Mailer: ELM [version 2.4 PL22]
Content-Type: text
Content-Length:       2509

>> Hi,
>>   I am considering buying the ARIA 16 by Prometheus.  The only review I've
>> seen is the one done two months ago by _Computer_Shopper_.  The ARIA
>> was breifly mentioned in Dave Mansten's _PC_Gaming_Sound_Cards_-_A
>> _Buyer's_Guide_v0.3_ posted to Usenet.
>>   "There are many wavetable careds based on the Analog
>>     Devices DSP (ex: Orchid Soundwave/Gamewave), and Sierra Aria (ex:
>>     Diamond Sonic Sound).  Their wavetable sound has been universally
>>     panned."
>> The If anyone knows of any other reviews, could you email or post?
>> Also if you own an ARIA 16, I would appreciate any personal 
>> reviews/comments.
>
>Daniel was right I should have been more explicit in my request.  I'm planning
>on using the sound card mainly for games, and multi-media.  I might use it for
>producing voice sounds (such as internet-talk radio),  but never for voice 
>recognition.  My system is a 486DX-66 running on a ASUS SP3G-PCI mother
>board with 16 meg ram.  As far as speekers go, I'm thinking of buying the 
>Bose Wave Radio and using that for my speekers since it has a line in.
>The reviews of the Radio are good, but I haven't found anyone who has one,
>and I'm courious as to how it will sound when used with a pc.

The Aria 16 from Prometheus should be able to forfill your needs. In my
opinion there is no other card that will deliver the following features for
only $99:
- SB compatibility: excellent?
- wavetable synthesis
- digital audio: 16-bit stereo up to 44.1 kHz
- upgradable to SCSI-2, reverb effects and speech recognition

However, if money is no issue I would still recommend the MV Pro 3-D for $200

Daniel

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| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
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|                                 Subject: subscribe                        |
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Date: Fri, 20 Jan 1995 13:28:36 +0100
From: aria-request@WI.LeidenUniv.NL
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To: dtauritz@WI.LeidenUniv.NL
References: <199501201228.HAA01208@artemis.wi.leidenuniv.nl>
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>From groppej@farmx4.fnal.gov  Fri Oct 28 17:14:30 1994
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Message-Id: <9410281613.AA03270@farmx4.fnal.gov>
To: aria@WI.LeidenUniv.NL
Subject: Re: REQUEST: Reviews of ARIA 16
Date: Fri, 28 Oct 1994 11:13:36 CDT
From: John Groppe <groppej@farmx4.fnal.gov>

> Hi,
>   I am considering buying the ARIA 16 by Prometheus.  The only review I've
> seen is the one done two months ago by _Computer_Shopper_.  The ARIA
> was breifly mentioned in Dave Mansten's _PC_Gaming_Sound_Cards_-_A
> _Buyer's_Guide_v0.3_ posted to Usenet.
>   "There are many wavetable careds based on the Analog
>     Devices DSP (ex: Orchid Soundwave/Gamewave), and Sierra Aria (ex:
>     Diamond Sonic Sound).  Their wavetable sound has been universally
>     panned."
> The If anyone knows of any other reviews, could you email or post?
> Also if you own an ARIA 16, I would appreciate any personal 
> reviews/comments.

Daniel was right I should have been more explicit in my request.  I'm planning
on using the sound card mainly for games, and multi-media.  I might use it for
producing voice sounds (such as internet-talk radio),  but never for voice 
recognition.  My system is a 486DX-66 running on a ASUS SP3G-PCI mother
board with 16 meg ram.  As far as speekers go, I'm thinking of buying the 
Bose Wave Radio and using that for my speekers since it has a line in.
The reviews of the Radio are good, but I haven't found anyone who has one,
and I'm courious as to how it will sound when used with a pc.

thanks again

john

END--------------cut here-------------

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>From dtauritz@WI.LeidenUniv.NL  Thu Oct 27 23:15:40 1994
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Subject: Re: REQUEST: Reviews of ARIA 16
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 1994 23:16:07 +0100 (MET)
In-Reply-To: <9410272115.AA00622@farmx4.fnal.gov> from "John Groppe" at Oct 27, 94 04:15:31 pm
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> Hi,
>   I am considering buying the ARIA 16 by Prometheus.  The only review I've
> seen is the one done two months ago by _Computer_Shopper_.  The ARIA
> was breifly mentioned in Dave Mansten's _PC_Gaming_Sound_Cards_-_A
> _Buyer's_Guide_v0.3_ posted to Usenet.
>   "There are many wavetable careds based on the Analog
>     Devices DSP (ex: Orchid Soundwave/Gamewave), and Sierra Aria (ex:
>     Diamond Sonic Sound).  Their wavetable sound has been universally
>     panned."
> The If anyone knows of any other reviews, could you email or post?
> Also if you own an ARIA 16, I would appreciate any personal 
> reviews/comments.
> 
> Thanks in advance
> 
> John Groppe
> groppej@farmx4.fnal.gov

Dear John,

Reviews are relative, thus to advice you we have to know the following:
1. What do you want to do with your soundcard?
   Aria is good for entertainment and multi-media, but is not intended to
   be used for serious music composition.
2. In what environment will the soundcard need to operate?
   Aria is supported currently only under MS-DOS and MS-Windows.
3. What is your budget?
   The Aria 16 costs around $99 which is as far as I know the cheapest
   wavetable synthesis card on the market. The Aria 16se costs around $169
   and adds SCSI-2, reverb effects and speech recognition. If you don't need
   speech recognition and your aim will mainly be entertainment software
   you should consider purchasing a MV Pro 3-D, which ComputerCity is said
   to be selling for $200.
Well, if you can fill us in on these points we might be able to give a more
balanced advice.

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------

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From: aria-request@WI.LeidenUniv.NL
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>From groppej@farmx4.fnal.gov  Thu Oct 27 22:16:25 1994
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To: aria@WI.LeidenUniv.NL
Subject: REQUEST: Reviews of ARIA 16
Date: Thu, 27 Oct 1994 16:15:31 CDT
From: John Groppe <groppej@farmx4.fnal.gov>

Hi,
  I am considering buying the ARIA 16 by Prometheus.  The only review I've
seen is the one done two months ago by _Computer_Shopper_.  The ARIA
was breifly mentioned in Dave Mansten's _PC_Gaming_Sound_Cards_-_A
_Buyer's_Guide_v0.3_ posted to Usenet.
  "There are many wavetable careds based on the Analog
    Devices DSP (ex: Orchid Soundwave/Gamewave), and Sierra Aria (ex:
    Diamond Sonic Sound).  Their wavetable sound has been universally
    panned."
The If anyone knows of any other reviews, could you email or post?
Also if you own an ARIA 16, I would appreciate any personal 
reviews/comments.

Thanks in advance

John Groppe
groppej@farmx4.fnal.gov

END--------------cut here-------------

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>From myers@cfi.org  Thu Oct 27 21:23:48 1994
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To: aria@WI.LeidenUniv.NL
Subject: Re: The Aria Support List v2.07


In the FAQ you just posted, the first item in the table below is no longer
accurate. I never could find dmplay99.*, but I did find dmplay100 and
dmplay101 at ftp.cdrom.com. I think it was in /pub/os2/mmedia.


Audio File Players which claim Aria support but I haven't got to work yet...

-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
Digital Mus Player dmplay99.*  ftp.cdrom.com:/pub/os2/incoming
Digital Player       dpp101.*  ?
Dual Mod Player    dmp301.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Grind         grind11.arj  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Morgul       morgl101.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers

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Subject: The Aria Support List v2.07
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=============================================================================
===                 THE ARIA SUPPORT LIST VERSION 2.07                    ===
===                                                                       ===
===                 Copyright 1994  Daniel R. Tauritz                     ===
===                    Released on 27 October 1994                        ===
=============================================================================

COPYRIGHT   Distribution of this document by individuals for
            non-commercial purposes is permitted.  Commercial use of the
            information contained requires the explicit permission of the
            author. Parts of this document may be included in other
            non-commercial works provided the author is acknowledged.

DISCLAIMER  In no way is the author liable for any damage resulting from the
            use of the information contained in this document.

-----------------------------------------------------------------------------
INDEX
-----------------------------------------------------------------------------
1 - INTRODUCTION
 1.0 - Why this list ?
 1.1 - What's new !
2 - AUDIO DRIVERS
 2.0 - Audio drivers; what's it got to do with me ?
 2.1 - Audio drivers revisited
 2.2 - Audio drivers; the Aria story
 2.3 - Tips on tweaking programs to run in Aria Native Mode
3 - COMPATIBILITY LISTS
 3.0 - Educational software with Aria support
 3.1 - Audio File Players with Aria Native Mode support
 3.2 - Games that will run in Aria Native Mode
 3.3 - Games still to be tweaked
4 - HOW TO HELP
 4.0 - Current problems & investigations
 4.1 - What YOU can do to HELP ! (This section includes the author's E-mail
                                  address and must be considered the most
                                  important paragraph!)
Appendix A: Locating Aria sound drivers
Appendix B: Locating Aria related documents
Appendix C: The Aria Mailing List

=============================================================================
===                         1 - INTRODUCTION                              ===
=============================================================================

-----------------------------------------------------------------------------
1.0 - Why this list ?
-----------------------------------------------------------------------------
 This list is mainly (but not exclusively) of interest to owners of Aria
soundcards. For hardware oriented Aria information see the Aria FAQ by the
same author. Information on acquiring the Aria FAQ as well as any other Aria
related document the author is aware of can be found in Appendix B.
 The Aria family of soundcards is expanding rapidly and because of the
compatibility between the diverse family members via Sierra Semiconductor's
Aria chipset it's attractive for companies to include Aria Native Mode
support. However, this is a fairly recent development and it will take some
time before all major companies support Aria Native Mode; in the mean time,
what is to be done with programs not supporting Aria Native Mode? Multimedia
programs tend to be written for MS-Windows, so no problem there. Most games
however are written for MS-DOS. These games will almost always support
Soundblaster. Aria Soundblaster Emulation Mode is known for it's reliability,
but if you have ever heard a game in both modes, you'll surely agree that
Aria Native Mode is very much to be preferred. This issue will be the main
concern of this document. One thing one might now want to know is, which
MS-DOS programs already support Aria Native Mode? All programs with Aria
Native Mode support which the author is aware of are listed in paragraphs 3.0
& 3.1.

-----------------------------------------------------------------------------
1.1 - What's New !
-----------------------------------------------------------------------------
I've set up a mailing list for Aria related topics, see Appendix C. There is
a way to select General MIDI or MT-32 in DOS applications utilising an Aria
soundcard, but not with simultaneous SB emulation, see paragraph 3.2. Well,
the support list has increased in length again, featuring illustrious
additions such as "The Incredible Machine" and "Legend of Kyrandia", but
again YOUR input was zero...

=============================================================================
===                         2 - AUDIO DRIVERS                             ===
=============================================================================

-----------------------------------------------------------------------------
2.0 - Audio drivers; what's it got to do with me ?
-----------------------------------------------------------------------------
 Well, I guess you could just ignore this document and run a program in Aria
Native Mode when it supported it and otherwise in Soundblaster Emulation
Mode.....but even then there are programs known to cause trouble, so read on!
 First of all one must not forget that while Aria Soundblaster emulation is
excellent it is not perfect and enhancements can be uploaded via patchfiles
as they become available. The first patch I know of is available as the
patchfile SB199.COM which patches the Aria DSP Soundblaster emulation code so
that the emulation in the games 'Comanche Maximum Overkill' (NovaLogic),
'Protostar' (Tsunami), 'Bane of the Cosmic Forge' (SirTech) and 'Crusaders of
the Dark Savant' (SirTech) is either fixed or improved. The next and last
patch I know of is available as the patchfile SB201.COM which adds
Soundblaster ADPCM emulation support. This patch finally allows one to play
'Leather Goddesses of Phobos II' (Infocom) and to hear digital sound in 'The
Lost Files of Sherlock Holmes' (Electronic Arts).
 The subject Soundblaster emulation is hereby closed and we enter the realm
of Aria, beware.....

-----------------------------------------------------------------------------
2.1 - Audio drivers revisited
-----------------------------------------------------------------------------
 Best of all are, of course, working Aria Native Mode programs. I say working
because some programs claim to support Aria but don't deliver on their
promises.  Read this entire document and you'll begin to appreciate what I
mean.
 Let's start with some general contemplation on how programs produce sound.
First of all, every time a program is made the sound drivers could be
hardcoded in the main program. This would produce compact programs with few
support files. On the other hand, if there was a bug in the sound driver
code, that driver could not simply be replaced with a fixed one; the main
program, which is much bigger, would have to be replaced. Who cares about the
size of a patch? Well, if I was using a modem to retrieve the patch from the
BBS of the company that made the game I would care a lot! The logical thing
to do is to separate the sound drivers from the main program and store them
in different files.  Programs which don't do this, but hardcode the sound
drivers in the main program are almost impossible to adapt for new soundcards
and thus not of interest to us. Adaptibility with respect to new soundcards
is thus another reason for the separation of the sound drivers from the main
program.
 Companies that use sound driver files tend to standardize them, thus
enabling their reuse. In this way companies build up a standard audio driver
library.  This is very important for us, because adapting games for a new
soundcard is only feasible if their sound drivers are standard ones which can
be patched with a driver for our soundcard conforming to that standard. If
you find a game from a company that uses its own standard audio driver
library and that game supports your soundcard, you may try to patch earlier
games with that driver. But there are many companies and audio driver
libraries do not always evolve in such a way as to be compatible with
previous editions.  It would be the work of a lifetime to figure out which
game to patch with which driver. Luckily there is one final thing to do which
fortunately for us more and more companies are doing, and that is to use
industry standard audio driver libraries, of which the John Miles Design AIL
Audio Drivers Library is the most widespread (to my knowledge). In the rest
of this document I'll refer to the ARIA John Miles Design AIL Audio Drivers
as AIL drivers. Having companies conform more or less to one standard finally
makes it feasible for us to try and patch games without Aria Native Mode
support with Aria drivers from the standard library.

-----------------------------------------------------------------------------
2.2 - Audio drivers; the Aria story
-----------------------------------------------------------------------------
 At the moment audio drivers are split up in two groups. The first group
consists of music drivers which map MIDI music to a soundcard, either for FM
synthesis or wavetable synthesis. Wavetable synthesis is the preferred option
and thus of course what an ARIA soundcard does :-). The second group consists
of sound drivers which map digital music to the DAC of a soundcard.  For the
mapping of MIDI there exists as far as I know only one standard music driver,
the AIL MIDI driver, which comes in many flavors which are often modified by
the companies that use them.  For the sound driver mapping two standard
drivers are available, the AIL driver, for ARIA called ARIADIG.ADV, and the
DIGPAK driver made by John W. Ratcliff, for ARIA called ARIA.COM. The DIGPAK
sound drivers are often used in combination with the AIL music drivers.
 In the cases where modified AIL drivers are used we are out of luck, except
when a way is found to replace some of the original AIL drivers with ARIA AIL
drivers. This may sound impractical, but it has been done for the Gravis
Ultrasound Card for 'Dune II' (Westwood Studios) and for 'Land of Lore: The
Throne of Chaos', so it is possible! One company which uses modified AIL
drivers is Sierra On-Line (at least, so I've been told), one of the modified
ARIA AIL editions is available on the Diamond BBS and works with games in the
period 1992-'93, ranging from 'King's Quest VI' to 'Larry Suit Larry VI'.
Alas, Sierra On-Line is using new 32-bit modified AIL drivers in their new
games, for instance 'Police Quest IV' and an ARIA driver has still to be
released to my knowledge.  A company which adheres more closely to the AIL
library is Maxis. For instance 'SimCity Classic' and 'SimFarm' can be patched
without any trouble.  And in their newest creation, 'SimCity 2000' there is
even native ARIA support using the new 32-bit flat mode ARIA AIL drivers.
Assuming they are not modified they could be useful for patching other games
in the future!

-----------------------------------------------------------------------------
2.3 - Tips on tweaking programs to run in ARIA Native Mode
-----------------------------------------------------------------------------
 Why is nobody reacting to this paragraph? Is it totally unintelligible, or
are all of you just lazy and prefer to let me do all the work? After you read
this section you have no excuse anymore for not responding, you have been
warned! The drivers needed for the tweaking can be located using the
information in Appendix A.
 First of all see if there are *.ADV files, if there are, try replacing for
example SBFM.ADV with ARIAXMID.ADV and if present SBDIG.ADV with ARIADIG.ADV.
If replacing SBFM.ADV results in a lock up when trying to execute the newly
tweaked program, try replacing a different .ADV file. In the game 'The
Ancient Art of War in the Skies' (MPS) replacing SBFM.ADV with ARIAXMID.ADV
results in a lock up, but replacing PASOPL.ADV with ARIAXMID.ADV produces the
desired results.
 If SBDIG.ADV is not present you should check for SBLASTER.COM, they might be
using AIL drivers in combination with DIGPAK drivers. If so, replace
SBLASTER.COM with ARIA.COM. If after trying all combinations you could think
of you haven't had any success, try replacing SBFM.ADV with ARIATSR.ADV. This
is not the prefered method because you then need to use MIDITSR.EXE which
takes up memory, but sometimes this is the only driver that will work.
 If you have success replacing an .ADV file, you might want to try
replacing different ones till you have found the replacement which gives
the best audio quality. The best way to get tweaking into your fingers is
first trying out the programs mentioned in the compatibility list without
reading the instructions. Then try some games which have not been mentioned.
If you get them to work E-mail me about it of course! And finally try to
solve some of the problems mentioned in paragraph 3.2, thus ensuring yourself
of an honourable mention in the 'What's new ?' section of the next update!

                        Happy tweaking to you all!

=============================================================================
===                      3 - COMPATIBILITY LISTS                          ===
=============================================================================

-----------------------------------------------------------------------------
3.0 - Educational software with Aria support
-----------------------------------------------------------------------------

Program     : VoicePower

Company info: GlobaLink, Inc.                 (800) 255-5660  (Toll Free)
              9302 Lee Highway
              Fairfax Virginia  22031  USA    (703) 273-5600

Program info: "VoicePower" is designed for foreign language students to
              improve their pronunciation.  The program displays words
              and phrases in the target languages (French, Spanish,
              & American English) and annunciates them through the sound
              card.  A "voice print" is displayed on half of the screen.
              The student then attempts to reproduce the sounds as input
              to the Aria Listener. The student's voice print is then
              displayed under the native speaker's print.  The student
              practises variations until the prints match as closely as
              possible.

System reqs.: 512K 800 X 600 256 colors
              2X CD-ROM
              Headphone & Microphone
              Any sound card featuring Aria Listener
              DOS  386DX/25
              4mb RAM and 10mb HD space

Price       : $147.00

-----------------------------------------------------------------------------
3.1 - Audio File Players with Aria Native Mode support
-----------------------------------------------------------------------------
Archive name   File name   Internet location
-----------------------------------------------------------------------------
XMI Package    xmi.arj     archive.epas.utoronto.ca:/pub/pc/ultrasound/game

Some of the following info was extracted from 'IBM Mod Players Compared!', a
regular posting on comp.sys.ibm.pc.soundcard from Randy K. Abel.
-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
Digital Mus Player dmplay99.*  ftp.cdrom.com:/pub/os2/incoming
Digital Player       dpp101.*  ?
Dual Mod Player    dmp301.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Grind         grind11.arj  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers
The Morgul       morgl101.zip  ftp.wi.leidenuniv.nl:pub/audio/aria/modplayers

-----------------------------------------------------------------------------
Audio File Players which claim Aria support but I haven't got to work yet...
-----------------------------------------------------------------------------
Program name        File name  Internet location
-----------------------------------------------------------------------------
MultiPlayer      multp325.zip  ftp.wustl.edu:/pub/MSDOS_UPLOADS/modplayers
Proto Mod Player   pmp232.zip  ?

-----------------------------------------------------------------------------
3.2 - Games that will run in Aria Native Mode
-----------------------------------------------------------------------------
 Here following is a list of MS-DOS games and the available Aria support
associated with them. The drivers needed to patch the games indicated which
do not have native Aria support can be located using the information in
Appendix A. The instructions for patching the games follows after the list.
-----------------------------------------------------------------------------
GAME TITLE                                 | ARIA SUPPORT
-------------------------------------------|---------------------------------
Battle Isle II (BlueByte)                  | 15)
Betrayal at Krondor (Dynamix)              | MIDI Loopback: General MIDI
Caesar (Impressions)                       | AIL
Code Europe (Compu-Teach)                  | MIDPAK+DIGPAK
Colonisation (MPS)                         | MIDI Loopback: General MIDI
Darkhalf (Capstone)                        | 1)
Dark Queen of Krynn (SSI)                  | AIL
Darksun (SSI)                              | Native
Destination: Mars!                         | 5)
DinoPark Tycoon (MECC)                     | 9)
DinosaurAdventure3D[CD](KnowledgeAdventure)| Native
Dune 2 (Virgin)                            | 6)
Fantasy Empires (SSI)                      | Native
FreddyPharkas,FrontierPharmacist (Sierra)  | Sierra16
GabrielKnight:TheSinsOfTheFathers(Sierra)  | Sierra32
Gateworld v1.70 (Homebrewsoftware)         | Native, but they forgot GMx.BNK
IndyCar Racing (Papyrus)                   | 10)
Jeopardy (Gametek)                         | MIDPAK + DIGPAK
Jonny's Quest (Hana Barbera)               | 4)
Kasparov's Gambit Chess (EA)               | Native, but no digital sound...
King's Quest VI (Sierra)                   | Sierra16
Legend of Kyrandia (Westwood Studios)      | MIDI Loopback: MT-32
Leisure Suit Larry VI (Sierra)             | Sierra16
Master of Orion (MPS)                      | 7)
MathBlaster:InSearchOfSpot(Davidson&Associates) Native, but doesn't work...
Metal&Lace:TheBattleOfTheRoboBabes(Megatech) Native
Monopoly Deluxe 1.5 (Virgin)               | 2)
Origamo (QQP)                              | MIDI Loopback: MT-32
Pickle Wars                                | MIDPAK + DIGPAK
Police Quest IV (Sierra)                   | Sierra32
Quater Pole (Microleague)                  | Native, but they forgot GMx.BNK
Quest for Glory III (Sierra)               | Sierra16
Ravenloft (SSI)                            | Native
Rebel Assault [CD-ROM]                     | Native
Return to Zork <  v3.2 (Activision)        | 3)
Return to Zork >= v3.2 (Activision)        | Native
SealTeam (Electronic Arts)                 | AIL
SeaWolf (Electronic Arts)                  | MIDPAK+DIGPAK
SerfCity/The Settlers (BlueByte/SSI)       | 14)
SimCity 2000 (Maxis)                       | Native
SimCity Classic 2.0 (Maxis)                | AIL
SimFarm (Maxis)                            | AIL
Space Quest V (Sierra)                     | Sierra16
Startrek 25th Anniversary Special Aria Ed. | Native + Aria Listener Support!!
Strike Commander (Origin)                  | No difference between SB & Aria?
Terminator Rampage (Bethesda Softworks)    | Native
The Ancient Art of War in the Skies (MPS)  | 8)
The Beverly Hillbillies (Synergistic)      | 12)
The Black Gate; Ultima 7 Part 1 (Origin)   | No difference between SB & Aria?
The Elder Scrolls 1: Arena (Bethesda)      | Native
The Grandest Fleet (QQP)                   | 16)
The Incredible Machine (Dynamix)           | MIDI Loopback: MT-32
The Island of Dr.Brain (Sierra)            | Sierra16
The Red Crystal (QQP)                      | 13)
The Seventh Guest [CD-ROM]                 | AIL (t7gfix3.zip)
Trump Castle III SVGA (Capstone)           | MIDPAK + DIGPAK
Ultima Underworld I;The Final Abyss(Origin)| AIL (The intro freezes)
UltimaUnderworldII;LabyrinthOfWorlds(Origin) 11)
Warlords II (SSG)                          | AIL + DIGPAK
When Two Worlds War (Impressions)          | Native + Aria Listener Support!!
World War II                               | MIDPAK + DIGPAK
-----------------------------------------------------------------------------
MPS: MicroProse
QQP: Quantum Quality Productions
SSG: Strategic Studies Group
SSI: Strategic Simulations Incorporated
-----------------------------------------------------------------------------
Special tweak instructions
-----------------------------------------------------------------------------
1) Darkhalf: Install the MIDPAK drivers and then execute the following
   commands, 'COPY IBMBAK.COM SBLASTER.COM' and 'COPY MIDPAK.ADV SBFM.ADV'.
   Now copy MIDPAK.COM from GateWorld v1.70 over MIDPAK.COM in the Darkhalf
   directory. The music will now play in ARIA Native Mode, digital sound via
   the IBM Speaker.
2) Monopoly Deluxe v1.5: In MONOPOLY.BAT set
   'mp DIGI=ARIADIG.ADV MIDI=ARIAXMID.ADV SCORE=1'
3) Return to Zork: Copy GMx.BNK to the directory in which RTZ is located and
   choose in the install program SoundBlaster for music & sound. Then copy
   ARIAXMID.ADV over DRIVERS\ADLIB.ADV and ARIA.COM over DRIVERS\SBLASTER.COM
4) Jonny's Quest: Copy GMx.BNK to the directory in which Jonny's Quest is
   located and copy ARIA.COM to DRIVERS\ARIA.COM. Now execute the soundsetup
   program and select ARIA for Midi & Sound.
5) 'Destination: Mars!': Copy GMx.BNK and MIDITSR.EXE to the directory in
   which Mission to Mars is located and copy ARIA.COM over SBLASTER.COM. Copy
   ARIATSR.ADV over SBFM.ADV and if this is the first time you are going to
   use these new settings, execute 'DEL *.DRV'. Before playing always start
   by executing 'MIDITSR GMx.BNK. Now you can execute 'MARS' and the first
   time you are asked for sound settings, select SoundBlaster.
6) Dune 2: Use the GUS Patch 'dune2ail' with ARIATSR.ADV copied over
   GF1MIDI.ADV. Then add MTx.BNK. Whenever you want to play the game first
   execute the command 'MIDITSR MTx.BNK'. Note: This only enables MIDI music,
   digital sound effects and speech still need some tweaking.
7) Master of Orion: Use the GUS Patch 'masterof' with ARIATSR.ADV copied over
   GF1MIDI.ADV. Then add MTx.BNK. Whenever you want to play the game first
   execute the command 'MIDITSR MTx.BNK'. Note: This only enables MIDI music,
   digital sound effects still need some tweaking.
8) The Ancient Art of War in the Skies: Copy GMx.BNK to the game directory,
   replace PASOPL.ADV with ARIAXMID.ADV and select ProAudioSpectrum Plus with
   the installation program.
9) DinoPark Tycoon: Copy GMx.BNK to the game directory, replace SOUNDRV.COM
   with ARIA.COM, MIDPAK.ADV with ARIAXMID.ADV and change DINO.CFG to:
     ARIA.COM
     ARIAXMID.ADV
     V
10) IndyCar Racing: Copy GMx.BNK to the game directory, replace A32SBFM.DLL
    with A32ARXM.DLL, A32SBDG.DLL with A32ARDG.DLL and select Soundblaster in
    the installation program. Note: Engine sounds can only be heard on a real
    Soundblaster.
11) Ultima Underworld II: Copy GMx.BNK to the game directory, then go to the
    sub-directory 'sound' and replace DD02.ADV with ARIADIG.ADV, DM04.ADV and
    DM07.ADV with ARIAXMID.ADV, then return to the game directory. Select
    SBPro for sound & music in the installation program. Finally run
    'uwsound' and select the right IRQ, DMA channel and PORT address.
12) The Beverly Hillbillies: Copy GMx.BNK and MIDITSR.EXE to the game
    directory. Select Soundblaster in the configuration program. Replace
    MIDPAK.ADV with ARIATSR.ADV and SOUNDRV.COM with ARIA.COM. Before playing
    the game always first execute the command 'MIDITSR GMx.BNK'.
13) The Red Crystal: Copy GMx.BNK, ARIAXMID.ADV, ARIAXMID.ADD and ARIA.COM to
    the subdirectory SOUND and then just execute the installation program.
14) SerfCity: Copy GMx.BNK, A32ARXM.DLL and A32ARDG.DLL to the game directory
    and select Aria in the configuration program.
15) Battle Isle II: Run harddisk installation program and install any
    soundcard. Then copy GMx.BNK, ARIAXMID.ADV and ARIADIG.ADV to the game
    directory. Run the install program and select Aria for effects and the
    second Roland MT-32 option for music. Enter the correct I/O port, IRQ and
    DMA-channel for both music and effects. Don't forget to enable music and
    effects.
16) The Grandest Fleet: Copy GMx.BNK to the game directory and to its
    subdirectory 'S'. Then select Aria in the install program.
-----------------------------------------------------------------------------
Installing the drivers
-----------------------------------------------------------------------------

AIL drivers
-----------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIAXMID.ADV over ADLIB.ADV and SBFM.ADV
3. Copy ARIADIG.ADV over SBDIG.ADV
4. Make sure GMx.BNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM) is in the directory
   from which you launch the game.

DIGPAK drivers
--------------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIA.COM over SBLASTER.COM

MIDI Loopback (Requires a MIDI loopback cable to be connected to the Aria
-------------  MIDI port.)
1. Before launching the game execute the following statement for General
   MIDI support:
     'MIDITSR2 GMx.BNK' or if memory allows 'LH MIDITSR2 GMx.BNK'
   And the following line for MT-32 support:
     'MIDITSR2 MTx.BNK' or if memory allows 'LH MIDITSR2 MTx.BNK'
2. Select General MIDI or MT-32 in the configuration program.

MIDPAK drivers
--------------
1. Select SoundBlaster (or if not available, AdLib) in the game configuration
2. Copy ARIAXMID.ADV over ADLIB.ADV, SBFM.ADV and MIDPAK.ADV
3. Make sure GMx.BNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM) is in the directory
   from which you launch the game.

SIERRA drivers
--------------
1. Copy GENARIA.DRV, AUDARIA.DRV, GMxBNK (x=1: 0.5 MB ROM; x=2: 1 MB ROM)
   and MIDITSR.EXE to the game directory
2. Edit RESOURCE.CFG so it reads GENARIA.DRV for music and AUDARIA for audio
3. In the future before launching the game execute the following statement:
   'MIDITSR GMx.BNK', or if memory allows 'LH MIDITSR GMx.BNK'.
(It is possible to edit INSTALL.HLP instead of RESOURCE.CFG and add an ARIA
 entry which you can then select in the future.)

-----------------------------------------------------------------------------
3.3 - Games still to be tweaked
-----------------------------------------------------------------------------
BattleChess 4000
 Freezes after intro music when using AIL drivers, unless you disable the
 sound effects.
Darkhalf
 How to trick the game into playing digital sound in ARIA Native Mode?
 Copying ARIA.COM over SBLASTER.COM locks the game up...
Discoveries of the Deep (Capstone)
 How to trick the game into playing digital sound in ARIA Native Mode?
 Copying ARIA.COM over SBLASTER.COM locks the game up...
Dune 2 (Westwood Studios)
 How to get digital music out of the game?
Eye of Beholder III
 Fails to detect the music hardware and defaults to SoundBlaster emulation
 when using AIL drivers.
Forgotten Realms: Dungeon Hack 4.2.3 (SSI)
 Looks like AIL + DIGPAK drivers, but something strange was done...
 the game locks up at start if tweaked.
Lands of Lore
 There is a GUS Patch, but no ARIA Patch and substituting the Aria AIL
 drivers for the GUS Miles drivers doesn't work.
Master of Orion
 How to get digital music out of the game?
Monopoly Deluxe v1.5 (Virgin)
 When the figures are moving on the board there is no digital sound...
Prophecy of the Shadow
 Sound hardware not found at startup.
Strike Squad (Mindcraft)
 Only digital sound support, what happened to the music support?
The Seventh Guest
 How to get clear speech and no slowdowns further on in the game?
Tom Landry's Strategy Football
 When using AIL drivers it freezes during startup.

=============================================================================
===                          4 - HOW TO HELP                              ===
=============================================================================

-----------------------------------------------------------------------------
4.0 - Current problems & investigations
-----------------------------------------------------------------------------
a) All the problems mentioned in paragraph 3.3 are under investigation!
b) The problems mentioned in paragraph 3.1 need attention!

-----------------------------------------------------------------------------
4.1 - What YOU can do to HELP (Presuming you are an Aria soundcard owner; but
                               why else would you be reading this?)
-----------------------------------------------------------------------------
If you know more about one of the problems mentioned in paragraph 4.0 or can
add insights not yet included in this document, for example info about other
programs or Aria drivers, then please E-mail the information to:

                        dtauritz@wi.leidenuniv.nl

and hopefully it will be included in the next update of this document!

-----------------------------------------------------------------------------
Appendix A: Locating Aria sound drivers
-----------------------------------------------------------------------------

The first Aria Internet Department is "on the air" and can be reached at:

                             ftp.wi.leidenuniv.nl

The following drivers can be found in the directory pub/audio/aria/drivers:

  AIL (16-bit)       - ariaxmid.adv (extended midi)
                       ariadig.adv (digital sound)
                       ariatsr.adv (extended midi)
                       aria.add (midpak menu file)

  AIL (32-bit)       - a32arxm.dll (extended midi)
                       a32ardg.dll (digital sound)

  DIGPAK             - aria.com (digital sound)


  MT-32 MIDI Banks   - mt1.bnk (0.5 MB ROM)
                       mt2.bnk (1.0 MB ROM)

  General MIDI Banks - gm1.bnk (0.5 MB ROM)
                       gm2.bnk (1.0 MB ROM)

  Sierra On-Line 16-bit Aria drivers - audaria.drv (digital sound)
                                       genaria.drv (general midi)

The following executables (among others) can be found in the directory
pub/audio/aria/upgrades:

  MIDITSR v1.40             -  MIDITSR.ZIP
  MIDITSR2 v1.1             - MIDITSR2.ZIP
  SB Emulation Update v1.99 -    SB199.ZIP
  SB Emulation Update v2.01 -    SB201.ZIP

-----------------------------------------------------------------------------
Appendix B: Locating Aria related documents
-----------------------------------------------------------------------------
Document                  | rtfm.mit.edu:pub/usenet/comp.sys.ibm.pc.soundcard
--------------------------|--------------------------------------------------
Aria FAQ                  | Aria_Soundcard_Faq_v1.04
Aria Support List         | Aria_Support_List_v2.07
General Soundcard FAQ     | c.s.i.p.s_F
-----------------------------------------------------------------------------
Document                  | ftp.wi.leidenuniv.nl:pub/audio/aria/docs
--------------------------|--------------------------------------------------
Aria FAQ                  | aria1_04.faq
Aria Support List         | aria2_07.lst

-----------------------------------------------------------------------------
Appendix C: The Aria Mailing List
-----------------------------------------------------------------------------
You can subscribe to the Aria Mailing List by sending E-mail as follows:
  To     : aria-request@wi.leidenuniv.nl
  Subject: subscribe
Leave the rest of the message (the body) empty!

To post to the Aria Mailing List send E-mail to: aria@wi.leidenuniv.nl
When you reply to a message from the list you reply as default to the list.

=============================================================================
===              Greetings to all Aria soundcard owners from              ===
===             Daniel R. Tauritz (dtauritz@wi.leidenuniv.nl)             ===
===                   and hoping to hear from you soon!                   ===
=============================================================================

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:34 1995
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To: dtauritz@WI.LeidenUniv.NL
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>From dtauritz@WI.LeidenUniv.NL  Thu Oct 27 21:02:41 1994
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          for <aria@WI.LeidenUniv.NL>;  Thu, 27 Oct 1994 21:02:41 +0100 (MET)
From: dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)
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          for aria@WI.LeidenUniv.NL;  Thu, 27 Oct 1994 21:03:09 +0100 (MET)
Message-Id: <199410272003.VAA28401@hermes.wi.leidenuniv.nl>
Subject: Re: Aria Soundblaster Emulation
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 1994 21:03:09 +0100 (MET)
In-Reply-To: <9410271933.AA04398@Cybernetics.NET> from "John Houghton" at Oct 27, 94 03:33:51 pm
X-Mailer: ELM [version 2.4 PL22]
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> I work for a company that sells a lot of computers with the Aria 16 card by 
> Prometheus pre-loaded.  A lot of my customers are having the problem where
> they are trying to run the game Tie Fighter (with plenty of memory) and it
> locks up in 10 to 15 minutes with sound enabled.  Tie Fighter does not support
> the ARIA card, but it should work using Sound Blaster Emulation.

Have your customers tried executing SB201.COM before starting Tie Fighter?
SB201.COM provides enhanced SB emulation and has worked bullet-proof for
every single program I've tested.

> Tie Fighter attempts to idiot-proof itself by providing a "Create boot disk" 
> option, although the created boot disk has no sound card lines.  I have tested
> the game myself, and never had the lockup problem (although I didn't try to
> use the game's boot disk option).  I provided an AUTOEXEC.BAT and CONFIG.SYS 
> which had the ARIA lines loaded, but the lockups continue.

But did you test it with an Aria card?

> Have any of you experienced this problem and solved it?  LucasArts, the game
> manufacturer is clueless.  I haven't contacted Prometheus yet, but I plan to.

If you (or LucasArts) provides me Tie Fighter I'll test it, include the test
results in the Aria Support List, and post the solution (if any) to this list.

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:51 1995
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>From scorch@Cybernetics.NET  Thu Oct 27 20:34:00 1994
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From: scorch@Cybernetics.NET (John Houghton)
Message-Id: <9410271933.AA04398@Cybernetics.NET>
Subject: Aria Soundblaster Emulation
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 1994 15:33:51 -0400 (EDT)
In-Reply-To: <199410271846.TAA27924@hermes.wi.leidenuniv.nl> from "D.R.Tauritz" at Oct 27, 94 07:46:42 pm
X-Mailer: ELM [version 2.4 PL23]
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I work for a company that sells a lot of computers with the Aria 16 card by 
Prometheus pre-loaded.  A lot of my customers are having the problem where
they are trying to run the game Tie Fighter (with plenty of memory) and it
locks up in 10 to 15 minutes with sound enabled.  Tie Fighter does not support
the ARIA card, but it should work using Sound Blaster Emulation.

Tie Fighter attempts to idiot-proof itself by providing a "Create boot disk" 
option, although the created boot disk has no sound card lines.  I have tested
the game myself, and never had the lockup problem (although I didn't try to
use the game's boot disk option).  I provided an AUTOEXEC.BAT and CONFIG.SYS 
which had the ARIA lines loaded, but the lockups continue.

Have any of you experienced this problem and solved it?  LucasArts, the game
manufacturer is clueless.  I haven't contacted Prometheus yet, but I plan to.

Thanks for any input,
       v__,   ,;,; ,; ,; ,; ,; ,;, ;,;,;,;,;;,;;,;,;,;,;,;,;,;,;;,
  >\ \| '=/ ,; John Houghton                                  ;.
  >  \|  |__  ;  scorch@cybernetics.net                      ;,,;,
  >_ /  /_ >>  ;,  shareware .sig, you can register it for $5  ;,
Y___//_,,;       ;,;,.,;,.sig art by the cybertiger;,;,;,;,;;,;,;,;,

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:31:48 1995
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>From dtauritz@WI.LeidenUniv.NL  Thu Oct 27 19:46:14 1994
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Message-Id: <199410271846.TAA27924@hermes.wi.leidenuniv.nl>
Subject: Re: MIDI Loopback Cable
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 1994 19:46:42 +0100 (MET)
In-Reply-To: <199410271520.AA03590@coe.wvu.edu> from "Christopher Bazzie" at Oct 27, 94 11:20:14 am
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> > At the moment I'm using this same cable as a MIDI loopback cable (I connected
> > the MIDI in to the MIDI out) which allows General MIDI and MT-32 to be
> > selected in DOS entertainment software.
> > 
> > Daniel
> 
> Can you tell me more about using this loopback cable to use general midi
> and MT-32?  I did a string search in the faq and didn't find loopback in
> it.
> 
> Chris
> bazzie@coe.wvu.edu

It will be in the upcoming version of the Aria Support List (if I find the time
I might post it still tonight, otherwise probably tomorrow), however the info
was already posted along with the announcement of this mailing list. I'm
including Aria Newsflash No.3 after this message. Enjoy!

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
|   The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria       |
|   The Aria Mailing List       : To     : aria-request@wi.leidenuniv.nl    |
|                                 Subject: subscribe                        |
-----------------------------------------------------------------------------


-- ARIA NEWSFLASH --- ARIA NEWSFLASH --- ARIA NEWSFLASH --- ARIA NEWSFLASH --

<cut>

* Aria soundcards can support the General MIDI option found in many recent
  games as follows:
    1. Connect a MIDI loopback cable to the Aria MIDI port
    2. Execute the command 'MIDITSR2 GMx.BNK', or, if memory allows,
       'LH MIDITSR2 GMx.BNK', where x=1 for 0.5 MB ROMs and x=2 for 1.0 MB
       ROMs
    3. Select General MIDI for music
    4. Select General MIDI for sound if possible, otherwise select No Sound

* Aria soundcards can support the MT-32 option found in older games as
  follows:
    1. Connect a MIDI loopback cable to the Aria MIDI port
    2. Execute the command 'MIDITSR2 MTx.BNK', or, if memory allows,
       'LH MIDITSR2 MTx.BNK', where x=1 for 0.5 MB ROMs and x=2 for 1.0 MB
       ROMs
    3. Select MT-32 for music
    4. Select MT-32 for sound if possible, otherwise select No Sound

Note: You can find the files 'MIDITSR2', 'GMx.BNK' and 'MTx.BNK' at:
        ftp.wi.leidenuniv.nl
      in the subdirectories of the Aria Internet Department:
        pub/audio/aria

<cut>
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:29:51 1995
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>From towwang@engin.umich.edu  Thu Oct 27 19:26:43 1994
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Date: Thu, 27 Oct 1994 14:23:28 -0400 (EDT)
From: Tow Wang Hui <towwang@engin.umich.edu>
Subject: Re: MIDI cable pin outs
To: aria@WI.LeidenUniv.NL
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On Thu, 27 Oct 1994, Tom Myers wrote:

> do believe I do at home. It should not be difficult to come by; I
> thing the pinout is now a defacto standard on the 15 pin D shell
> connectors. I have several cheap game/IO cards with a JS/MIDI port,
> which list the pinout in the doc. I will post this to the mail list.

I just received the pin-out of the joystick/MIDI port of the Sound 
Blaster cards. Is it the same as that found on the Aria cards? If so, 
I'll post them.
						Tow

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:29:57 1995
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>From detorres@grinch.nosc.mil  Thu Oct 27 18:37:54 1994
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Date: Thu, 27 Oct 94 10:29:54 PDT
From: detorres@grinch.nosc.mil (Andy de Torres)
Message-Id: <9410271729.AA00669@grinch.nosc.mil>
To: aria@WI.LeidenUniv.NL
Subject: Re: The Aria FAQ v1.04


> If you call the SounBlaster folks, they'll tell you that you absolutely
> have to have their very own cable too, at their very special price (that
> is probably 10 times what it costs them to make the cable in the first
> place).  Its just their way of making you buy their stuff.  You probably
> just fell victim to the same kind of thing, and had a bum cable that
> convinced you.
> 
> Chris
> 
> 

That may be it, but I didn't think the guy telling me to buy the cable
(Prometheus guy?) was affiliated with the cable company (MediaVision?).
So it was easier to believe.

Oh, well.  Live and learn.

-Andy

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:19 1995
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>From bazzie@coe.wvu.edu  Thu Oct 27 16:52:42 1994
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From: Christopher Bazzie <bazzie@coe.wvu.edu>
Message-Id: <199410271554.AA04033@coe.wvu.edu>
Subject: Re: The Aria FAQ v1.04
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 94 11:54:29 EDT
In-Reply-To: <9410271513.AA06205@grinch.nosc.mil>; from "Andy de Torres" at Oct 27, 94 8:13 am
X-Mailer: ELM [version 2.3 PL11]

> Hmm.  Interesting.  I got a cable at a music store which did not work.  After
> playing with it and playing with it, changing software, yelling at it, stubbing
> my toe on a lot of furniture...  I called the Aria support line (some number
> in the install booklet, I believe), and they told me, "Yeah, you need the
> MIDIMate."  I got one (after lots of phone calls), and everything works.
> 
> I'll check the cable.  Should've done that in the first place (some EE I am!).
> 
> -Andy
> 
> 
If you call the SounBlaster folks, they'll tell you that you absolutely
have to have their very own cable too, at their very special price (that
is probably 10 times what it costs them to make the cable in the first
place).  Its just their way of making you buy their stuff.  You probably
just fell victim to the same kind of thing, and had a bum cable that
convinced you.

Chris

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:48 1995
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>From detorres@grinch.nosc.mil  Thu Oct 27 16:21:38 1994
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From: detorres@grinch.nosc.mil (Andy de Torres)
Message-Id: <9410271513.AA06205@grinch.nosc.mil>
To: aria@WI.LeidenUniv.NL
Subject: Re: The Aria FAQ v1.04


> > That's really odd.  I have a Prometheus brand Aria and I use a standard
> > joystick-to-midi cable with no problems at all.  Maybe you should try
> > another cable, just to be sure that you dont have a bad one.  (BTW, if
> > anyone knows the pin outs for the midi/joystick connector, please let me
> > know.  I'm handy with a soldering iron and would like to make my own
> > cables instead of paying way too much $$ for them.)
> > 
> > Chris
> > bazzie@coe.wvu.edu
> > 
> Same for me, I've connected a keyboard to my Sonic Sound (Diamond, jumperless
> version) via a standard SB Pro MIDI cable without any problems.
> At the moment I'm using this same cable as a MIDI loopback cable (I connected
> the MIDI in to the MIDI out) which allows General MIDI and MT-32 to be
> selected in DOS entertainment software.
> 
> Daniel
> 

Hmm.  Interesting.  I got a cable at a music store which did not work.  After
playing with it and playing with it, changing software, yelling at it, stubbing
my toe on a lot of furniture...  I called the Aria support line (some number
in the install booklet, I believe), and they told me, "Yeah, you need the
MIDIMate."  I got one (after lots of phone calls), and everything works.

I'll check the cable.  Should've done that in the first place (some EE I am!).

-Andy

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:29:53 1995
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From: aria-request@WI.LeidenUniv.NL
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>From bazzie@coe.wvu.edu  Thu Oct 27 16:18:14 1994
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Subject: Re: The Aria FAQ v1.04
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 94 11:20:14 EDT
In-Reply-To: <199410271507.LAA23421@artemis.wi.leidenuniv.nl>; from "D.R.Tauritz" at Oct 27, 94 4:07 pm
X-Mailer: ELM [version 2.3 PL11]

> Same for me, I've connected a keyboard to my Sonic Sound (Diamond, jumperless
> version) via a standard SB Pro MIDI cable without any problems.
> At the moment I'm using this same cable as a MIDI loopback cable (I connected
> the MIDI in to the MIDI out) which allows General MIDI and MT-32 to be
> selected in DOS entertainment software.
> 
> Daniel

Can you tell me more about using this loopback cable to use general midi
and MT-32?  I did a string search in the faq and didn't find loopback in
it.

Chris
bazzie@coe.wvu.edu

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:30:08 1995
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>From myers@cfi.org  Thu Oct 27 16:08:44 1994
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Date: Thu, 27 Oct 94 10:08:33 CDT
From: myers@cfi.org (Tom Myers)
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	id AA15991; Thu, 27 Oct 94 10:08:33 CDT myers
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To: aria@WI.LeidenUniv.NL
Subject: Re: MIDI cable pin outs


>(BTW, if anyone knows the pin outs for the midi/joystick connector, 
>please let me know.  I'm handy with a soldering iron and would like 
>to make my own cables instead of paying way too much $$ for them.)
>
>Chris,
>bazzie@coe.wvu.edu

I don't have access to this information right at this moment, but I
do believe I do at home. It should not be difficult to come by; I
thing the pinout is now a defacto standard on the 15 pin D shell
connectors. I have several cheap game/IO cards with a JS/MIDI port,
which list the pinout in the doc. I will post this to the mail list.

___
|KM

=====================================================================
 myers@cfi.org      |  Thomas K. Myers  |  CAD Framework Initiative
 Desk: 512/338-3516 | Software Engineer | 4030 West Braker Lane #550
 FAX:  512/338-3853 |  &  so much more  |    Austin, Texas 78759
=====================================================================
 
 

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:22 1995
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>From dtauritz@WI.LeidenUniv.NL  Thu Oct 27 16:06:51 1994
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Message-Id: <199410271507.LAA23421@artemis.wi.leidenuniv.nl>
Subject: Re: The Aria FAQ v1.04
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 1994 16:07:18 -0700 (MET)
In-Reply-To: <199410271458.AA03315@coe.wvu.edu> from "Christopher Bazzie" at Oct 27, 94 10:58:27 am
Content-Type: text
Content-Length:       2020

> 
> > 
> > I think it ought to mention in the FAQ that to interface with a MIDI keyboard
> > you need to spend another $30 or $40 for a MIDIMate.  The generic cable that
> > every other card seems to be able to use won't do.  (No, I'm not bitter :-{ )
> > (Ought to mention that on the box, too.)
> > 
> > Just my frustrated two cents worth.
> > 
> > -Andy
> > 
> > 
> That's really odd.  I have a Prometheus brand Aria and I use a standard
> joystick-to-midi cable with no problems at all.  Maybe you should try
> another cable, just to be sure that you dont have a bad one.  (BTW, if
> anyone knows the pin outs for the midi/joystick connector, please let me
> know.  I'm handy with a soldering iron and would like to make my own
> cables instead of paying way too much $$ for them.)
> 
> Chris
> bazzie@coe.wvu.edu
> 
Same for me, I've connected a keyboard to my Sonic Sound (Diamond, jumperless
version) via a standard SB Pro MIDI cable without any problems.
At the moment I'm using this same cable as a MIDI loopback cable (I connected
the MIDI in to the MIDI out) which allows General MIDI and MT-32 to be
selected in DOS entertainment software.

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ & Support List  |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Mailing List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:17 1995
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>From bazzie@coe.wvu.edu  Thu Oct 27 15:56:33 1994
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From: Christopher Bazzie <bazzie@coe.wvu.edu>
Message-Id: <199410271458.AA03315@coe.wvu.edu>
Subject: Re: The Aria FAQ v1.04
To: aria@WI.LeidenUniv.NL
Date: Thu, 27 Oct 94 10:58:27 EDT
In-Reply-To: <9410271442.AA06172@grinch.nosc.mil>; from "Andy de Torres" at Oct 27, 94 7:42 am
X-Mailer: ELM [version 2.3 PL11]

> 
> I think it ought to mention in the FAQ that to interface with a MIDI keyboard
> you need to spend another $30 or $40 for a MIDIMate.  The generic cable that
> every other card seems to be able to use won't do.  (No, I'm not bitter :-{ )
> (Ought to mention that on the box, too.)
> 
> Just my frustrated two cents worth.
> 
> -Andy
> 
> 
That's really odd.  I have a Prometheus brand Aria and I use a standard
joystick-to-midi cable with no problems at all.  Maybe you should try
another cable, just to be sure that you dont have a bad one.  (BTW, if
anyone knows the pin outs for the midi/joystick connector, please let me
know.  I'm handy with a soldering iron and would like to make my own
cables instead of paying way too much $$ for them.)

Chris
bazzie@coe.wvu.edu

END--------------cut here-------------

From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:12 1995
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>From detorres@grinch.nosc.mil  Thu Oct 27 15:50:22 1994
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From: detorres@grinch.nosc.mil (Andy de Torres)
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To: aria@WI.LeidenUniv.NL
Subject: Re: The Aria FAQ v1.04

I think it ought to mention in the FAQ that to interface with a MIDI keyboard
you need to spend another $30 or $40 for a MIDIMate.  The generic cable that
every other card seems to be able to use won't do.  (No, I'm not bitter :-{ )
(Ought to mention that on the box, too.)

Just my frustrated two cents worth.

-Andy

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=============================================================================
===                     THE ARIA FAQ VERSION 1.04                         ===
===                                                                       ===
===                 Copyright 1994 Daniel R. Tauritz                      ===
===                    Released on 27 October 1994                       ===
=============================================================================

COPYRIGHT   Distribution of this document by individuals for
            non-commercial purposes is permitted.  Commercial use of the
            information contained requires the explicit permission of the
            author. Parts of this document may be included in other
            non-commercial works provided the author is acknowledged.

DISCLAIMER  In no way is the author liable for any damage resulting from the
            use of the information contained in this document.

-----------------------------------------------------------------------------
INDEX
-----------------------------------------------------------------------------
1 - INTRODUCTION
 1.0 - Why this FAQ ?
 1.1 - What's new !
2 - ARIA SOUNDCARDS
 2.0 - The Aria System
 2.1 - Product specific information: Features
 2.2 - Product specific information: Availability & Sales conditions
 2.3 - General Soundcard Comparison
3 - VARIOUS TOPICS
 3.0 - Troubleshooting
 3.1 - Supported operating systems
 3.2 - General MIDI & DOS
4 - HOW TO HELP
 4.0 - Current problems & investigations
 4.1 - What YOU can do to HELP ! (This section includes the author's E-mail
                                  address and must be considered the most
                                  important paragraph!)
Appendix A: Reference list for other Aria documents you want to know about
Appendix B: The Aria Mailing List
Appendix C: Aria Software Developers Kit Information
Appendix D: How to contact Aria soundcard manufacturers

=============================================================================
===                         1 - INTRODUCTION                              ===
=============================================================================

-----------------------------------------------------------------------------
1.0 - Why this FAQ ?
-----------------------------------------------------------------------------
 This document is aimed at everyone who is in the market for a new soundcard,
already owns an Aria soundcard, or wants to learn more about Aria soundcards
in general. It focuses on hardware related Aria information. See Appendix A
for other documents of interest. The Aria Support List, by the same author,
for example focuses on software related Aria information.
 The Aria family of soundcards is expanding rapidly and keeping track of the
differences between the many brands is one of the main features of this
document.

-----------------------------------------------------------------------------
1.1 - What's New !
-----------------------------------------------------------------------------
I've set up a mailing list for Aria related topics, see Appendix B. Further
I cleaned up the paragraph pertaining to the Aria SDKs, see Appendix C.

=============================================================================
===                       2 - ARIA SOUNDCARDS                             ===
=============================================================================

-----------------------------------------------------------------------------
2.0 - The Aria System
-----------------------------------------------------------------------------

There exist two generations of the Aria audio system. The old system utilised
the SC18051/2/3/4 ROM chips and a discrete analog mixer. The new family
utilises the SC18056/7/8/9 ROM chips and an integrated SC18075 mixer chip.

Both generations offer the following features:
- 32 Simultaneous voices
- General MIDI compliant with all patches defined by the General MIDI
  Specification
- AdLib and SoundBlaster compatibility is provided at the register level
- Joystick Port
- MPU-401 UART MIDI Port
- 16-bit DAC (distortion<0.1%, 92 dB typical signal-to-noise ratio)
- Mixer noise: -70 dB max
- DSP chip: A 42 MHz TMS320C25 (Texas Instruments)
- 32 MB RAM/ROM DSP address space

In addition the old system offered:
- 3 stereo inputs: DAC, auxiliary (CD-ROM) and external
- 8-bit linear level control on auxiliary and external inputs, independently
  adjustable
- DAC output level controlled by DSP
- external input is selectable for line level or microphone level
- 10 bit ADC (Except for the Sonic Sound made by Diamond which included a 16
              bit ADC)
- frequency response: 20 Hz to 16 kHz - 3 dB
- distortion        : 0.5% max

While the new system improved on that:
- 5 stereo inputs: DAC, auxiliary 1 (master output), auxiliary 2 (CD-ROM),
  external and microphone
- 6-bit logarithmic level control on all inputs, independently adjustable
- treble and bass tone controls
- 16 bit ADC
- frequence response: 20 Hz to 19 kHz - 3 dB
- distortion        : 0.2% max

The DSP can execute DSP applications if enough DSP RAM is available. Aria
soundcards come basically in two flavors. Those with and those without speech
recognition. The ones without speech recognition come with 8 kWords DSP
RAM, the ones with have 40 kWords DSP RAM aboard. Also, the new Aria system
generation offers reverb effects if the RAM expansion is in place. In
practice this means that only the more expensive Aria soundcards offering
speech recognition also offer reverb effects, though the cheaper cards could
also offer reverb effects if they were outfitted with the RAM expansion. If
anyone knows where to get the RAM chips then please let me know so I can
include that information here!

The Aria ROM chips offer the following features:

Basic features: Aria PCM Audio, Aria Synthesizer, Sound Blaster Emulation
Feature Table :
                 OLD ROM's                         NEW ROM's
    | SC18051 SC18052 SC18053 SC18054   SC18056 SC18057 SC18058 SC18059
RAM |------------------------------------------------------------------------
 8  |   0.5     1.0    0.5     1.0        0.5    1.0     0.5     1.0
40  |   0.5     1.0    0.5+L   1.0+L      0.5+R  1.0+R   0.5+R+L 1.0+R+L

Legend: 0.5=0.5 MB Samples,1.0=1.0 MB Samples,R=Reverb Effects,L=Listener

-----------------------------------------------------------------------------
2.1 - Product specific information: Features
-----------------------------------------------------------------------------
Legend: AD=ADC resolution; J=JUMPERLESS
        TMC-950=Future Domain TMC-950 SCSI-2 chip memory-mapped
        A6960=Adaptec 6960 SCSI-2 chip (330 Kb/s)
-----------------------------------------------------------------------------
Soundcard         |Manufacturer         |ROM|#MB|AD| SCSI  |J|
-----------------------------------------------------------------------------
AltraPro          |AVM Technology       |   |1.0|  |       | |
Aria 16           |Prometheus           |056|0.5|16|  no   |y|
Aria 16se         |Prometheus           |058|0.5|16|TMC-950|y|
AudioBahn 16 Pro  |Genoa Systems        |054|1.0|10| 6960  | |
Omnivox           |Kingston Technologies|   |   |  |       | |
Sound 2000        |Add Tech             |   |   |  |       | |
Sound Pilot       |Cardinal Technologies|   |   |  |       | |
Sonic Sound Rev.A5|Diamond              |051|0.5|16|TMC-950|n|
        With upgrade kit:               |054|1.0|16|TMC-950|n|
Sonic Sound Rev.B2|Diamond              |056|0.5|16|TMC-950|y|(1)
TESS              |Zoltrix              |   |   |  |       | |
ViVa Maestro 16   |Computer Peripherals |   |   |10|Adaptec|n|(2)
ViVa Maestro 16 VR|Computer Peripherals |   |   |10|Adaptec|n|(2)
VR                |Alpha Systems        |   |   |  |       | |
-----------------------------------------------------------------------------
(1) No upgrade kit available at the moment
(2) Out of production
-----------------------------------------------------------------------------
2.2 - Product specific information: Availability & Sales conditions
-----------------------------------------------------------------------------
(Price=Lowest USA Street Price)
(W=# years warantee)
-----------------------------------------------------------------------------
Soundcard         |Manufacturer         |W| $ |Store
-----------------------------------------------------------------------------
AltraPro          |AVM Technology       | |   |
Aria 16           |Prometheus           |5|99 |Egghead
Aria 16se         |Prometheus           |5|169|ComputerCity
AudioBahn 16 Pro  |Genoa Systems        | |280|
Omnivox           |Kingston Technologies| |   |
Sound 2000        |Add Tech             | |   |
Sound Pilot       |Cardinal Technologies| |   |
Sonic Sound (1)   |Diamond              |5|189|TC Computers (1-800-723-7287)
        Upgrade Kit: (Only for Rev.A5)    |120|
TESS              |Zoltrix              | |   |
VR                |Alpha Systems        | |   |
-----------------------------------------------------------------------------
As you can see this chart is far from complete. Please E-mail me the relevant
info on your Aria soundcard. If you have suggestions for adding entries to
this chart, I'll be glad to hear them. Just for clarification, the estimated
street prices should reflect the lowest price for which a particular
Aria soundcard is ALWAYS available. So a one time special is not of interest.
Also, it might be a good idea to include info on WHERE you can get a
particular soundcard for the lowest price. Please include this info with any
prices you E-mail me!

----------------------------------------------------------------------------
2.3 - General Soundcard Comparison
----------------------------------------------------------------------------
(SB: SoundBlaster Compatibility in Hardware -> H
                                   Software -> S)
Note: Prices are lowest I could find, try CompUSA, ComputerCity, Micro
      Warehouse, Computer Discount Warehouse, ComputAbility, Midland
      ComputerMart, Dee One Systems, TC Computers, Midwest Micro, Comp-U-Plus
      and Wal-Mart.
----------------------------------------------------------------------------
Soundcard              |  Company  | $ |SCSI|  CHIPSET  |   DSP   |SB|
----------------------------------------------------------------------------
ProAudioSpectrum16Basic|MediaVision| 49|  - |   OPL-3   |    -    | H|
SoundBlaster(SB)       |   Creative| 59|  - |   OPL-2   |    -    | H|
SoundMan 16            |   Logitech| 77|  - |   OPL-3   |    -    | H|
SB Pro                 |   Creative| 78|  - |   OPL-3   |    -    | H|
SonicSound LX          |    Diamond| 89|  - |   OPL-3   |    -    | H|
Pro Audio Spectrum 16  |MediaVision| 95|  - |   OPL-3   |    -    | H|
SB 16 Basic            |   Creative| 96|  - |   OPL-3   |    -    | H|
Aria 16                | Prometheus| 99|  - |   ARIA    |TMS320C25| H|
SB 16-MCD              |   Creative|107|  - |   OPL-3   |    -    | H|
Gamewave 32            |     Orchid|114|  - |   OPL-3   |    -    | H|
Pro Audio Studio 16    |MediaVision|115|  x |    PAS    |    -    | H|
Premium 3-D SCSI-2/MCD |MediaVision|119|  x |   OPL-3   |   Jazz  | H|
GravisUltraSound(GUS)  |     Gravis|129|  - |        ICS-GF1      | S|
SB 16-SCSI-2           |   Creative|129|  x |   OPL-3   |    -    | H|
Aria 16se              | Prometheus|169|  x |   ARIA    |TMS320C25| H|
SoundGalaxyBasic16Extra|Aztech Labs|169|  x |   OPL-3   |AnalogDev| H|
Soundwave 32           |     Orchid|169|  - | ADSP-2115 |AnalogDev| H|
SB 16-MCD+ASP          |   Creative|169|  - |   OPL-3   | CL-ASP  | H|
GUS-MAX                |     Gravis|179|  x |        ICS-GF1      | S|
MS Sound System 2.0    |  MicroSoft|179|  - |  AD1848JP |    -    | H|
SoundMan Wave 16       |   Logitech|180|  x |   OPL-4   |    -    | H|
SonicSound             |    Diamond|189|  x |   ARIA    |TMS320C25| H|
SB 16-SCSI-2+ASP       |   Creative|199|  x |   OPL-3   | CL-ASP  | H|
Pro 3-D                |MediaVision|200|  x |OPL-3+KORG |  Jazz   | H|
RAP-10                 |     Roland|249|  - |SoundCanvas| Roland  | -|
SB AWE-32              |   Creative|249|  - |OPL-3+EMU  |  AWE32  | H|
SCC-1                  |     Roland|275|  - |SoundCanvas| Roland  | -|
MultiSound Monterey    |TurtleBeach|315|  - |EmuProt.1XR|Motorola | -|
Audio Machine          |    Adaptec|329|  x |     ?     |    ?    | ?|

When you should choose Aria:
* If you are looking for a cheap wavetable synthesis soundcard with bullet
  proof SB emulation and digital recording and playback up to 16-bit 44.1kHz,
  try the Aria 16 for $99.
* If you are looking for a cheap wavetable synthesis soundcard with bullet
  proof SB emulation, digital recording and playback up to 16-bit 44.1kHz, a
  SCSI-2 interface, reverb effects and speaker-independent non-continuous
  speech recognition capabilities, try the Aria 16se for $169.

NOTE: This comparison chart is very incomplete in every imaginable way.
      The author would appreciate receiving additions and/or error reports,
      but does not want to indulge in flame wars with for example GUS owners
      over the relative merits of this comparison. It is merely provided to
      present an overview of the many soundcards and the author has
      deliberately chosen not to be complete which would make it much too
      long and much too complicated.

=============================================================================
===                      3 - VARIOUS TOPICS                               ===
=============================================================================

-----------------------------------------------------------------------------
3.0 - Troubleshooting
-----------------------------------------------------------------------------
Aria soundcards, certainly the newer jumperless ones, are usually extremely
easy to install and configure. And if there is a problem the trouble
shooting sections in the operating manuals are pretty decent and often the
problem can be solved without much complications. However, there is one
undocumented feature of the jumperless cards which in rare cases can cause
problems. The configuration of IRQ's, DMA channels, etc. is done via a device
line which is executed first in the CONFIG.SYS and reads as follows:
  DEVICE=C:\ARIA\BIN\soundcfg.sys C:\ARIA\aria.cfg
Normally this should be sufficient, I had a case however where executing
ARIATEST resulted in "DSP not responding" or something similar. The trick is
to change the RBA port address, which is somehow used for the configuring of
the jumperless cards, to a non-conflicting port adress anywhere between 280
and 330 hexadecimal. Prometheus technical support informed me on this issue
and suggested using port address 298, which worked fine. The device line was:
  DEVICE=C:\ARIA\BIN\soundcfg.sys C:\ARIA\aria.cfg 298
Yes, it's that simple!

-----------------------------------------------------------------------------
3.1 - Supported operating systems
-----------------------------------------------------------------------------
At the moment only MS-DOS & MS-Windows 3.1 (or 3.0 with Multi-Media
extensions) are being supported. When (and if) drivers for OS/2, NT, etc. are
to be released is unknown to me. I'll post any info I receive, please do not
E-mail me with requests for OS/2 drivers and the like, it just wastes
everyone's time. However, if you are interested in creating Aria device
drivers yourself, then please contact me!

-----------------------------------------------------------------------------
3.2 - General MIDI & DOS
-----------------------------------------------------------------------------
This is probably the most frequently asked question I have gotten the last
few months: "Why can't I select General MIDI in a DOS game like DOOM?"
The answer is that Aria supports all the patches defined by the General MIDI
specification, but lacks a MIDI interpreter in hardware. The MIDI interpreter
must therefore be emulated in software and that is why under DOS you always
need Aria drivers to get General MIDI support. The issue of native Aria
support under MS-DOS is the focus of the Aria Support List.

=============================================================================
===                       4 - HOW TO HELP                                 ===
=============================================================================

-----------------------------------------------------------------------------
4.0 - Current problems & investigations
-----------------------------------------------------------------------------
I'm in the process of compiling a data-base on Aria soundcards. You can help
by sending me an E-mail message containing the output of ARIATEST executed on
your system along with the following info: Manufacturer (e.g. Diamond),
Soundcard (e.g. Sonic Sound), Revision (e.g. Rev.A5, this is very
important!), Price (e.g. $200), Retailer (e.g. CompUSA), Jumpers (e.g.
Jumperless), Warranty (e.g. 5 years), SCSI (e.g. SCSI-2 interface) and
anything else that seems important to you.

-----------------------------------------------------------------------------
4.1 - What YOU can do to HELP !
-----------------------------------------------------------------------------
If you know more about one of the problems mentioned in paragraph 4.0 or can
add insights not yet included in this document, then please E-mail the
information to:

                        dtauritz@wi.leidenuniv.nl

and hopefully it will be included in the next update of this document!

-----------------------------------------------------------------------------
Appendix A: Reference list for other Aria documents you want to know about
-----------------------------------------------------------------------------
Document                  | rtfm.mit.edu:pub/usenet/comp.sys.ibm.pc.soundcard
--------------------------|--------------------------------------------------
Aria FAQ                  | Aria_Soundcard_Faq_v1.04
Aria Support List         | Aria_Support_List_v2.07
-----------------------------------------------------------------------------
Document                  | ftp.wi.leidenuniv.nl:pub/audio/aria/docs
--------------------------|--------------------------------------------------
Aria FAQ                  | aria1_04.faq
Aria Support List         | aria2_07.lst

-----------------------------------------------------------------------------
Appendix B: The Aria Mailing List
-----------------------------------------------------------------------------
You can subscribe to the Aria Mailing List by sending E-mail as follows:
  To     : aria-request@wi.leidenuniv.nl
  Subject: subscribe
Leave the rest of the message (the body) empty!

To post to the Aria Mailing List send E-mail to: aria@wi.leidenuniv.nl
When you reply to a message from the list you reply as default to the list.

-----------------------------------------------------------------------------
Appendix C: Aria Software Developers Kit Information
-----------------------------------------------------------------------------

Aria Software Developers Kit Price List
---------------------------------------

Aria Synthesizer Software Developers Kit (SSDK)                         $50

        The SSDK consists of the Aria Synthesizer Software
        Developers Kit documentation, sample driver source code
        in both C and assembly language and the synthesizer patch bank
        editor.


Aria Listener Software Developers Kit (LSDK)                            $100

        The LSDK consists of the SSDK plus the Aria Listener API
        and API documentation, the Aria Vocabulary Development
        system and documentation and the Aria Listener Good Listener
        Cookbook.  Additionally the LSDK includes 90 days of telephone
        support.


Aria Listener Software Developers Kit (LSDK) upgrade                    $50

        This kit includes all of the software and documentation for
        the LSDK, but does not include the SSDK software and
        documentation. This kit includes Aria Listener API and API
        documentation, the Aria Vocabulary Development system and
        documentation and the Aria Listener Good Listener Cookbook.
        Additionally the LSDK includes 90 days of telephone support.
        This kit is intended to upgrade a SSDK to a LSDK.


If you are interested in purchasing one of these kits, please contact
Sierra's Customer Support group at 408-263-9300.

SIERRA SEMICONDUCTOR
2075 North Capitol Avenue
San Jose, California 95132
Phone: (408)263-9300
Fax  : (408)263-3337


Aria Software Developers Kit Conditions of Purchase
---------------------------------------------------
- There are no royalties involved.
- There are no restrictions on the use of the materials included in the SDK
  except that you may not make them public and distribution of source code is
  only allowed if a majority of the code is of your own creation, not simply
  copied from the development kit. So for example it is perfectly legitimate
  to write an audio driver for Aria using the SDK and distributing its source
  code as Public Domain, Shareware, on a commercial basis or any other way
  you see fit.
- For ordering please provide purchase order number. All orders are shipped
  COD, or you may charge on VISA or MASTERCARD. Please reference your phone
  and fax number so Sierra can reach you, should they have any questions.
  To order one of the above mentioned kits fill in the following order entry
  form completely, with a notice that you found it in the ARIA FAQ, Copyright
  1994 by Daniel R. Tauritz, and fax it to 408-263-3337.

Order Entry Form
----------------

--------------------------------- CUT ---------------------------------------

ARIA SOFTWARE DEVELOPMENT KIT - ORDER FORM
(From the ARIA FAQ maintained by Daniel R. Tauritz)

COMPANY NAME  :                        Order Date  :
Contact Person:                        Ship Via    :
Address       :                        Date Shipped:

Telephone     :                        Fax #:

SHIP TO:                               BILL TO:
__________________________________     ______________________________________
__________________________________     ______________________________________
__________________________________     ______________________________________
__________________________________     ______________________________________
__________________________________     ______________________________________

SSC PART NO.        DESCRIPTION             QTY         PRICE       TOTAL

_________________   ____________________    ________    _________   _________

Customer Request Data                           Sierra Commit Data
_____________________                           _____________________________

=============================================================================

PAYMENT TERMS:

P.O.#____________________________
Credit Card Name__________________________________________
   Card #_________________________________________/Exp.Data__________________
C.O.D.______________________________________       C.I.A.____________________
Ship Via____________________________________   Shipping Charges______________
SierraContact________________________________________ Date___________________

--------------------------------- CUT ---------------------------------------

-----------------------------------------------------------------------------
Appendix D: How to contact Aria soundcard manufacturers
-----------------------------------------------------------------------------

Alpha Systems Lab Inc.

2361 McGaw Av.
Irvine, CA 92714, U.S.A.
(800) 998-3883
(714) 252-0117
(714) 252-0887
----------------------------------------------------------------------------
AVM Technology Inc.

655 East 9800 South
Sandy, UT 84070, U.S.A.
(800) 880-0041
(801) 571-0967
----------------------------------------------------------------------------
Cardinal Technologies Inc.

1827 Freedom Rd.
Lancaster, PA 17601, U.S.A.
General: (717)293-3000
Customer service: (717)293-3049
FAX: (717)293-3055
BBS: (717)293-3043
Tech Support: (717)293-3124, 9-5 EST Mon.-Fri.
----------------------------------------------------------------------------
Computer Peripherals Inc.

67 Rancho Conejo
Newbury Park, CA 91320, U.S.A.
(800) 854-7600 (Sales Department)
(805) 499-5751
(805) 499-6021 (Technical Support)
Computer Peripherals BBS (+1 805 499 9646, FYI)

----------------------------------------------------------------------------
Diamond Computer Systems, Inc.

1130 East Arques Avenue
Sunnyvale, CA 94086, U.S.A.
Phone: 408-736-2000
Fax  : 408-730-5750

Technical Support (E-mail)
 CompuServe    : 75300,3673
 America OnLine: GO DIAMOND
 Internet      : 75300.3673@compuserve.com

Software Updates
 CompuServe : GO GRAPHBVEN
 Diamond BBS: (408) 730-1100 (2400 Baud)
              (408) 524-9301 (9600+ Baud)
----------------------------------------------------------------------------
Genoa Systems Corp.

75 East Trimble Rd.
San Jose, CA  95131, U.S.A.
(800) 934-3662
(408) 432-9090
----------------------------------------------------------------------------
Prometheus

Technical Support: (503) 692-9601
BBS              : (503) 691-5199
E-mail           : CompuServe      76004,527
                   America Online  Promethean
                   Internet        76004.527@compuserve.com

=============================================================================
===              Greetings to all Aria soundcard owners from              ===
===             Daniel R. Tauritz (dtauritz@wi.leidenuniv.nl)             ===
===                   and hoping to hear from you soon!                   ===
=============================================================================

END--------------cut here-------------

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>From dtauritz@WI.LeidenUniv.NL  Wed Oct 26 08:58:18 1994
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From: dtauritz@WI.LeidenUniv.NL (D.R.Tauritz)
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Subject: Re: Aria software config
To: aria@WI.LeidenUniv.NL
Date: Wed, 26 Oct 1994 08:58:44 +0100 (MET)
In-Reply-To: <9410252216.AA00604@cfi.org> from "Tom Myers" at Oct 25, 94 05:16:32 pm
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> But even if it did work completely, it is not an acceptable
> permanent solution. What I need to know is how to access the
> boards configuration registers for DMA, IRQ, IO etc. According
> to Daniel Tauritz, the LSDK does not provide any information
> on the port addresses, registers, or method of initializing
> the Aria board to a specific DMA,IRQ,IO configuration. Perhaps
> one of you out there knows the answer to this question. 

The LSDK (and the SDK) provide ample info on the port addresses and
DSP registers, just not on the method of initializing.

> It seems as though it would be in Sierra's/Prometheus' best 
> interests to make this information known, so as to reduce their
> burden of writing drivers for other OS's, and increase their
> market. Perhaps it is just an oversight that it is not in the
> SDK manuals.

It should be in the new manuals and I'll personally contact Sierra to give
them my opinion on this point.

Daniel

-----------------------------------------------------------------------------
| Daniel R. Tauritz                            | Maintainer of the          |
| E-mail: dtauritz@wi.leidenuniv.nl            |   Aria FAQ                 |
| Department of Mathematics & Computer Science |   Aria Internet Department |
| University of Leiden                         |   Aria Support List        |
| The Netherlands                              |   Leiden Audio Archives    |
-----------------------------------------------------------------------------
|     The Aria Internet Department: ftp.wi.leidenuniv.nl:pub/audio/aria     |
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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:20 1995
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>From myers@cfi.org  Tue Oct 25 23:16:46 1994
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Date: Tue, 25 Oct 94 17:16:32 CDT
From: myers@cfi.org (Tom Myers)
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	id AA00604; Tue, 25 Oct 94 17:16:32 CDT myers
Message-Id: <9410252216.AA00604@cfi.org>
To: aria@WI.LeidenUniv.NL, 76004.527@compuserve.com
Subject: Aria software config


Hello:

I am looking to use my Aria's SCSI port for use under Linux,
and I need some information about how to set the SCSI port
address and IRQ by software. I have had some success first
booting MSDOS and using SOUNDCFG.SYS, then warm booting 
Linux. Linux at least recognizes the SCSI controller this
way, but not the CD-ROM drive attached. I think it is a 
problem with setting the IRQ.

But even if it did work completely, it is not an acceptable
permanent solution. What I need to know is how to access the
boards configuration registers for DMA, IRQ, IO etc. According
to Daniel Tauritz, the LSDK does not provide any information
on the port addresses, registers, or method of initializing
the Aria board to a specific DMA,IRQ,IO configuration. Perhaps
one of you out there knows the answer to this question. 

It seems as though it would be in Sierra's/Prometheus' best 
interests to make this information known, so as to reduce their
burden of writing drivers for other OS's, and increase their
market. Perhaps it is just an oversight that it is not in the
SDK manuals.

Down the road, I would like to write a device driver for the Aria under
Linux, so I will probably invest in the LSDK for $100, presuming the
information (driver source in C and asm) will tell me what I need to know
about the board. It sounds like it doesn't as of today.



I have lost my usenet news feed for the forseeable future. Something
about breaurocratic, budgetary cutbacks. I would most appreciate it
if someone on the mailing list would post this to the appropriate
newsgroups (comp.sys.ibm.pc.soundcard.????). 

Since I am without news feed, please repsond by email to: myers@cfi.org
or on compuserve at 71204,3724.


Thank you for your help. 

=====================================================================
 myers@cfi.org      |  Thomas K. Myers  |  CAD Framework Initiative
 Desk: 512/338-3516 | Software Engineer | 4030 West Braker Lane #550
 FAX:  512/338-3853 |  &  so much more  |    Austin, Texas 78759
=====================================================================

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:06 1995
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>From wakkerma@WI.LeidenUniv.NL  Mon Oct 24 13:20:50 1994
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test

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:16 1995
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>From towwang@engin.umich.edu  Sat Oct 22 19:02:25 1994
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From: Tow Wang Hui <towwang@engin.umich.edu>
Subject: Re: First list test!
To: aria@WI.LeidenUniv.NL
In-Reply-To: <199410220936.KAA22385@hermes.wi.leidenuniv.nl>
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On Sat, 22 Oct 1994, D.R.Tauritz wrote:

> This list is in its testing phase. The best way to test it is by using it. So
> please reply to the list! If everything seems to work as it's supposed to

Upon request of our friendly maintainer, here is my first attempt at 
"wasting" bandwidth :)

Testing: BEEEEEEEEEEEEEEEEEEEEPPPPPPPPP!!!

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From aria-request@WI.LeidenUniv.NL  Fri Jan 20 13:34:14 1995
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>From dtauritz@WI.LeidenUniv.NL  Sat Oct 22 10:36:07 1994
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To all subscribers of this list, (That's about three people...)

This list is in its testing phase. The best way to test it is by using it. So
please reply to the list! If everything seems to work as it's supposed to
I'll make a formal announcement of the list this coming Monday.

Greetings from your list-maintainer,

Daniel R. Tauritz (dtauritz@wi.leidenuniv.nl)

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